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A simulation on grass swaying with dynamic wind force,
VC(32), No. 6-8, June 2016, pp. 891-900.
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An efficient layered simulation workflow for snow imprints,
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1608
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Dosovitskiy, A.[Alexey],
Fischer, P.,
Springenberg, J.T.[Jost Tobias],
Riedmiller, M.,
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Discriminative Unsupervised Feature Learning with Exemplar
Convolutional Neural Networks,
PAMI(38), No. 9, September 2016, pp. 1734-1747.
IEEE DOI
1609
BibRef
Dosovitskiy, A.[Alexey],
Springenberg, J.T.[Jost Tobias],
Tatarchenko, M.,
Brox, T.[Thomas],
Learning to Generate Chairs, Tables and Cars with Convolutional
Networks,
PAMI(39), No. 4, April 2017, pp. 692-705.
IEEE DOI
1703
BibRef
Earlier: A1, A2, A4, Only:
Learning to generate chairs with convolutional neural networks,
CVPR15(1538-1546)
IEEE DOI
1510
Automobiles.
Learn the objects, then generate.
BibRef
Nakajima, K.[Katsuto],
Mama, A.[Azusa],
Morimoto, Y.[Yuki],
Energy-Based Tree Illustration System: ETIS,
IEICE(E99-D), No. 9, September 2016, pp. 2417-2421.
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1609
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A radiance cache method for highly glossy surfaces,
VC(32), No. 10, October 2016, pp. 1239-1250.
Springer DOI
1610
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Christensen, P.H.[Per H.],
Jarosz, W.[Wojciech],
The Path to Path-Traced Movies,
FTCGV(10), No. 2, 2016, pp. 103-175.
DOI Link
1609
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Guo, J.[Jie],
Pan, J.G.[Jin-Gui],
Real-time rendering of refracting transmissive objects with multi-scale
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VC(32), No. 12, December 2016, pp. 1579-1592.
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1611
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Chou, J.K.[Jia-Kai],
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Obfuscated volume rendering,
VC(32), No. 12, December 2016, pp. 1593-1604.
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1611
BibRef
Ebrahimi, T.,
Foessel, S.,
Pereira, F.,
Schelkens, P.,
JPEG Pleno: Toward an Efficient Representation of Visual Reality,
MultMedMag(23), No. 4, October 2016, pp. 14-20.
IEEE DOI
1612
image coding
BibRef
Subileau, T.[Thomas],
Mellado, N.[Nicolas],
Vanderhaeghe, D.[David],
Paulin, M.[Mathias],
RayPortals: a light transport editing framework,
VC(33), No. 2, February 2017, pp. 129-138.
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1702
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Chen, J.[Jia],
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Destefano, Z.[Zachary],
Yoon, S.[Sungeui],
Gopi, M.,
Optimally Redundant, Seek-Time Minimizing Data Layout for Interactive
Rendering,
VC(33), No. 2, February 2017, pp. 139-149.
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1702
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Adaptive highlights stencils for modeling of multi-axial BRDF
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1702
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Brewer, N.,
Computerized Dungeons and Randomly Generated Worlds:
From Rogue to Minecraft,
PIEEE(105), No. 5, May 2017, pp. 970-977.
IEEE DOI
1705
computer games, Minecraft, Rogue, UNIX community,
computerized dungeons, gameplay elements,
pseudorandom number generators, randomly generated content,
randomly generated levels, randomly generated worlds, roguelikes,
role-playing games, simulate dice rolls, singular paths,
skill levels, video, game
BibRef
Yuan, H.L.[Hong-Liang],
Zheng, C.W.[Chang-Wen],
Adaptive rendering based on a weighted mixed-order estimator,
VC(33), No. 6-8, June 2017, pp. 695-704.
WWW Link.
1706
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Yuan, H.L.[Hong-Liang],
Zheng, C.W.[Chang-Wen],
Adaptive rendering based on robust principal component analysis,
VC(34), No. 4, April 2018, pp. 551-562.
WWW Link.
1804
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Whittle, J.[Joss],
Jones, M.W.[Mark W.],
Mantiuk, R.[Rafal],
Analysis of reported error in Monte Carlo rendered images,
VC(33), No. 6-8, June 2017, pp. 705-713.
WWW Link.
1706
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Yu, D.S.[Duo-Sheng],
Kanai, T.[Takashi],
Data-driven subspace enrichment for elastic deformations with
collisions,
VC(33), No. 6-8, June 2017, pp. 779-788.
Springer DOI
1706
BibRef
Sbert, M.[Mateu],
Havran, V.[Vlastimil],
Adaptive multiple importance sampling for general functions,
VC(33), No. 6-8, June 2017, pp. 845-855.
Springer DOI
1706
How many samples.
BibRef
Suarez, J.[Jordane],
Belhadj, F.[Farès],
Boyer, V.[Vincent],
Real-time 3D rendering with hatching,
VC(33), No. 10, October 2017, pp. 1319-1334.
WWW Link.
1709
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Kikuuwe, R.[Ryo],
A time-integration method for stable simulation of extremely deformable
hyperelastic objects,
VC(33), No. 10, October 2017, pp. 1335-1346.
WWW Link.
1709
BibRef
Frerichs, D.[Dhana],
Vidler, A.[Andrew],
Gatzidis, C.[Christos],
Biologically inspired simulation of livor mortis,
VC(33), No. 11, November 2017, pp. 1453-1466.
WWW Link.
1710
BibRef
Li, W.[Wei],
Han, Y.[Yong],
Liu, Y.[Yu],
Zhu, C.R.[Chen-Rong],
Ren, Y.[Yibin],
Wang, Y.J.[Yan-Jie],
Chen, G.[Ge],
Real-Time Location-Based Rendering of Urban Underground Pipelines,
IJGI(7), No. 1, 2018, pp. xx-yy.
DOI Link
1801
BibRef
d'Amore, L.[Luisa],
Romano, D.[Diego],
An objective criterion for stopping light-surface interaction.
Numerical validation and quality assessment,
JMIV(60), No. 1, January 2018, pp. 18-32.
Springer DOI
1801
global illumination, light-surface interaction. Control of light propogation.
BibRef
Max, N.[Nelson],
Duff, T.[Tom],
Mildenhall, B.[Ben],
Yan, Y.J.[Ya-Jie],
Approximations for the distribution of microflake normals,
VC(34), No. 3, March 2018, pp. 443-457.
Springer DOI
1802
Animation.
BibRef
Oh, Y.J.[Young Jin],
Shin, Y.[Yeonbi],
Lee, I.K.[In-Kwon],
Efficient oriented particle arrangements for position-based dynamics
simulation,
VC(34), No. 4, April 2018, pp. 507-516.
WWW Link.
1804
BibRef
Xie, N.[Naiwen],
Wang, L.[Lili],
Dutré, P.[Philip],
Reflection reprojection using temporal coherence,
VC(34), No. 4, April 2018, pp. 517-529.
WWW Link.
1804
BibRef
Archer, J.[Jesse],
Leach, G.[Geoff],
Knowles, P.[Pyarelal],
van Schyndel, R.[Ron],
Hybrid Lighting for faster rendering of scenes with many lights,
VC(34), No. 6-8, June 2018, pp. 853-862.
WWW Link.
1806
BibRef
Bui, G.[Giang],
Le, T.[Truc],
Morago, B.[Brittany],
Duan, Y.[Ye],
Point-based rendering enhancement via deep learning,
VC(34), No. 6-8, June 2018, pp. 829-841.
WWW Link.
1806
BibRef
Le, T.[Truc],
Duan, Y.[Ye],
PointGrid: A Deep Network for 3D Shape Understanding,
CVPR18(9204-9214)
IEEE DOI
1812
Shape,
Feature extraction, Microprocessors
BibRef
Umenhoffer, T.[Tamás],
Szirmay-Kalos, L.[László],
Szécsi, L.[László],
Lengyel, Z.[Zoltán],
Marinov, G.[Gábor],
An image-based method for animated stroke rendering,
VC(34), No. 6-8, June 2018, pp. 817-827.
Springer DOI
1806
BibRef
Filip, J.[Jirí],
Kolafová, M.[Martina],
Havlícek, M.[Michal],
Vávra, R.[Radomír],
Haindl, M.[Michal],
Rushmeier, H.[Holly],
Evaluating physical and rendered material appearance,
VC(34), No. 6-8, June 2018, pp. 805-816.
Springer DOI
1806
BibRef
Sbert, M.[Mateu],
Havran, V.[Vlastimil],
Szirmay-Kalos, L.[László],
Elvira, V.[Víctor],
Multiple importance sampling characterization by weighted mean
invariance,
VC(34), No. 6-8, June 2018, pp. 843-852.
Springer DOI
1806
BibRef
Barendrecht, P.J.[Pieter J.],
Luinstra, M.[Martijn],
Hogervorst, J.[Jonathan],
Kosinka, J.[Jirí],
Locally refinable gradient meshes supporting branching and sharp colour
transitions,
VC(34), No. 6-8, June 2018, pp. 949-960.
Springer DOI
1806
BibRef
Hua, H.[Hao],
Jia, T.L.[Ting-Li],
Wire cut of double-sided minimal surfaces,
VC(34), No. 6-8, June 2018, pp. 985-995.
Springer DOI
1806
BibRef
And:
Correction:
WWW Link.
2001
BibRef
Wang, L.[Lili],
Zhang, W.H.[Wen-Hao],
Li, N.[Nian],
Zhang, B.[Boning],
Popescu, V.[Voicu],
Intermediate shadow maps for interactive many-light rendering,
VC(34), No. 10, October 2018, pp. 1415-1426.
WWW Link.
1809
BibRef
Jiang, C.F.[Chen-Fanfu],
Qi, S.Y.[Si-Yuan],
Zhu, Y.X.[Yi-Xin],
Huang, S.Y.[Si-Yuan],
Lin, J.[Jenny],
Yu, L.F.[Lap-Fai],
Terzopoulos, D.[Demetri],
Zhu, S.C.[Song-Chun],
Configurable 3D Scene Synthesis and 2D Image Rendering with Per-pixel
Ground Truth Using Stochastic Grammars,
IJCV(126), No. 9, September 2018, pp. 920-941.
Springer DOI
1809
BibRef
Guo, X.[Xing],
Wu, Z.S.[Zhen-Sen],
Wu, J.J.[Jia-Ji],
Cao, Y.H.[Yun-Hua],
Parallel BRDF-based infrared radiation simulation of aerial targets
implemented on Intel Xeon processor and Xeon Phi coprocessor,
RealTimeIP(16), No. 1, February 2019, pp. 49-60.
WWW Link.
1902
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Serpa, Y.R.[Yvens Rebouças],
Rodrigues, M.A.F.[Maria Andréia Formico],
A draw call-oriented approach for visibility of static and dynamic
scenes with large number of triangles,
VC(35), No. 4, April 2019, pp. 549-563.
Springer DOI
1906
BibRef
Yin, J.P.,
Han, Y.Y.,
Wang, X.F.,
Chang, B.H.,
Dong, F.D.,
Xu, Y.J.,
A new charge structure based on computer modeling and simulation
analysis,
JVCIR(64), 2019, pp. 102613.
Elsevier DOI
1911
Charge structure, Computer modeling and simulation technology,
penetrator with enhanced lateral effect (PELE), Liner.
BibRef
Vuckovic, V.[Vladan],
Arizanovic, B.[Boban],
Le Blond, S.[Simon],
Generalized N-way iterative scanline fill algorithm for real-time
applications,
RealTimeIP(16), No. 6, December 2019, pp. 2213-2231.
Springer DOI
1912
BibRef
Moulin, M.[Matthias],
Dutré, P.[Philip],
On the use of local ray termination for efficiently constructing
qualitative BSPs, BIHs and (S)BVHs,
VC(35), No. 12, December 2018, pp. 1809-1826.
WWW Link.
1912
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Bugeja, K.[Keith],
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Spina, S.[Sandro],
An asynchronous method for cloud-based rendering,
VC(35), No. 12, December 2018, pp. 1827-1840.
WWW Link.
1912
BibRef
Yatagawa, T.[Tatsuya],
Todo, H.[Hideki],
Yamaguchi, Y.S.[Yasu-Shi],
Morishima, S.[Shigeo],
Data compression for measured heterogeneous subsurface scattering via
scattering profile blending,
VC(36), No. 3, March 2020, pp. 541-558.
Springer DOI
2002
BibRef
Lambers, M.,
Survey of cube mapping methods in interactive computer graphics,
VC(36), No. 5, May 2020, pp. 1043-1051.
Springer DOI
2005
BibRef
Dai, P.[Peng],
Li, Z.W.[Zhu-Wen],
Zhang, Y.D.[Yin-Da],
Liu, S.C.[Shuai-Cheng],
Zeng, B.[Bing],
PBR-Net: Imitating Physically Based Rendering Using Deep Neural
Network,
IP(29), 2020, pp. 5980-5992.
IEEE DOI
2005
Rendering (computer graphics), Lighting, Machine learning,
Neural networks, Cameras, Light sources,
modified perceptual loss
BibRef
Li, R.[Ru],
Dai, P.[Peng],
Liu, G.H.[Guang-Hui],
Zhang, S.P.[Sheng-Ping],
Zeng, B.[Bing],
Liu, S.C.[Shuai-Cheng],
PBR-GAN: Imitating Physically-Based Rendering With Generative
Adversarial Networks,
CirSysVideo(34), No. 3, March 2024, pp. 1827-1840.
IEEE DOI
2403
Rendering (computer graphics), Lighting, Decoding, Task analysis,
Generative adversarial networks, Reflectivity, Color,
illumination variation
BibRef
Ren, Y.[Yi],
Zhao, X.W.[Xun-Wang],
Lin, Z.C.[Zhong-Chao],
Ren, Q.[Qiang],
Chen, Y.P.[Yong-Pin],
Liu, Y.H.[Yan-Hui],
Hu, H.[Hao],
Efficient Simulation of Cuboid Object in Multiplanar Layered Medium
by Improved Spectrum Integral Method,
GeoRS(59), No. 8, August 2021, pp. 7086-7097.
IEEE DOI
2108
Method of moments, Mathematical model, Integral equations,
Acceleration, Testing, Faces, Scattering, Fast algorithm,
surface integral equation (SIE)
BibRef
Yang, S.[Shuai],
Wang, W.J.[Wen-Jing],
Liu, J.Y.[Jia-Ying],
TE141K: Artistic Text Benchmark for Text Effect Transfer,
PAMI(43), No. 10, October 2021, pp. 3709-3723.
IEEE DOI
2109
WWW Link. Benchmark testing, Feature extraction, Training,
Image color analysis, Data models, Rendering (computer graphics),
model benchmarking
BibRef
Liu, S.C.[Shi-Chen],
Li, T.Y.[Tian-Ye],
Chen, W.K.[Wei-Kai],
Li, H.[Hao],
A General Differentiable Mesh Renderer for Image-Based 3D Reasoning,
PAMI(44), No. 1, January 2022, pp. 50-62.
IEEE DOI
2112
BibRef
Earlier: A1, A3, A2, A4:
Soft Rasterizer:
A Differentiable Renderer for Image-Based 3D Reasoning,
ICCV19(7707-7716)
IEEE DOI
2004
Code, Rendering.
WWW Link. Rendering (computer graphics),
Standards, Cognition, Task analysis,
picture/image generation.
image colour analysis, image reconstruction,
image representation, inference mechanisms,
BibRef
Richter, S.R.[Stephan R.],
Alhaija, H.A.[Hassan Abu],
Koltun, V.[Vladlen],
Enhancing Photorealism Enhancement,
PAMI(45), No. 2, February 2023, pp. 1700-1715.
IEEE DOI
2301
Photorealism, Training, Semantics, Rendering (computer graphics),
Games, Image segmentation, Pipelines, Photorealism enhancement, style transfer
BibRef
Hara, T.[Takayuki],
Mukuta, Y.[Yusuke],
Harada, T.[Tatsuya],
Spherical Image Generation From a Few Normal-Field-of-View Images by
Considering Scene Symmetry,
PAMI(45), No. 5, May 2023, pp. 6339-6353.
IEEE DOI
2304
Image synthesis, Image reconstruction, Task analysis, Gravity,
Cameras, Rendering (computer graphics), Recording, Spherical image,
symmetry control
BibRef
Miñano, S.[Sofía],
Golodetz, S.[Stuart],
Cavallari, T.[Tommaso],
Taylor, G.K.[Graham K.],
Through Hawks' Eyes: Synthetically Reconstructing the Visual Field of a
Bird in Flight,
IJCV(131), No. 6, June 2023, pp. 1497-1531.
Springer DOI
2305
BibRef
Yu, B.[Bohan],
Yang, S.Q.[Si-Qi],
Cui, X.N.[Xuan-Ning],
Dong, S.[Siyan],
Chen, B.Q.[Bao-Quan],
Shi, B.X.[Bo-Xin],
MILO: Multi-Bounce Inverse Rendering for Indoor Scene With
Light-Emitting Objects,
PAMI(45), No. 8, August 2023, pp. 10129-10142.
IEEE DOI
2307
Rendering (computer graphics), Lighting, Light sources, Geometry,
Task analysis, Image decomposition, Estimation, multi-bounce
BibRef
Birajdar, G.K.[Gajanan K.],
Patil, M.D.[Mukesh D.],
A Systematic Survey on Photorealistic Computer Graphic and Photographic
Image Discrimination,
IJIG(23), No. 4 2023, pp. 2350037.
DOI Link
2308
Survey, Computer Graphics.
BibRef
Dai, P.[Peng],
Zhang, Y.[Yinda],
Yu, X.[Xin],
Lyu, X.Y.[Xiao-Yang],
Qi, X.J.[Xiao-Juan],
Hybrid Neural Rendering for Large-Scale Scenes with Motion Blur,
CVPR23(154-164)
IEEE DOI
2309
BibRef
Chen, X.[Xu],
Jiang, T.[Tianjian],
Song, J.[Jie],
Rietmann, M.[Max],
Geiger, A.[Andreas],
Black, M.J.[Michael J.],
Hilliges, O.[Otmar],
Fast-SNARF: A Fast Deformer for Articulated Neural Fields,
PAMI(45), No. 10, October 2023, pp. 11796-11809.
IEEE DOI
2310
BibRef
Chen, X.[Xu],
Zheng, Y.F.[Yu-Feng],
Black, M.J.[Michael J.],
Hilliges, O.[Otmar],
Geiger, A.[Andreas],
SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural
Implicit Shapes,
ICCV21(11574-11584)
IEEE DOI
2203
Training, Deformable models, Shape, Biological system modeling,
Rendering (computer graphics), Gestures and body pose,
BibRef
Schinder, A.M.[Aaron M.],
Young, S.R.[Shannon R.],
Steward, B.J.[Bryan J.],
Dexter, M.[Michael],
Kondrath, A.[Andrew],
Hinton, S.[Stephen],
Davila, R.[Ricardo],
Deterministic Global 3D Fractal Cloud Model for Synthetic Scene
Generation,
RS(16), No. 9, 2024, pp. 1622.
DOI Link
2405
BibRef
Cao, Y.[Yisen],
Cao, Y.H.[Yun-Hua],
Wu, Z.S.[Zhen-Sen],
Yang, K.[Kai],
A Calculation Method for the Hyperspectral Imaging of Targets
Utilizing a Ray-Tracing Algorithm,
RS(16), No. 10, 2024, pp. 1779.
DOI Link
2405
Hyperspectral imaging simulation method.
BibRef
Cai, B.[Bowen],
Li, Y.J.[Yu-Jie],
Liang, Y.Q.[Yu-Qin],
Jia, R.F.[Rong-Fei],
Zhao, B.Q.[Bin-Qiang],
Gong, M.M.[Ming-Ming],
Fu, H.[Huan],
3D Scene Creation and Rendering via Rough Meshes: A Lighting Transfer
Avenue,
PAMI(46), No. 9, September 2024, pp. 6292-6305.
IEEE DOI
2408
Lighting, Rendering (computer graphics), Solid modeling, Pipelines,
Image reconstruction, Videos, 3D scene creation, scene synthesis,
physically-based rendering
BibRef
Ragragui, A.[Anouar],
Chahdi, A.O.[Adnane Ouazzani],
Arbah, A.[Amina],
El Moubtahij, H.[Hicham],
Halli, A.[Akram],
Satori, K.[Khalid],
Comparison of the rendering speed of the most popular image-based
rendering techniques,
ISCV24(1-5)
IEEE DOI
2408
Geometry, Visualization, Costs, Reviews, Ray tracing,
Rendering (computer graphics), computer graphics, ray tracing
BibRef
Yan, Q.[Qi],
Efficient Screen Space Ambient Occlusion Generation via Residual
network,
CVIDL23(494-498)
IEEE DOI
2403
Deep learning, Visualization, Technological innovation,
Filtering, Weighted guided filtering
BibRef
Wang, M.M.[Ming-Ming],
Hierarchical Z-Buffer Occlusion Culling Based on Command Buffer,
CVIDL23(436-440)
IEEE DOI
2403
Deep learning, Graphics processing units, Optimization methods,
Rendering (computer graphics), Hierarchical Z-Buffer
BibRef
Mercier, A.[Antoine],
Erasmus, R.[Ruan],
Savani, Y.[Yashesh],
Dhingra, M.[Manik],
Porikli, F.M.[Fatih M.],
Berger, G.[Guillaume],
Efficient neural supersampling on a novel gaming dataset,
ICCV23(296-306)
IEEE DOI
2401
Video game rendering.
BibRef
Liang, R.F.[Ruo-Fan],
Chen, H.T.[Hui-Ting],
Li, C.L.[Chun-Lin],
Chen, F.[Fan],
Panneer, S.[Selvakumar],
Vijaykumar, N.[Nandita],
ENVIDR: Implicit Differentiable Renderer with Neural Environment
Lighting,
ICCV23(79-89)
IEEE DOI
2401
BibRef
Fischer, M.[Michael],
Ritschel, T.[Tobias],
Plateau-Reduced Differentiable Path Tracing,
CVPR23(4285-4294)
IEEE DOI
2309
BibRef
Zhang, Y.Q.[Yong-Qiang],
Hu, Z.P.[Zhi-Peng],
Wu, H.Q.[Hao-Qian],
Zhao, M.[Minda],
Li, L.[Lincheng],
Zou, Z.X.[Zheng-Xia],
Fan, C.J.[Chang-Jie],
Towards Unbiased Volume Rendering of Neural Implicit Surfaces with
Geometry Priors,
CVPR23(4359-4368)
IEEE DOI
2309
BibRef
Chang, J.H.R.[Jen-Hao Rick],
Chen, W.Y.[Wei-Yu],
Ranjan, A.[Anurag],
Yi, K.M.[Kwang Moo],
Tuzel, O.[Oncel],
Pointersect: Neural Rendering with Cloud-Ray Intersection,
CVPR23(8359-8369)
IEEE DOI
2309
BibRef
Shao, R.Z.[Rui-Zhi],
Zheng, Z.[Zerong],
Tu, H.Z.[Han-Zhang],
Liu, B.[Boning],
Zhang, H.W.[Hong-Wen],
Liu, Y.B.[Ye-Bin],
Tensor4D: Efficient Neural 4D Decomposition for High-Fidelity Dynamic
Reconstruction and Rendering,
CVPR23(16632-16642)
IEEE DOI
2309
BibRef
Ren, Y.F.[Yu-Fan],
Wang, F.[Fangjinhua],
Zhang, T.[Tong],
Pollefeys, M.[Marc],
Süsstrunk, S.[Sabine],
VolRecon: Volume Rendering of Signed Ray Distance Functions for
Generalizable Multi-View Reconstruction,
CVPR23(16685-16695)
IEEE DOI
2309
BibRef
Giebenhain, S.[Simon],
Waldmann, U.[Urs],
Johannsen, O.[Ole],
Goldluecke, B.[Bastian],
Neural Puppeteer: Keypoint-based Neural Rendering of Dynamic Shapes,
ACCV22(IV:239-256).
Springer DOI
2307
BibRef
Doronin, O.,
Sahin, E.,
Bregovic, R.,
Gotchev, A.,
A Framework for Assessing Rendering Techniques for Near-Eye Integral
Imaging Displays,
ICIP20(3418-3422)
IEEE DOI
2011
Cameras, Rendering (computer graphics), Lenses, Liquid crystal displays,
ray tracing
BibRef
Plack, M.[Markus],
Callenberg, C.[Clara],
Schneider, M.[Monika],
Hullin, M.B.[Matthias B.],
Fast Differentiable Transient Rendering for Non-Line-of-Sight
Reconstruction,
WACV23(3066-3075)
IEEE DOI
2302
Training, Runtime, Imaging, Self-supervised learning,
Rendering (computer graphics), Software, Time factors
BibRef
Hofherr, F.[Florian],
Koestler, L.[Lukas],
Bernard, F.[Florian],
Cremers, D.[Daniel],
Neural Implicit Representations for Physical Parameter Inference from
a Single Video,
WACV23(2092-2102)
IEEE DOI
2302
Training, Visualization, Computational modeling, Training data,
Predictive models, Ordinary differential equations, image and video synthesis
BibRef
Lazova, V.[Verica],
Guzov, V.[Vladimir],
Olszewski, K.[Kyle],
Tulyakov, S.[Sergey],
Pons-Moll, G.[Gerard],
Control-NeRF: Editable Feature Volumes for Scene Rendering and
Manipulation,
WACV23(4329-4339)
IEEE DOI
2302
Solid modeling, Shape, Image synthesis, Neural networks, Lighting,
Algorithms: 3D computer vision, Virtual/augmented reality, Visualization
BibRef
Rodriguez, J.A.[Juan A.],
Vazquez, D.[David],
Laradji, I.[Issam],
Pedersoli, M.[Marco],
Rodriguez, P.[Pau],
OCR-VQGAN: Taming Text-within-Image Generation,
WACV23(3678-3687)
IEEE DOI
2302
Measurement, Shape, Image synthesis, Optical character recognition,
Rendering (computer graphics),
Vision + language and/or other modalities
BibRef
Agrawal, S.[Sumeen],
Shetty, M.[Manith],
Mutalik, S.[Sripurna],
Kanukotla, A.[Anuradha],
Method to Improve UI Rendering using Predictive Sequence Modelling,
ICPR22(5031-5037)
IEEE DOI
2212
Visualization, Patents, Databases, Layout, Predictive models,
User interfaces, Rendering (computer graphics), UI layout,
sequence prediction
BibRef
Dias-da Cruz, S.[Steve],
Taetz, B.[Bertram],
Stifter, T.[Thomas],
Stricker, D.[Didier],
Autoencoder for Synthetic to Real Generalization:
From Simple to More Complex Scenes,
ICPR22(5060-5066)
IEEE DOI
2212
Visualization, Semantics, Machine learning, Feature extraction,
Complexity theory, Safety
BibRef
Fasogbon, P.[Peter],
Zhang, H.L.[Hong-Lei],
Cricri, F.[Francesco],
Tavakoli, H.R.[Hamed R.],
Aksu, E.[Emre],
TMD: Transformed Mesh Decoder for Mesh Animation,
ICPR22(3829-3836)
IEEE DOI
2212
Solid modeling,
Entertainment industry, Kinematics, Animation, Software, Real-time systems
BibRef
Keselman, L.[Leonid],
Hebert, M.[Martial],
Approximate Differentiable Rendering with Algebraic Surfaces,
ECCV22(XXXII:596-614).
Springer DOI
2211
BibRef
Suhail, M.[Mohammed],
Esteves, C.[Carlos],
Sigal, L.[Leonid],
Makadia, A.[Ameesh],
Generalizable Patch-Based Neural Rendering,
ECCV22(XXXII:156-174).
Springer DOI
2211
BibRef
Koiso, R.[Ryota],
Watanabe, R.[Ryosuke],
Nonaka, K.[Keisuke],
Kobayashi, T.[Tatsuya],
Memory Reduction of CGH Calculation Based On Integrating Point Light
Sources,
ICIP22(3191-3195)
IEEE DOI
2211
Image quality, Interpolation, Image resolution, Lighting,
Rendering (computer graphics), Hardware, Fast calculation
BibRef
Zakharov, S.[Sergey],
Ambrus, R.[Rares],
Guizilini, V.[Vitor],
Kehl, W.[Wadim],
Gaidon, A.[Adrien],
Photo-realistic Neural Domain Randomization,
ECCV22(XXV:310-327).
Springer DOI
2211
Apply to recognition.
BibRef
Müller, J.U.[Jan U.],
Weinmann, M.[Michael],
Klein, R.[Reinhard],
Unbiased Gradient Estimation for Differentiable Surface Splatting via
Poisson Sampling,
ECCV22(XXXIII:281-299).
Springer DOI
2211
BibRef
Peng, J.[Juewen],
Cao, Z.G.[Zhi-Guo],
Luo, X.R.[Xian-Rui],
Lu, H.[Hao],
Xian, K.[Ke],
Zhang, J.M.[Jian-Ming],
BokehMe: When Neural Rendering Meets Classical Rendering,
CVPR22(16262-16271)
IEEE DOI
2210
Photography, Shape, Apertures, Rendering (computer graphics),
Pattern recognition, Computational photography, Low-level vision
BibRef
Ershov, E.[Egor],
Savchik, A.[Alex],
Shepelev, D.[Denis],
Banic, N.[Nikola],
Brown, M.S.[Michael S.],
Timofte, R.[Radu],
Košcevic, K.[Karlo],
Freeman, M.[Michael],
Tesalin, V.[Vasily],
Bocharov, D.[Dmitry],
Semenkov, I.[Illya],
Subašic, M.[Marko],
Loncaric, S.[Sven],
Terekhin, A.[Arseniy],
Liu, S.[Shuai],
Feng, C.Y.[Chao-Yu],
Wang, H.[Hao],
Zhu, R.[Ran],
Li, Y.Q.[Yong-Qiang],
Lei, L.[Lei],
Li, Z.H.[Zhi-Hao],
Yi, S.[Si],
Han, L.H.[Ling-Hao],
Wu, R.Q.[Rui-Qi],
Jin, X.[Xin],
Guo, C.[Chunle],
Kinli, F.[Furkan],
Mentes, S.[Sami],
Özcan, B.[Baris],
Kiraç, F.[Furkan],
Zini, S.[Simone],
Rota, C.[Claudio],
Buzzelli, M.[Marco],
Bianco, S.[Simone],
Schettini, R.[Raimondo],
Li, W.[Wei],
Ma, Y.[Yipeng],
Wang, T.[Tao],
Xu, R.[Ruikang],
Song, F.[Fenglong],
Chen, W.T.[Wei-Ting],
Yang, H.H.[Hao-Hsiang],
Huang, Z.K.[Zhi-Kai],
Chang, H.E.[Hua-En],
Kuo, S.Y.[Sy-Yen],
Liang, Z.[Zhexin],
Zhou, S.C.[Shang-Chen],
Feng, R.C.[Rui-Cheng],
Li, C.Y.[Chong-Yi],
Chen, X.Y.[Xiang-Yu],
Song, B.B.[Bin-Bin],
Zhang, S.[Shile],
Liu, L.[Lin],
Wang, Z.D.[Zhen-Dong],
Ryu, D.[Dohoon],
Bae, H.[Hyokyoung],
Kwon, T.[Taesung],
Desai, C.[Chaitra],
Akalwadi, N.[Nikhil],
Joshi, A.[Amogh],
Mandi, C.[Chinmayee],
Malagi, S.[Sampada],
Uppin, A.[Akash],
Reddy, S.S.[Sai Sudheer],
Tabib, R.A.[Ramesh Ashok],
Patil, U.[Ujwala],
Mudenagudi, U.[Uma],
NTIRE 2022 Challenge on Night Photography Rendering,
NTIRE22(1286-1299)
IEEE DOI
2210
Photography, Visualization,
Rendering (computer graphics), Cameras, Pattern recognition
BibRef
Tsalicoglou, C.[Christina],
Rösgen, T.[Thomas],
Using 3D Topological Connectivity for Ghost Particle Reduction in
Flow Reconstruction,
CVPR22(1829-1837)
IEEE DOI
2210
Solid modeling, Reconstruction algorithms,
Sensor systems and applications, Software, Time measurement,
Vision applications and systems
BibRef
Petersen, F.[Felix],
Goldluecke, B.[Bastian],
Borgelt, C.[Christian],
Deussen, O.[Oliver],
GenDR: A Generalized Differentiable Renderer,
CVPR22(3992-4001)
IEEE DOI
2210
Smoothing methods, Benchmark testing,
Rendering (computer graphics), Pattern recognition,
Pose estimation and tracking
BibRef
Cole, F.[Forrester],
Genova, K.[Kyle],
Sud, A.[Avneesh],
Vlasic, D.[Daniel],
Zhang, Z.[Zhoutong],
Differentiable Surface Rendering via Non-Differentiable Sampling,
ICCV21(6068-6077)
IEEE DOI
2203
Training, Solid modeling, Rendering (computer graphics),
Isosurfaces, Stereo, 3D from multiview and other sensors,
Scene analysis and understanding
BibRef
Chen, W.C.[Wen-Cheng],
Hu, M.C.[Min-Chun],
Chen, C.S.[Chu-Song],
STR-GQN: Scene Representation and Rendering for Unknown Cameras Based
on Spatial Transformation Routing,
ICCV21(5946-5955)
IEEE DOI
2203
Deep learning, Visualization, Message passing,
Computational modeling, Neural networks,
Scene analysis and understanding
BibRef
Vavilala, V.[Vaibhav],
Forsyth, D.A.[David A.],
Controlled GAN-Based Creature Synthesis via a Challenging Game Art
Dataset: Addressing the Noise-Latent Trade-Off,
WACV22(110-119)
IEEE DOI
2202
Training, Industries, Art, Games, Lead,
Generative adversarial networks, Vision for Graphics
BibRef
Zhang, L.[Lvmin],
Li, C.Z.[Cheng-Ze],
Simo-Serra, E.[Edgar],
Ji, Y.[Yi],
Wong, T.T.[Tien-Tsin],
Liu, C.P.[Chun-Ping],
User-Guided Line Art Flat Filling with Split Filling Mechanism,
CVPR21(9884-9893)
IEEE DOI
2111
Deep learning, Art, Image color analysis, Filling,
Pattern recognition, Convolutional neural networks
BibRef
Ouyang, H.[Hao],
Shi, Z.F.[Zi-Fan],
Lei, C.Y.[Chen-Yang],
Law, K.L.[Ka Lung],
Chen, Q.F.[Qi-Feng],
Neural Camera Simulators,
CVPR21(7696-7705)
IEEE DOI
2111
Deep learning, Training, ISO, Detectors, Apertures, Cameras, Feature extraction
BibRef
Esser, P.[Patrick],
Rombach, R.[Robin],
Ommer, B.[Björn],
Taming Transformers for High-Resolution Image Synthesis,
CVPR21(12868-12878)
IEEE DOI
2111
Vocabulary, Image segmentation, Image synthesis,
Transformers, Rendering (computer graphics)
BibRef
Anokhin, I.,
Demochkin, K.,
Khakhulin, T.,
Sterkin, G.,
Lempitsky, V.,
Korzhenkov, D.,
Image Generators with Conditionally-Independent Pixel Synthesis,
CVPR21(14273-14282)
IEEE DOI
2111
Image color analysis, Computational modeling,
Impedance matching, Superresolution, Computer architecture,
Rendering (computer graphics)
BibRef
Takikawa, T.[Towaki],
Litalien, J.[Joey],
Yin, K.X.[Kang-Xue],
Kreis, K.[Karsten],
Loop, C.[Charles],
Nowrouzezahrai, D.[Derek],
Jacobson, A.[Alec],
McGuire, M.[Morgan],
Fidler, S.[Sanja],
Neural Geometric Level of Detail:
Real-time Rendering with Implicit 3D Shapes,
CVPR21(11353-11362)
IEEE DOI
2111
Measurement, Surface reconstruction,
Shape, Octrees, Neural networks, Rendering (computer graphics)
BibRef
Lindell, D.B.[David B.],
Martel, J.N.P.[Julien N. P.],
Wetzstein, G.[Gordon],
AutoInt: Automatic Integration for Fast Neural Volume Rendering,
CVPR21(14551-14560)
IEEE DOI
2111
Training, Image quality, Monte Carlo methods,
Scientific computing, Neural networks, Memory management
BibRef
Kellnhofer, P.[Petr],
Jebe, L.C.[Lars C.],
Jones, A.[Andrew],
Spicer, R.[Ryan],
Pulli, K.[Kari],
Wetzstein, G.[Gordon],
Neural Lumigraph Rendering,
CVPR21(4285-4295)
IEEE DOI
2111
Graphics, Image quality,
Image resolution, Face recognition, Pipelines, Rendering (computer graphics)
BibRef
Venkataramaiyer, R.B.[Raghav Brahmadesam],
Joshi, A.[Abhishek],
Narang, S.[Saisha],
Namboodiri, V.P.[Vinay P.],
SHAD3S: A model to Sketch, Shade and Shadow,
WACV21(3615-3624)
IEEE DOI
2106
Training, Solid modeling, Limiting, Shape, Pipelines, Lighting
BibRef
Kolos, M.,
Sevastopolsky, A.,
Lempitsky, V.,
TRANSPR: Transparency Ray-Accumulating Neural 3D Scene Point Renderer,
3DV20(1167-1175)
IEEE DOI
2102
Rendering (computer graphics),
Graphics, Cameras, Pipelines, Image resolution, photogrammetry
BibRef
Zeng, Y.,
Chen, W.,
Bai, M.,
Zeng, Y.,
Zhu, C.,
A Theory of Occlusion for Improving Rendering Quality of Views,
VCIP20(346-350)
IEEE DOI
2102
Cameras, Rendering (computer graphics), Bandwidth,
Mathematical model, rendering quality
BibRef
Engelmann, F.[Francis],
Rematas, K.[Konstantinos],
Leibe, B.[Bastian],
Ferrari, V.[Vittorio],
From Points to Multi-Object 3D Reconstruction,
CVPR21(4586-4595)
IEEE DOI
2111
Training, Solid modeling, Shape,
Databases, Computational modeling, Estimation
BibRef
Rematas, K.[Konstantinos],
Ferrari, V.[Vittorio],
Neural Voxel Renderer: Learning an Accurate and Controllable
Rendering Tool,
CVPR20(5416-5426)
IEEE DOI
2008
Rendering (computer graphics),
Image color analysis, Cameras, Lighting, Painting, Geometry
BibRef
Niemeyer, M.,
Mescheder, L.,
Oechsle, M.,
Geiger, A.,
Differentiable Volumetric Rendering: Learning Implicit 3D
Representations Without 3D Supervision,
CVPR20(3501-3512)
IEEE DOI
2008
Rendering (computer graphics), Shape,
Image reconstruction, Geometry, Training
BibRef
Beker, D.[Deniz],
Kato, H.[Hiroharu],
Morariu, M.A.[Mihai Adrian],
Ando, T.[Takahiro],
Matsuoka, T.[Toru],
Kehl, W.[Wadim],
Gaidon, A.[Adrien],
Monocular Differentiable Rendering for Self-supervised 3D Object
Detection,
ECCV20(XXI:514-529).
Springer DOI
2011
BibRef
Zakharov, S.,
Kehl, W.,
Bhargava, A.,
Gaidon, A.,
Autolabeling 3D Objects With Differentiable Rendering of SDF Shape
Priors,
CVPR20(12221-12230)
IEEE DOI
2008
Shape, Rendering (computer graphics),
Cascading style sheets, Pipelines, Solid modeling
BibRef
Kirillov, A.,
Wu, Y.,
He, K.,
Girshick, R.,
PointRend: Image Segmentation As Rendering,
CVPR20(9796-9805)
IEEE DOI
2008
Image segmentation, Rendering (computer graphics), Semantics,
Task analysis, Head
BibRef
Park, K.,
Mousavian, A.,
Xiang, Y.,
Fox, D.,
LatentFusion: End-to-End Differentiable Reconstruction and Rendering
for Unseen Object Pose Estimation,
CVPR20(10707-10716)
IEEE DOI
2008
Pose estimation, Rendering (computer graphics), Cameras, Image reconstruction,
Training
BibRef
Zheng, Q.,
Li, Z.,
Bargteil, A.,
Learning to Shadow Hand-Drawn Sketches,
CVPR20(7434-7443)
IEEE DOI
2008
Lighting,
Machine learning, Animation, Painting, Training
BibRef
Heal, K.,
Wang, J.,
Gortler, S.J.,
Zickler, T.,
A Lighting-Invariant Point Processor for Shading,
CVPR20(91-99)
IEEE DOI
2008
Shape, Lighting, Surface treatment, Mathematical model,
Surface reconstruction, Neural networks
BibRef
Lopes, R.G.,
Ha, D.,
Eck, D.,
Shlens, J.,
A Learned Representation for Scalable Vector Graphics,
ICCV19(7929-7938)
IEEE DOI
2004
data visualisation, image representation,
learning (artificial intelligence)
BibRef
Meshry, M.[Moustafa],
Goldman, D.B.[Dan B.],
Khamis, S.[Sameh],
Hoppe, H.[Hugues],
Pandey, R.[Rohit],
Snavely, N.[Noah],
Martin-Brualla, R.[Ricardo],
Neural Rerendering in the Wild,
CVPR19(6871-6880).
IEEE DOI
2002
BibRef
Kissner, M.[Michael],
Mayer, H.[Helmut],
A Neural-Symbolic Architecture for Inverse Graphics Improved by
Lifelong Meta-learning,
GCPR19(471-484).
Springer DOI
1911
De-rendering a scene into semantic information feed-forward, as well
as rendering it feed-backward.
BibRef
Zhu, Z.H.[Zhi-Hao],
Xue, Z.[Zhan],
Yuan, Z.J.[Ze-Jian],
Automatic Graphics Program Generation Using Attention-Based
Hierarchical Decoder,
ACCV18(VI:181-196).
Springer DOI
1906
BibRef
Yang, F.[Fei],
Lu, Z.[Zheng],
Qiu, G.P.[Guo-Ping],
Lin, J.[Jing],
Zhang, Q.[Qian],
Capsule Based Image Synthesis for Interior Design Effect Rendering,
ACCV18(V:183-198).
Springer DOI
1906
BibRef
Meka, A.,
Maximov, M.,
Zollhöfer, M.,
Chatterjee, A.,
Seidel, H.,
Richardt, C.,
Theobalt, C.,
LIME: Live Intrinsic Material Estimation,
CVPR18(6315-6324)
IEEE DOI
1812
Lighting, Estimation, Rendering (computer graphics),
Real-time systems, Geometry, Mathematical model, Image segmentation
BibRef
Najim, Y.A.H.,
Triantafyllidis, G.,
Palamas, G.,
DYnamic Fracturing of 3D Models for Real Time Computer Graphics,
3DTV-CON18(1-4)
IEEE DOI
1812
computer games, computer graphic equipment, computer graphics,
fracture, graphics processing units, microprocessor chips, GPGPU
BibRef
Papachristou, K.[Konstantinos],
Dimitriou, N.[Nikolaos],
Drosou, A.[Anastasios],
Karagiannis, G.[Giorgos],
Tzovaras, D.[Dimitrios],
Realistic Texture Reconstruction Incorporating Spectrophotometric
Color Correction,
ICIP18(415-419)
IEEE DOI
1809
Texture map on 3D model.
Image color analysis, Color,
Image reconstruction, Solid modeling, Mathematical model, Face,
cultural heritage.
BibRef
Burleigh, A.[Alistair],
Pepperell, R.[Robert],
Fovolab, N.R.[Nicole Ruta],
Fovography: A naturalistic imaging media,
IC3D17(1-5)
IEEE DOI
1804
natural scenes, psychology, virtual reality,
visual perception, Fovography, complex psychological processes,
human visual perception
BibRef
Fajnzylber, V.,
González, L.,
Maldonado, P.,
del Villar, R.,
Yáñez, R.,
Madariaga, S.,
Magdics, M.,
Sbert, M.,
Augmented film narrative by use of non-photorealistic rendering,
IC3D17(1-8)
IEEE DOI
1804
cinematography, eye, realistic images,
rendering (computer graphics), stereo image processing,
visual entropy
BibRef
Yu, I.J.,
Kim, D.G.,
Park, J.S.,
Hou, J.U.,
Choi, S.,
Lee, H.K.,
Identifying photorealistic computer graphics using convolutional
neural networks,
ICIP17(4093-4097)
IEEE DOI
1803
Computer graphics, Convolutional neural networks,
Feature extraction, Graphics processing units, Robustness,
Photo-Realistic Computer Graphics
BibRef
Serna-Serna, W.[Walter],
Álvarez-Meza, A.M.[Andres M.],
Orozco-Gutierrez, Á.Á.[Álvaro-Ángel],
Volume Rendering by Stochastic Neighbor Embedding-Based 2D Transfer
Function Building,
CIARP17(618-626).
Springer DOI
1802
BibRef
Liu, G.,
Ceylan, D.,
Yumer, E.,
Yang, J.,
Lien, J.M.,
Material Editing Using a Physically Based Rendering Network,
ICCV17(2280-2288)
IEEE DOI
1802
rendering (computer graphics),
disentangle intrinsic physical properties,
Surface treatment
BibRef
Veeravasarapu, V.[Vsr],
Rothkopf, C.[Constantin],
Visvanathan, R.[Ramesh],
Adversarially Tuned Scene Generation,
CVPR17(6441-6449)
IEEE DOI
1711
Cameras, Computational modeling, Data models, Geometry, Layout,
Solid modeling,
BibRef
Ragragui, A.,
Chahdi, A.O.,
Halli, A.,
Satori, K.,
Fer-pixel extrusion mapping: The correction of the intersection point
between the extrusion geometry and the viewing ray,
ISCV17(1-6)
IEEE DOI
1710
Euclidean distance, Geometry, Real-time systems,
3D models, Per-pixel extrusion mapping,
BibRef
Esmaeilpour, M.,
Allahabadi, F.,
Esmaeilpour, Z.,
Regularized logistic regression algorithm learns progressive sweep
algorithm,
ICVNZ15(1-4)
IEEE DOI
1701
computer graphics
BibRef
Patil, A.G.[Akshay Gadi],
Raman, S.[Shanmuganathan],
Automatic Content-Aware Non-photorealistic Rendering of Images,
ISVC16(I: 101-112).
Springer DOI
1701
BibRef
Puhl, J.[Julian],
Knuth, M.[Martin],
Kuijper, A.[Arjan],
Image-Based Post-processing for Realistic Real-Time Rendering of Scenes
in the Presence of Fluid Simulations and Image-Based Lighting,
ISVC16(I: 414-425).
Springer DOI
1701
BibRef
Thiele, S.[Sebastian],
Matthes, C.F.[Carl-Feofan],
Froehlich, B.[Bernd],
Spatiotemporal LOD-Blending for Artifact Reduction in Multi-resolution
Volume Rendering,
ISVC16(I: 449-461).
Springer DOI
1701
BibRef
Nicolas, T.[Théophane],
Gaugne, R.[Ronan],
Tavernier, C.[Cédric],
Gouranton, V.[Valérie],
Arnaldi, B.[Bruno],
Internal 3D Printing of Intricate Structures,
EuroMed16(I: 432-441).
Springer DOI
1611
BibRef
Kim, Y.H.,
Choi, J.,
Lee, Y.Y.,
Ahmed, B.,
Lee, K.H.,
Reflectance Transformation Imaging Method for Large-Scale Objects,
CGiV16(84-87)
IEEE DOI
1608
calibration for rendering.
BibRef
Li, R.B.[Robert Bo],
Brutch, T.[Tasneem],
Rong, G.D.[Guo-Dong],
Shen, Y.[Yi],
Shu, C.[Chang],
WebPhysics: A Parallel Rigid Body Simulation Framework for Web
Applications,
ISVC15(II: 160-169).
Springer DOI
1601
BibRef
Sun, C.[Che],
Agu, E.[Emmanuel],
Many-Lights Real Time Global Illumination Using Sparse Voxel Octree,
ISVC15(II: 150-159).
Springer DOI
1601
BibRef
Nagai, K.[Kazuhiro],
Rosen, P.[Paul],
Guidance on the Selection of Central Difference Method Accuracy in
Volume Rendering,
ISVC15(I: 328-338).
Springer DOI
1601
BibRef
Tenorio, D.,
Rivera, V.,
Medina, J.,
Leondar, A.,
Gaumer, M.,
Dodds, Z.,
Visual Autonomy via 2D Matching in Rendered 3D Models,
ISVC15(I: 373-385).
Springer DOI
1601
BibRef
Roth, T.[Thorsten],
Weier, M.[Martin],
Maiero, J.[Jens],
Hinkenjann, A.[André],
Li, Y.M.[Yong-Min],
Guided High-Quality Rendering,
ISVC15(II: 115-125).
Springer DOI
1601
BibRef
Xue, J.[Jian],
Lii, K.[Ke],
Volume visualization for out-of-core 3D images based on semi-adaptive
partitioning,
ICIP15(1503-1507)
IEEE DOI
1512
3D image processing
BibRef
Ikeno, S.,
Okazaki, R.,
Hachisu, T.,
Kajimoto, H.,
Creating an impression of virtual liquid by modeling Japanese sake
bottle vibrations,
3DUI15(35-38)
IEEE DOI
1511
bottles
BibRef
Liu, G.L.[Gui-Lin],
Gingold, Y.[Yotam],
Lien, J.M.[Jyh-Ming],
Continuous Visibility Feature,
CVPR15(1182-1190)
IEEE DOI
1510
BibRef
Yang, W.[Wei],
Ji, Y.[Yu],
Lin, H.T.[Hai-Ting],
Yang, Y.[Yang],
Kang, S.B.[Sing Bing],
Yu, J.Y.[Jing-Yi],
Ambient occlusion via compressive visibility estimation,
CVPR15(3882-3889)
IEEE DOI
1510
BibRef
Dong, X.[Xuan],
Bonev, B.[Boyan],
Zhu, Y.[Yu],
Yuille, A.L.[Alan L.],
Region-based temporally consistent video post-processing,
CVPR15(714-722)
IEEE DOI
1510
BibRef
Kontogianni, G.,
Georgopoulos, A.,
Exploiting Textured 3D Models for Developing Serious Games,
CIPA15(249-255).
DOI Link
1508
BibRef
Johnson, B.,
An, V.,
Isaacs, J.,
Parallel photon mapping computations to enable fast approximate
solutions to the art gallery and watchman route problems,
AIPR15(1-7)
IEEE DOI
1605
computational complexity
BibRef
Johnson, B.,
Isaacs, J.,
Qi, H.R.[Hai-Rong],
A comparative study of methods to solve the watchman route problem in
a photon mapping-illuminated 3D virtual environment,
AIPR14(1-8)
IEEE DOI
1504
art
BibRef
Joachimiak, M.,
Hannuksela, M.M.,
Gabbouj, M.,
Complete processing chain for 3D video generation using Kinect sensor,
IC3D13(1-7)
IEEE DOI
1503
rendering (computer graphics)
BibRef
McGraw, T.[Tim],
Herring, D.[Donald],
Shape Modeling with Fractals,
ISVC14(I: 540-549).
Springer DOI
1501
BibRef
Papazov, C.[Chavdar],
Local, Polynomial G1 PN Quads,
ISVC14(I: 63-74).
Springer DOI
1501
Polynomial surface patches.
BibRef
Gdawiec, K.[Krzysztof],
Mandelbrot- and Julia-Like Rendering of Polynomiographs,
ICCVG14(25-32).
Springer DOI
1410
BibRef
Myrcha, J.[Julian],
Rokita, P.[Przemyslaw],
Automated Visual Perception-Based Web Browser Rendering Results
Comparison with Multi-part Fragment Image Matching,
ICCVG14(436-445).
Springer DOI
1410
BibRef
Loper, M.M.[Matthew M.],
Black, M.J.[Michael J.],
OpenDR: An Approximate Differentiable Renderer,
ECCV14(VII: 154-169).
Springer DOI
1408
BibRef
Sibbing, D.,
Sattler, T.,
Leibe, B.,
Kobbelt, L.,
SIFT-Realistic Rendering,
3DV13(56-63)
IEEE DOI
1311
feature extraction
BibRef
Xia, J.Z.[Jia-Zhi],
Liao, S.H.[Sheng-Hui],
Lin, J.C.[Jun-Cong],
Rotation-Aware LayerPaint System,
ISVC13(I:60-68).
Springer DOI
1310
3D painting, texturing in computer graphics.
BibRef
Jähn, C.[Claudius],
Eikel, B.[Benjamin],
Fischer, M.[Matthias],
Petring, R.[Ralf],
Evaluation of Rendering Algorithms Using Position-Dependent Scene
Properties,
ISVC13(I:108-118).
Springer DOI
1310
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Song, G.[Giwon],
Yoon, K.H.[Kyung-Hyun],
Sand image replicating sand animation process,
FCV13(74-77).
IEEE DOI
1304
BibRef
Watanabe, S.[Shin],
Kanamori, S.[Shota],
Ikeda, S.[Sho],
Raytchev, B.[Bisser],
Tamaki, T.[Toru],
Kaneda, K.[Kazufumi],
Performance Improvement of Physically Based Spectral Rendering Using
Stochastic Sampling,
CCIW13(184-198).
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1304
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Liu, C.[Chang],
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Dong, M.[Ming],
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ICIP12(3005-3008).
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1302
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Asynchronous Occlusion Culling on Heterogeneous PC Clusters for
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ISVC12(I: 502-512).
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1209
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Kotarski, W.[Wieslaw],
Gdawiec, K.[Krzysztof],
Lisowska, A.[Agnieszka],
Polynomiography via Ishikawa and Mann Iterations,
ISVC12(I: 305-313).
Springer DOI
1209
BibRef
Dabrowski, P.[Pawel],
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Skiera, D.[Daniel],
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Aesthetic-Driven Simulation of GUI Elements Deployment,
ICCVG12(718-725).
Springer DOI
1210
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And: A3, A4, A5, A2, A1:
Visual Rating for Given Deployments of Graphical User Interface
Elements Using Shadows Algorithm,
ISVC12(II: 688-695).
Springer DOI
1209
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Rodríguez, M.B.[Marcos Balsa],
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Practical Volume Rendering in Mobile Devices,
ISVC12(I: 708-718).
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1209
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Corcoran, A.[Andrew],
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Real-time Illumination for Two-level Volume Rendering,
ISVC12(I: 544-555).
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1209
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Multiple Model Fitting by Evolutionary Dynamics,
ICPR14(3816-3821)
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1412
Adaptation models
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Bornik, A.[Alexander],
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Clustered Deep Shadow Maps for Integrated Polyhedral and Volume
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ISVC12(I: 314-325).
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1209
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Real-time Visualization of a Sparse Parametric Mixture Model for BTF
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ISVC12(I: 719-728).
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1209
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Hedley, N.,
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Controlling Virtual Clouds And Making It Rain Particle Systems In Real
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ISPRS12(XXXIX-B2:113-117).
DOI Link
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Holladay, S.[Seth],
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Granular Material Deposition for Simulation and Texturing,
AMDO12(163-172).
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1208
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Beyond the Tunnels: Advanced 3D graphical modulation,
3DUI12(139-140).
IEEE DOI
1204
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Liu, X.Y.[Xiao-Yu],
Jin, H.J.[Han-Jun],
Dynamic three-dimensional virtual scene design based on VRML,
IASP11(347-350).
IEEE DOI
1112
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Dai, P.S.[Pei-Shan],
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A virtual hospital system construction based on VRML,
IASP11(410-415).
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1112
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Vanek, J.[Juraj],
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High-Quality Shadows with Improved Paraboloid Mapping,
ISVC11(I: 421-430).
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1109
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An Approach to Point Based Approximate Color Bleeding with Volumes,
ISVC11(I: 441-450).
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1109
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Procedures And Methods of Digital Modeling in Representation Didactics,
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PDF File.
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Viewing modeled scenes.
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Corsini, M.,
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SPIDERGL: A Graphics Library For 3d Web Applications,
3DARCH11(xx-yy).
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using WebGL to use graphics acceleratiors within web browsers.
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Fast, High-Quality Line Antialiasing by Prefiltering with an Optimal
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PSIVT10(314-319).
IEEE DOI
1011
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Fechter, T.A.[Todd A.],
Pasing, A.M.[Anton Markus],
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Multi-institutional Collaboration in Delivery of Team-Project-Based
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ISVC10(II: 394-405).
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1011
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Raghupathy, P.B.[Phanidhar Bezawada],
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Investigation of Secondary Views in a Multimodal VR Environment:
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ISVC11(II: 180-189).
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1109
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Das, K.[Kaushik],
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VR Menus: Investigation of Distance, Size, Auto-scale, and Ray Casting
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ISVC10(I: 719-728).
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1011
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Contact Geometry and Visual Factors for Vibrotactile-Grid Location Cues,
ISVC10(I: 729-738).
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1011
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System Structures for Efficient Rendering in Virtual Worlds and Virtual
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ISVC10(II: 202-212).
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1011
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Crawfis, R.[Roger],
Indirect Shader Domain Rendering,
ISVC10(II: 511-521).
Springer DOI
1011
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Real-Time 3D Rendering of Heterogeneous Scenes,
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3DPVT10(xx-yy).
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Multi-layered Framebuffer Condensation: The l-buffer Concept,
ICCVG10(II: 89-97).
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1009
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Donikian, S.[Stéphane],
A Comparative Review of Reactive Behaviour Models as Proposed in
Computer Graphics and Cognitive Sciences,
MIG09(63-74).
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0911
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Liang, X.H.[Xiao-Hui],
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Light Space Cascaded Shadow Maps for Large Scale Dynamic Environments,
MIG09(243-255).
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0911
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Time-Space-Activity Conflict Detection Using 4D Visualization in
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IVIC09(266-278).
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0911
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Generalised ambient reflection models for Lambertian and Phong surfaces,
ICIP09(3993-3996).
IEEE DOI
0911
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Singh, M.[Mayank],
Yuksel, C.[Cem],
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Fast Occlusion Sweeping,
ISVC09(I: 167-178).
Springer DOI
0911
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Kuck, R.[Roland],
Wesche, G.[Gerold],
A Framework for Object-Oriented Shader Design,
ISVC09(I: 1019-1030).
Springer DOI
0911
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Bilateral Filtered Shadow Maps,
ISVC09(II: 49-58).
Springer DOI
0911
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Kalbe, T.[Thomas],
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Goesele, M.[Michael],
High-Quality Rendering of Varying Isosurfaces with Cubic Trivariate
C1-Continuous Splines,
ISVC09(I: 596-607).
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0911
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Carmona, R.[Rhadamés],
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Fröhlich, B.[Bernd],
Reducing Artifacts between Adjacent Bricks in Multi-resolution Volume
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ISVC09(I: 644-655).
Springer DOI
0911
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Ray Traced Virtual Reality,
ISVC09(I: 1031-1042).
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0911
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DRONE: A Flexible Framework for Distributed Rendering and Display,
ISVC09(I: 975-986).
Springer DOI
0911
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Height and Tilt Geometric Texture,
ISVC09(I: 656-667).
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0911
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Schlegel, P.[Philipp],
Pajarola, R.[Renato],
Layered Volume Splatting,
ISVC09(II: 1-12).
Springer DOI
0911
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Improvement on Direct Volume Rendering,
CISP09(1-5).
IEEE DOI
0910
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Wang, L.P.[Lin-Ping],
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Adaptive Update Complex Scene for Block Scheduling Strategy Based on VR,
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IEEE DOI
0910
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0910
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0908
The reverse problem, detect that it is not real.
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0811
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Algebraic Splats Representation for Point Based Models,
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0812
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Joint estimation of deformable motion and photometric parameters in
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NORDIA09(390-397).
IEEE DOI
0910
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Hybrid Shading Model Based on Device Performance for LOD Adaptive
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ISVC08(II: 1066-1075).
Springer DOI
0812
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Dyer, C.R.[Charles R.],
Efficient Schemes for Monte Carlo Markov Chain Algorithms in Global
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ISVC08(I: 614-623).
Springer DOI
0812
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Tang, Y.[Ying],
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Incremental Texture Compression for Real-Time Rendering,
ISVC08(II: 1076-1085).
Springer DOI
0812
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Geometry Independent Raindrop Splash Rendering for Generic, Complex
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ISVC08(II: 1086-1095).
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0812
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Adaptive CPU Scheduling to Conserve Energy in Real-Time Mobile Graphics
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ISVC08(I: 624-633).
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0812
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Geometric Surface Deformation Based on Trajectories: A New Approach,
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1407
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0805
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Collaboration on Scene Graph Based 3D Data,
VISAPP06(78-90).
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0711
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VISAPP06(93-108).
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0711
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0711
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3D Mesh Exploration for Smart Visual Interfaces,
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0809
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0712
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Phase Space Rendering,
ISVC07(II: 691-700).
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0711
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VMV04(217).
0411
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Meißner, M.[Michael],
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VMV04(437-445).
0411
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ICCVGIP06(252-263).
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0612
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0612
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0612
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Visibility Cuts: A System for Rendering Dynamic Virtual Environments,
ICCVGIP08(47-54).
IEEE DOI
0812
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Interactive Face-Replacements for Modeling Detailed Shapes,
GMP06(602-608).
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0607
Interactively create surface models.
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Hifocon: Object and Dimensional Coherence and Correlation in
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ISVC05(235-242).
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0512
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0512
BTF: bidirectional texture function.
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0412
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Fitzgibbon, A.W.[Andrew W.],
Computer Vision in the Movies: From the Lab to the Big Screen,
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0505
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From the Lab to the Silver Screen:
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3DPVT04(716-716).
IEEE DOI
0412
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Rosten, E.,
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BMVC03(xx-yy).
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Sun, J.[Jian],
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Image hallucination with primal sketch priors,
CVPR03(II: 729-736).
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0307
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Computer Vision in the Post-Production Industry,
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0208
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Chai, J.X.[Jin-Xiang],
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Rendering with Non-uniform Approximate Concentric Mosaics,
SMILE00(94 ff.).
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Rendering with Concentric Mosaics,
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Kipfer, P.,
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Parallel Rendering Within the Integrated Simulation and Visualization
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Ueshiba, T.,
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Three-Dimensional Scene Navigation through Anaglyphic Panorama
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CAIP99(542-549).
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9909
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Li, W.Q.[Wan-Qing],
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Attikiouzel, Y.,
An efficient method of volume rendering for medical slices,
ICIP94(I: 652-656).
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9411
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Tang, L.A.[Li-An],
Huang, T.S.,
An efficient hidden-line removal method based on Z-buffer algorithm,
ICIP94(I: 657-660).
IEEE DOI
9411
BibRef
Chapter on 3-D Object Description and Computation Techniques, Surfaces, Deformable, View Generation, Video Conferencing continues in
Point Cloud Rendering .