Journals starting with 3dtv

3DTV-CON13 * *True Vision: Capture, Transmission And Display of 3D Video, The
* 3D conversion using vanishing points and image warping
* 3D mesh and multi-view synthesis implementation using stereo cameras and a depth camera
* 3D-PIC: Power Iteration Clustering for segmenting three-dimensional models
* Acquisition, processing and coding of 3D holoscopic content for immersive video systems
* Circular trajectory correspondences for iterative closest point registration
* comparative study of 3D transmission formats for 4K auto-stereoscopic displays, A
* Computation of virtual environment from stereo-panoramic view
* Contourlet transform based digital watermarking resisting 2D-3D conversion
* Development of fixed and mobile hybrid 3DTV for next generation terrestrial DTV
* Fast and efficient computation of stereo depth maps
* Fast and efficient data reduction approach for multi-camera light field display telepresence systems
* Generating stereoscopic 3D from holoscopic 3D
* How the amplitude modulation of n-laser stimuli could change our way to observe submerged and emerged worlds
* How to build a holographic television system
* hybrid pixel-block based view synthesis for multiviewpoint 3D video, A
* influence of the visualization task on the simulator sickness symptoms: A comparative SSQ study on 3DTV and 3D immersive glasses, The
* Movie dimensionalization via sparse user annotations
* novel variety-based 3DTV content generation scheme for casually captured sparse photo collections, A
* Preliminary results in the development of a multi-colour pulsed laser for holography
* Real-time rendering of multi-perspective images for a glasses-free tabletop 3d display
* Rendering stereoscopic video for simultaneous 2D and 3D presentation
* Scalable multiplexing for depth adjustment of ROI in 3D display
* Scene depth extraction from Holoscopic Imaging technology
* Single and multi-user head tracked glasses-free 3D displays
* Spatio-temporal multi-view synthesis for free viewpoint television
* Spatiotemporal multiplexing method for big images observation in wide angle holographic display
* Speckle reduction in holographic projection using temporal-multiplexing of spatial frequencies
* study on the relationship between depth map quality and the overall 3D video quality of experience, A
* View order alternation symmetrization and temporal inter-view combined prediction for 3D video coding
30 for 3DTV-CON13

3DTV-CON14 * *True Vision: Capture, Transmission And Display of 3D Video, The
* 3D audio in human-computer interfaces
* 3D image reconstruction from 2D CT slices
* Adaptive DCT Based Depth Map Resampling for Depth Enhanced Multiview Video Coding
* Analysis of noise in multi-camera systems
* Automatinc synchronization of stereoscopic video for 3DTV broadcasting system
* Baseline of virtual cameras acquired by a standard plenoptic camera setup
* Binocular depth perception: Does head parallax help people see better in depth?
* Building camera arrays for light-field capture, display, and analysis
* Camera pose estimation for mixed and diminished reality in FTV
* Comparative study of scalar and vector quantization on different phase-shifting digital holographic data representations
* Comparison between blur transfer and blur re-generation in depth image based rendering
* Compressed VFH descriptor for 3D object classification
* CPU-efficient free view synthesis based on depth layering
* Crossmedia integration of 3D contents for cultural communication
* Depth filtering for auto-stereoscopic mobile devices
* Depth-aware 3D video filtering targetting multiview video plus depth compression
* Depth-based inpainting for disocclusion filling
* Digital phase-shifting holography based on sparse approximation of phase and amplitude
* disocclusion replacement approach to subjective assessment for depth map quality evaluation, A
* Disparity compensation using geometric transforms
* Disparity vector derivation based on consistency of depth and disparity in 3D-HEVC
* Enhancement method for multiple description decoding of depth maps subject to random loss
* Experiments on acquisition and processing of video for free-viewpoint television
* Facilitating interaction with stereoscopic 3D display devices
* Fast 2D to 3D conversion using a clustering-based hierarchical search in a machine learning framework
* Freehand interaction with large-scale 3D map data
* FTV standardization in MPEG
* Ginga extensions to support depth-based 3D media
* How visual discomfort affects 3DTV viewers' emotional arousal
* Image interpolation for DIBR view-synthesis using graph fourier transform
* Inter-view motion vector prediction in multiview HEVC
* Light-field video coding using geometry-based disparity compensation
* Liquid crystal elements for 3D displays
* New reduced-reference objective stereo image quality assessment model based on human visual system
* Non-essentiality of correlation between image and depth map in free viewpoint image coding: Accurate depth map case
* novel trilateral filter technique for depth map processing in 3D video coding, A
* Objective quality measures comparison of impaired 3D video sequences from the UC3D database
* optimal yet fast pruning algorithm to reduce latency in multiview prediction structures, An
* Optimization of distributed free-viewpoint video synthesis
* Overview of the applicability of H.264/MVC for real-time light-field applications
* Passband measurement methodology for multiview 3D displays
* qualitative comparison of MPEG view synthesis and light field rendering, A
* Quality evaluation of 3D video using colour-plus-depth amp; MDC over IP networks
* Real-time depth fusion using a low-cost depth sensor array
* Reference based holoscopic 3D camera aperture stitching for widening the overall viewing angle
* Robust multi-view reconstruction from quasi-dense point cloud and poisson surface mesh
* Simulation of autostereoscopic displays by geometrical ray tracing and implication of optical effects
* Sparse prediction for compression of stereo color images conditional on constant disparity patches
* Spheree: An interactive perspective-corrected spherical 3D display
* Statistical methods for inter-view depth enhancement
* Stereo matching method using multiple angular signatures matched by multidimensional dynamic timewarping (MD-DTW)
* Super depth-map rendering by converting holoscopic viewpoint to perspective projection
* Super resolution inverse imaging for plenoptic camera using wavefield modeling
* Super stereoscopy 3D glasses for more realistic 3D vision
* Time-multiplexing Integral Microscopy
* Time-of-flight sensor fusion with depth measurement reliability weighting
* Towards mixed reality applications on light-field displays
* Towards the reality of 3D imaging and display
* View interpolation using a simple block matching and guided image filtering
* View synthesis quality mapping for depth-based super resolution on mixed resolution 3D video
* Virtual View Synthesis by Non-Local Means Filtering using temporal data
62 for 3DTV-CON14

3DTV-CON15 * *Experimental study of skeleton tracking abilities from microsoft kinect non-frontal views
* *full-reference stereoscopic image quality metric based on binocular energy and regression analysis, A
* *True Vision: Capture, Transmission And Display of 3D Video, The
* 3D-HEVC extension for circular camera arrangements
* Analysis of radial symmetric interpolation in hologram generation
* Blind depth quality assessment using histogram shape analysis
* DIBR synthesized image quality assessment based on morphological pyramids
* Edge-based depth gradient refinement for 2D to 3D learned prior conversion
* Electronic holography using tiled multiple spatial light modulators and its luminance compensation
* Estimation of temporally-consistent depth maps from video with reduced noise
* Fast depth estimation on mobile platforms and FPGA devices
* fast inter-component depth modeling technique for 3D high effiency video coding, A
* Free-hand gesture control with 'touchable' virtual interface for human-3DTV interaction
* Full-parallax 3D display from the hole-filtered depth information
* Globally optimized multiview video color correction using dense spatio-temporal matching
* Graph-based denoising for time-varying point clouds
* High-resolution lighting of 3D reliefs using a network of projectors and cameras
* Multi-camera epipolar plane image feature detection for robust view synthesis
* multi-sensor integrated head-mounted display setup for augmented reality applications, A
* new approach to create 3D fixation density maps for stereoscopic images, A
* optical reconstruction of hologram recorded by OSH using amplitude-only SLM and phase-only SLM, An
* Parametrizations of planar models for region-merging based lossy depth-map compression
* Quality evaluation of depth map error concealment using a perceptually-aware objective metric
* refocusing distance of a standard plenoptic photograph, The
* Self-contained slices in H.264 for partial video decoding targeting 3D light-field displays
* Signaling of a downloadable hybrid 3DTV service system using broadcast and broadband channels
* Speed-optimized free-viewpoint rendering based on depth layering
* study of the impact of light fields watermarking on the perceived quality of the refocused data, A
* Virtual view synthesis for multi-view video plus depth sequences using spatial-temporal information
29 for 3DTV-CON15

3DTV-CON16 * *True Vision: Capture, Transmission And Display of 3D Video, The
* Adaptive colorization-based compression for stereoscopic images
* Analysis of the longitudinal component of the electric field generated by flat and pixelated liquid crystal displays
* Assessment of multi-camera calibration algorithms for two-dimensional camera arrays relative to ground truth position and direction
* Decoding complexity reduction in projection-based light-field 3D displays using self-contained HEVC tiles
* Fusion of pose and head tracking data for immersive mixed-reality application development
* Ghosting and popping detection for image-based rendering
* GPU-based lossless volume data compression
* graphics composition architecture for multimedia applications based on layered-depth-image, A
* Illumination change robust, codec independent lowbit rate coding of stereo from singleview aerial video
* Improved 2D-to-3D video conversion by fusing optical flow analysis and scene depth learning
* Light field denoising: exploiting the redundancy of an epipolar sequence representation
* Method for detecting interest points in images using angular signatures
* Multi-layer light field display characterisation
* Multi-view wide baseline depth estimation robust to sparse input sampling
* novel image quality index for stereo image, A
* Omnidirectional free viewpoint video using panoramic light fields
* Perceptual oriented depth cue enhancement for stereoscopic view synthesis
* Self-similarity matching with predictive linear upsampling for depth map
* Sparse modelling and predictive coding of subaperture images for lossless plenoptic image compression
* Subjective assessment methodology for super multiview content
* Towards QOE estimation of 3D contents through non-invasive methods
* Universal blind image quality assessment for stereoscopic images
* Virtual view synthesis quality refinement
* Virtual view synthesis using RGB-D cameras
25 for 3DTV-CON16

3DTV-CON17 * *True Vision: Capture, Transmission And Display of 3D Video, The
* Accurate multi-view stereo by selective expansion
* Acquisition system for dense lightfield of large scenes
* Adaptive filter for denoising 3D data captured by depth sensors
* Automatic 2D to stereoscopic video conversion for 3D TVS
* Automatic subjective quality estimation of 3D stereoscopic videos: NR-RR approach
* Body-part tracking from partial-view depth data
* Caravaggio in Rome: A QoE-based proposal for a virtual gallery
* client-server architecture for real-time view-dependent streaming of free-viewpoint video, A
* Collaborative 3D accessories customization and trading through web interface
* Color moire reduction and resolution enhancement technique for integral three-dimensional display
* depth perception evaluation metric for immersive 3D video services, A
* Design of an annotation system for taking notes in virtual reality
* Detecting walkable plane areas by using RGB-D camera and accelerometer for visually impaired people
* Digiart: Building new 3D cultural heritage worlds
* Extreme field-of-view for head-mounted displays
* Lossless compression of subaperture images using context modeling
* Mixed-resolution HEVC based multiview video codec
* Notice of Remova:l Low cost embedded vision system for location and tracking of a color object
* Physical forces aware aging simulation on cultural heritage artifacts
* Read-the-game skill evaluation by analyzing head orientation in immersive VR
* Robust disparity estimation on sparse sampled light field images
* Simulation of microlens array based plenoptic capture utilizing densely sampled light field
* Smoothly switching method of asynchronous multi-view videos using frame interpolation
* Software tools for analysis and visualization of the antikythera mechanism
* SpAtiAL: A sensor based framework to support affective learning
* Stereo camera upgraded to equal baseline multiple camera set (EBMCS)
* use of advanced imaging technology in welfare technology solutions: Some ethical aspects, The
* Viewport-dependent delivery schemes for stereoscopic panoramic video
* Visual realism and presence in a virtual reality game
* Weighted Regularized Laplacian Interpolation for Consolidation of Highly-Incomplete Time Varying Point Clouds
* Wireless controller for interactive virtual reality games
32 for 3DTV-CON17

3DTV-CON18 * *True Vision: Capture, Transmission And Display of 3D Video, The
* 3D Objective Quality Assessment of Light Field Video Frames
* Accurate Method of Temporal-Shift Estimation for 3D Video
* Adaptive Color Correction in Virtual View Synthesis
* Analysis of Accommodation Cues in Holographic Stereograms
* Analysis of Demosaicing for Plenoptic Capture Based on Ray Optics, An
* Channel-Mismatch Detection Algorithm for Stereoscopic Video Using Convolutional Neural Network
* Depth Estimation in Light Field Camera Arrays Based on Multi-Stereo Matching and Belief Propagation
* Depth Image Based View Synthesis with Multiple Reference Views for Virtual Reality
* Depth Perception Prediction of 3D Video for Ensuring Advanced Multimedia Services
* Design of Micro Photon Sieve Arrays for High Resolution Light-Field Capture in Plenoptic Cameras
* DYnamic Fracturing of 3D Models for Real Time Computer Graphics
* Expert Evaluation of a Novel Light-Field Visualization Format
* Fast Occlusion Filling Method for Multiview Video Generation
* ICP with Depth Compensation for Calibration of Multiple TOF Sensors
* Latest Research at the Advanced Displays Laboratory at NTU
* Life: A Flexible Testbed for Light Field Evaluation
* Local Method of Color-Difference Correction Between Stereoscopic-Video Views
* Matching Light Field Datasets from Plenoptic Cameras 1.0 and 2.0
* Novel Disparity-Assisted Block Matching-Based Approach for Super-Resolution of Light Field Images, A
* Real-Time Multi-View Volumetric Reconstruction of Dynamic Scenes Using Kinect V2
* Sign Language Recognition Based on Hand and Body Skeletal Data
* Simulation of Plenoptic Cameras
* Single-Shot Dense Reconstruction with Epic-Flow
* Viewing Simulation of Integral Imaging Display Based on Wave Optics
25 for 3DTV-CON18

3DTV07 * *True Vision: Capture, Transmission And Display of 3D Video, The
* 3D Content-Based Retrieval in Artwork Databases
* 3D Footwear Model Matching System using Two Cameras
* 3D Scene Reconstruction System with Hand-Held Stereo Cameras
* 3D TV Interface by an Intelligent Remote Controller
* 3D Videoconferencing System with 2D Backwards Compatibility, A
* 3D-Camera for Scene Capturing and Augmented Reality Applications
* 3D-Reconstruction of Soccer Scenes
* 3DTV System using Depth Image-Based Video in the MPEG-4 Multimedia Framework
* Active Modification of Reconstructed Wavefronts in Application of Digital Comparative Holography
* Application and Evaluation of a 2D+3D Face Authentication System
* Architecture for Prototyping and Application Development of Visual Tracking Systems, An
* Asymmetric Coding of Stereoscopic Video for Transmission Over T-DMB
* Augmented Reality Tools for Enhanced Robotics Teleoperation Systems
* AVC Based Stereoscopic Video Codec for 3D DMB
* Background Modeling Method with Simple Operations for 3D Video, A
* Basic Holographic Characteristics of Panchromatic Light Sensitive Material for Reflective Auto Stereoscopic 3D Display
* Bessel Functions-Based Reconstruction of Non-Uniformly Sampled Diffraction Fields
* Bit Allocation and Rate Control for Stereoscopic Video Coding
* CODDYAC: Connectivity Driven Dynamic Mesh Compression
* Compact Lateral Shearing Interferometer to Determine Continuous Wave Fronts
* Comparison of Phoneme and Viseme Based Acoustic Units for Speech Driven Realistic lip Animation
* Computation-Free Motion Estimation with Inter-View Mode Decision for Multiview Video Coding
* Computer Generated Content for 3D TV
* Connectivity-Guided Adaptive Lifting Transform for Image Like Compression of Meshes
* Crosstalk Measurement Methodology for Auto-Stereoscopic Screens
* Data Compression of Integral Images for 3D TV
* Data Processing in 3D Video System Based on Data from Structered Light Measurement System
* Depth Dependent Quality Metric for Evaluation of Coded Integral Imaging Based 3D-Images, A
* Depth Estimation for View Synthesis in Multiview Video Coding
* Depth Image Processing Technique for Representing Human Actors in 3DTV using Single Depth Camera
* Depth Map Quantization: How Much is Sufficient?
* Depth Perception Under Motion and Stereo with Implications for 3D TV
* Depth-Image Representation Employing Meshes for Intermediate-View Rendering and Coding
* Digital Holography Methods in 3D-TV
* Dimensionality Reduction for Articulated Body Tracking
* Distributed Coding-Based Extension of a Mono-View to a Multi-View Video System, A
* Effects of Color-Multiplex Stereoscopic View on Memory and Navigation
* Efficient Compression of Multi-View Depth Data Based on MVC
* Error Resilient Layered Stereoscopic Video Streaming
* Evaluation of 3DTV Service using Asymmetric View Coding Based on MPEG-2
* Exploiting Homologies in Global Calibration of a Multi-imager Array
* Finding Two Optimal Positions of a Hand-Held Camera for the Best Reconstruction
* Framework for Scene-Flow Driven Creation of Time-Consistent Dynamic 3D Objects using Mesh Parametrizations, A
* Free Viewpoint Image Generation Synchronized with Free Listening-Point Audio for 3-D Real Space Navigation
* From 2D- to Stereo- to Multi-view Video
* Full-Parallax Hologram Synthesis of Triangular Meshes using a Graphical Processing Unit
* Haptic Access to Conventional 2D Maps for the Visually Impaired
* Harmonic Silhouette Matching for 3D Models
* High-Density Scanning for Virtual Heritage and Archeology : Reproduction and Restoration
* High-Speed Dense Stereo Via Directional Center-Biased Windows on Graphics Hardware
* Holovizio 3D Display System
* HPO Hologram Synthesis for Full-Parallax Reconstruction Setup
* Human Perception of Asymmetrical 3-D Inputs
* Immersive Haptic Eye Tele-Surgery Training Simulation
* Integrating 3D Time-of-Flight Camera Data and High Resolution Images for 3DTV Applications
* Interactive Multi-View Video and View-Dependent Audio Under MPEG-21 DIA (Digital Item Adaptation)
* Large Scale 3D Environmental Modelling for Stereoscopic Walk-Through Visualisation
* Low Bit-Rate Object-based Multi-view Video Coding using MVC
* Low Cost 3D Tracker for Parallax Barrier Display, A
* Mesh Optimization Guided by Just-Noticeable-Difference and Stereo Discretization
* Mid-Air Display for Physical Exercise and Gaming
* Model Based Three Dimensional Television
* Model-Based Coding of 3D Head Sequences
* Modulating the Size of Backprojection Surface Patches, in Volumetric Stereo, for Increasing Reconstruction Accuracy and Robustness
* Motion Control for Realistic Walking Behavior using Inverse Kinematics
* Motion Segmentation for 3D Video Based on Spherical Registration
* Multi-View 3D Video Transport using Application Layer Multicast with View Switching Delay Constraints
* Multi-View Video and Multi-Channel Audio Broadcasting System
* Multi-view Video Coding via Dense Depth Estimation
* Multimodal 3D Healthcare Communication System, A
* Multiple Description Coding of 3D Geometry with Forward Error Correction Codes
* Mutual Information in 3D Video
* New Multiple-Windows Depth from Stereo Algorithm for 3D Displays, A
* Noisy Phase Unwrap for Fringe Techniques: Adaptive Local Polynomial Approximations
* Non Parametric Distortion Correction in Endoscopic Medical Images
* Non-Invasive Approach for Driving Virtual Talking Heads from Real Facial Movements, A
* Noninteger View Multiplexing for 3D Lenticular Display
* Novel H.264/AVC Based Multi-View Video Coding Scheme, A
* Optical and Holographic Properties of Nano-Sized Amorphous Semiconductor Films as a Part of Optically Addressed Spatial Light Modulator
* Optimal Aspect Ratio for 3D TV
* Parallel Encoding: Decoding Operation for Multiview Video Coding with High Coding Efficiency
* Partial Overlap Stereo
* Pattern Projection with a Sinusoidal Phase Grating
* Perceptually Correct 3D Model for Live 3D TV, A
* Piecewise-Planar 3D Reconstruction in Rate-Distortion Sense
* Planning of a Multi Stereo Visual Sensor System: Depth Accuracy and Variable Baseline Approach
* Practical and Realistic Animation of Cloth
* Produced Quality is Not Perceived Quality: A Qualitative Approach to Overall Audiovisual Quality
* Rate Distortion Framework for 3D Browsing, A
* Real-Time Image-Based Rendering Framework, A
* Real-Time Photorealistic 3D Map Building using Mobile Multiple Stereo Cameras Setup
* Reconstruction of Scalar Diffraction Field from Distributed Data Points Over 3D Space
* Remote Virtual-Surgery Training and Teaching System, A
* Robust 2D/3D Face Landmarking
* Robust Free-Viewpoint Video System for Sport Scenes, A
* Robust Transmission of Multi-View Video Streams using Flexible Macroblock Ordering and Systematic LT Codes
* Scalable Linear Predictive Coding of Time-Consistent 3D Mesh Sequences
* Scanning Led Array Based Volumetric Display
* See through HMD type MF 3D display for AR
* Segment-Based Stereo-Matching Via Plane and Angle Sweeping
* Self-Localization in Scanned 3DTV Sets
* Shape from Unstructured Light
* Smooth and Stable Fly-Through Scheme for Virtual Navigation of 3D CT Colonography, A
* Stereoscopic Video Generation Method using Motion Analysis
* Stereoscopic Viewing of Digital Holograms of Real-World Objects
* Structure for 2D/3D Mixed Service Based on Terrestrial DMB System, A
* Traffic Monitoring using Multiple Cameras, Homographies and Multi-Hypothesis Tracking
* Unified Graphics Rendering Pipeline for Autostereoscopic Rendering, A
* Video Based Rendering using Surfaces Patches
* Video-Driven Animation of Human Body Scans
* Vitual Camera Control System for Cinematographic 3D Video Rendering
* Watermarking Tests for Free-View Point Television
* Wavelet Based Joint Denoising of Depth and Luminance Images
114 for 3DTV07

3DTV08 * *True Vision: Capture, Transmission And Display of 3D Video, The
* 2D Wavelet-Based Compression of 3D Animation Sequences with Fixed Connectivity
* 2D-to-3D Conversion Based on Motion and Color Mergence
* 3D Compression Benchmarking with Mymultimediaworld.com
* 3D Eye Position Based Interaction within Hierarchically Represented Images
* 3D Face Recognition by Spatial Arrangement of Iso-Geodesic Surfaces
* 3D Forest Fire Propagation Simulation
* 3D Gaze Estimation and Interaction
* 3D in the Home: Mass Market or Niche?
* 3D Modeling of Real-world Objects, Scenes and Events from Videos
* 3D Robust Reconstruction using A Hand-Held Digital Camera
* 3D Scene Capture by Multi-Wavelength Pattern Projection at Divergent Illumination of A Sinusoidal Phase Grating
* 3D Scene Reconstruction Based on Robust Camera Motion Estimation and Space Sweeping for a Cultural Heritage Virtual Tour System
* 3D Video Fingerprinting
* 3D Video Quality Evaluation with Depth Quality Variations
* 3D Video Visualization on the Holovizio¿ System
* 3DTV View Generation Using Uncalibrated Cameras
* Adaptive Local Phase Approximations and Global Unwrapping
* Advanced Stereo Projection Using Interference Filters
* Animation of Boiling Phenomena
* Arbitrary Object Relighting with Complex Pattern Texture for Reducing Eye Fatigue and Improving Perceived Depth
* Augmented 3D Endoscopy Video
* Automatic Initialization for the Registration of GIS and Video Data
* Bit-Rate Adaptive Downsampling for the Coding of Multi-View Video with Depth Information
* Boosting the Level of Immersion: Integrating Stereoscopic Output into Interactive Audiovisual Applications
* Challenges to 3D Realistic Broadcasting System
* Children's Game Experiences in Different Settings
* Compression of 3D Meshes: Applications, Approaches, Standards
* Computer-Generated Holograms and 3-D Visual Communication
* Depth Assisted Object Segmentation in Multi-View Video
* Depth Estimation Via Stage Classification
* Depth Image Based Rendering for 3D Data Service Over T-DMB
* Depth Image Generation for Autostereoscopic Monitors
* Depth Map Manipulation for 3D Visualization
* Depth Scaling of Multiview Images for Automultiscopic 3D Monitors
* Design and Implementation of a DMD Based Volumetric 3D Display
* Disparity Adaptive Filter for Anti-Aliasing of Stereoscopic 3D Images
* Disparity Compensated View Filtering Wavelet Based Multiview Image Code Using Lagrangian Optimization
* Effect of Depth Compression on Multiview Rendering Quality, The
* Efficient Rectification Algorithm for Multi-View Images in Parallel Camera Array, An
* Empirical Rate-Distortion Analysis of JPEG 2000 3D and H. 264/AVC Coded Integral Imaging Based 3D-Images
* European Research into Head Tracked Autostereoscopic Displays
* Evaluation of an Eye Tracking Technology for 3D Display Applications
* Example-Based Depth Generation from Single Image for 3D Content
* Fast Computation Algorithm of Binocular Energy Model, A
* Feasibility of Multi-View Video Streaming Over P2P Networks
* GPU-Based 3D Video Object Synthesis and Its Quality Assessment
* HDR Imaging From Differently Exposed Multiview Videos
* Hierarchical Two-Stage Neural-Classifier for Mode Decision of H.264/AVC Stereo Video Encoding, A
* High-Resolution Depth Map Generation by Applying Stereo Matching Based on Initial Depth Informaton
* How Does My 3D Video Sound Like? Impact of Loudspeaker Set-Ups on Audiovisual Quality on Mid-Sized Autostereoscopic Display
* Hybrid Method of 3-D Image Reconstruction from Stereo Pictures
* Implementation of Stereoscopic and Dualview Images on a Micro-Display High Definition Television
* Improvement for 3D Coordinate Reconstruction of Facial Feature Points in Video Sequences
* Inter-View Rate Allocation Using Efficient Layer Extraction for Stereo Video Streaming Over IP
* Interactive Multi-View Video Adaptation for 3DTV
* Interactive Refinement and Editing for Time-Varying Mesh
* Introducing Stereo Effects into Cel Animations
* Keyframe Reduction Techniques for Motion Capture Data
* Large-Scale Stereo Display Wall Using Programmable Graphics Hardware
* Measurement of 3D Visual Fatigue Using Event-Related Potential (ERP): 3D Oddball Paradigm
* Measurements and Experiments of the Immaterial Virtual Reality Display
* Mesh Representation Driven by Variance Normalized Neighborhood in Scale Space
* Mobile 3D Video Using MVC and N800 Internet Tablet
* Moving Parallax Barrier Design for Eye-Tracking Autostereoscopic Displays
* MPEG-4 Part 25: A Generic Model for 3D Graphics Compression
* Multi-View 3D TV Sub-Pixel Coding for Stress Free Perception
* Multi-View Image Matting and Compositing Using Trimap Sharing for Natural 3-D Scene Generation
* Multiple Background Sprite Generation Using Camera Motion Characterization for Object-Based Video Coding
* New 3D Watermarking Algorithm, A
* New MPEG-4/FAMC Standard for Animated 3D Mesh Compression, The
* Novel Depth-Fused Display (DFD) System With Wide Viewing 3D Images
* Novel Frame Concealment Method for Depth Maps Using Corresponding Colour Motion Vectors, A
* Novel Method for Semi-automatic 2D to 3D Video Conversion, A
* Novel Non-Hole-Filling Approach of Depth Image Based Rendering, The
* Objective Quality Assessment in Free-Viewpoint Video Production
* Opengl-Based Control of Semi-Active 3D Display
* Optimal Aspect Ratio under Vergence for 3D TV
* Outlier Removal for Sparse 3D Reconstruction from Video
* Peer-to-Peer Visualization of Very Large 3D Landscape and City Models Using MPEG-4
* Performance Assessment of A Diffraction Field Computation Method Based on Source Model
* Precise Control over the Individual DMD Micromirror for Volumetric Three-Dimensional Display Applications
* Real-Time 3D Video Synthesis from Binocular Stereo Camera
* Real-Time All-in-Focus Video-Based Rendering Using A Network Camera Array
* Real-Time Synthesis of Natural Head Motion on A 3D AVATAR from Reconstructed 3D Frontal Face Data
* Region-Based 3D Artwork Indexing and Classification
* Region-of-Interest 3D Video Coding Based on Depth Images
* Scalable End-to-End Optimized Real-Time Image-Based Rendering Framework on Graphics Hardware, A
* Scanning Led Array Based Volumetric Display
* Segment-Based Multi-View Depth Map Estimation Using Belief Propagation from Dense Multi-View Video
* Simulation of Water Drops on a Surface
* Simulator for the Cafadis Real Time 3DTV Camera, A
* Speech-Driven Automatic Facial Expression Synthesis
* Study to Realize A Box-Shaped 3D Display: A Calibration Method to Align Lens Array and Display, A
* Three Dimensional Sensing, Visualization, and Display
* TV Sport Broadcasts: Real Time Virtual Representation in 3D Terrain Models
* Uncalibrated 3D Human Tracking with A PTZ-Camera Viewing A Plane
* View Generation by Ray-Space Method in Circular Camera Setup for FTV
* View generation with 3D warping using depth information for FTV
* View Synthesis Prediction for Rate-Overhead Reduction in FTV
* Virtual View Rendering System for 3DTV
* Watermark Selection for Light Field Rendering in FTV
* Wavefield Reconstruction and Design as Discrete Inverse Problems
* Why HDR is Important for 3DTV Model Acquisition
104 for 3DTV08

3DTV09 * *True Vision: Capture, Transmission And Display of 3D Video, The
* 3D avatar modeling of realworld objects using a depth camera, A
* 3D content generation for autostereoscopic displays
* 3D holographic display with optically addressed spatial light modulator
* 3DTV rendering from multiple cameras
* Accelerated multi-view stereo using parallel processing capababilities of the GPUS
* Accurate 3D reconstruction via surface-consistency
* Accurate multi-view depth reconstruction with occlusions handling
* Automatic player's view generation of real soccer scenes based on trajectory tracking
* Compact quad-based representation for 3D video
* Compression of depth information for 3D rendering
* Cross-talk measurement for 3D displays
* DabR: A multitouch system for intuitive 3D scene navigation, The
* Depth map recovery for multi-view using belief propagation
* Depth range of a 3D image sampled by a lens array with the integral method
* Distortions of synthesized views caused by compression of views and depth maps
* efficient 2D to 3D video conversion method based on skeleton line tracking, An
* Evaluation of stereo video coding schemes for mobile devices
* Experimental investigation of holographic 3D-TV approach
* Fast approximate focal stack transform
* Fast gradient-based mesh generation method for the stereo image representation
* Field of view expansion for 3-D holographic display using a single spatial light modulator with scanning reconstruction light
* Free-View TV watermark selection based on the distribution characteristics
* general multiview LCD stereo image composition method based on optical plate technology, A
* Generation of 3D-TV LDV-content with Time-Of-Flight Camera
* Horizontal parallax distortion correction method in toed-in camera with wide-angle lens
* iGLANCE: Transmission to medical high definition autostereoscopic displays
* Image-based three-dimensional free viewpoint video synthesis
* improved multiview stereo video FGS scalable scheme, An
* Increased accuracy orientation estimation from omnidirectional images using the spherical Fourier transform
* Incremental-LDI for multi-view coding
* Input system for moving integral imaging using full HD camcoder and fly's eye lens
* Integrating 3D point clouds with multi-viewpoint video
* Integration of 3D audio and 3D video for FTV
* Interactive free viewpoint video from multiple stereo
* Low cost multi-view video system for wireless channel
* Migrating real-time depth image-based rendering from traditional to next-gen GPGPU
* Mixed resolution coding of stereoscopic video for Mobile devices
* Monitoring large volumes of interest by using voxel visibility
* Multi-view stereo using multi-luminance images
* Multimodal interaction of auditory spatial cues and passive observer movement in simulated self motion
* Multisensory integration of a sound with stereo 3-D visual events
* Multiview plus depth scalable coding in the depth domain
* novel 3D audio display system using radiated loudspeaker for future 3D multimodal communications, A
* Objective quality assessment method of stereo images
* Objective quality assessment of depth image based rendering in 3DTV system
* omni-directional inter-camera color calibration, A
* Optimal pixel aspect ratio for stereoscopic 3D displays under practical viewing conditions
* Optimization and comparision of coding algorithms for mobile 3DTV
* Quality assessment of 3D asymmetric view coding using spatial frequency dominance model
* Quality comparison and acceleration for digital hologram generation method based on segmentation
* Quality improving techniques in DIBR for free-viewpoint video
* Question interface for 3D picture creation on an autostereoscopic digital picture frame
* Random Hole Display: A non-uniform barrier autostereoscopic display
* Rate-distortion optimized H.264/MVc video communications over QoS-enabled networks
* Real-time 3D video synthesis from binocular capture system based on commodity graphic hardware
* Real-time color holographic video display system
* Real-time free-viewpoint viewer from multiview video plus depth representation coded by H.264/AVC MVC extension
* Real-time transmission of high-resolution multi-view stereo video over IP networks
* Registration of depth and video data in depth image based rendering
* Remote and collaborative 3D interactions
* Similarity measures for depth estimation
* Simultaneous estimation of super-resolved depth and all-in-focus images from a plenoptic camera
* Single iteration view interpolation for multiview video applications
* SMART-I2: Spatial Multi-user Audio-visual Real-time interactive interface, A broadcast application context
* Stereo video compression for mobile 3D services
* Temporally consistent dense depth map estimation via Belief Propagation
* Temporally consistent layer depth ordering via pixel voting for pseudo 3D representation
* Vertex partitioning based Multiple Description Coding of 3D dynamic meshes
* Video plus depth compression for mobile 3D services
* Voxel based annealed particle filtering for markerless 3D articulated motion capture
* Wave Field Synthesis
72 for 3DTV09

3DTV10 * *True Vision: Capture, Transmission And Display of 3D Video, The
* 3D Free-viewpoint video capturing interface by using bimanual operation
* 3D Shape measurement system based on structure light and polarization analysis
* 3D Video communication scheme for error prone environments based on motion vector sharing
* 3D Wave field phase retrieval from multi-plane observations
* 3D-TV LDV content generation with a hybrid ToF-multicamera RIG
* Accelerated video streaming for gaming architecture
* Adaptive cross-trilateral depth map filtering
* Adaptive parallax for 3D television
* Advanced Digital Lensless Fourier Holography by means of a Spatial Light Modulator
* Alpha model based mixed pixel processing for view synthesis
* Analysis for reproduced light field of 3D displays
* Analysis of transmission-induved distortion for multi-view video
* Biological-aware stereoscopic rendering in free viewpoint technology using GPU computing
* Block based Rate-Distortion analysis for quality improvement of synthesized views
* Calibration of a synchronized multi-camera setup for 3D videoconferencing
* Caption insertion method for 3D broadcasting service
* Coherent grouping of pixels for faster shadow cache in 3D holoscopic computer graphics
* comparison between two 3D free-viewpoint generation methods: Player-billboard and 3D reconstruction, A
* Deformation-based data reduction of Time-Varying Meshes for displaying on mobile terminals
* Depth Image Based Rendering: A faithful approach for the disocclusion problem
* Depth map estimation from single-view image using object classification based on Bayesian learning
* Depth-based inter-view prediction of motion vectors for improved multiview video coding
* Development of an autostereoscopic display system using projectors array
* Dynamic adaptation of multi view camera structure
* Error supression in view synthesis using reliability reasoning for FTV
* Evaluation of depth compression and view synthesis distortions in multiview-video-plus-depth coding systems
* Experienced audiovisual quality for mobile 3D television
* Fast iterative motion and disparity estimation algorithm for multiview video coding
* Feasible mid-air virtual reality with the immaterial projection screen technology
* Hybrid motion/depth-oriented inpainting for virtual view synthesis in multiview applications
* Impact of depth map spatial resolution on 3D video quality and depth perception
* Impact of downsampling ratio in mixed-resolution stereoscopic video
* Improved 3D video synthesis combining graph cuts and chroma key technology
* Improved view synthesis prediction using decoder-side motion derivation for multiview video coding
* Improvement of segment-based depth estimation using a novel segment extraction
* Mixed resolution coding with inter view prediction for mobile 3DTV
* Mixed spatial and SNR scalability for TVM geometry coding
* Motion information sharing mode for depth video coding
* Multi-SLM holographic display system with planar configuration
* Multi-user glasses free 3D display using an optical array
* Multi-view image denoising based on graphical model of surface patch
* novel method for automatic 2D-to-3D video conversion, A
* Optimizing the disparity map by the integration of HVS binocular properties for efficient coding of stereoscopic images
* Overcoming view switching dynamic in multi-view video streaming over P2P network
* Perceptual Video Quality Metric for 3D video quality assessment
* platform for the fast interpretation of movements and localization of users in 3D applications driven by a range camera, A
* Rapid radiometric enhancement of colored 3D point clouds using color balacing
* Real-time depth estimation for immersive 3D videoconferencing
* Real-time depth map generation architecture for 3D videoconferencing
* Real-time facial feature tracking from 2D+3D video streams
* Real-time free viewpoint image rendering by using fast multi-pass dynamic programming
* Reduced-reference quality metric for 3D depth map transmission
* Reliability-aware cross multilateral filtering for robust disparity map refinement
* Seam carving for stereo images
* SIFT vs. SOFT: A comparison of feature and correlation based rotation estimation for panoramic images
* simple and efficient way to compute depth maps for multi-view videos, A
* Simulator sickness: Five experiments using autostereoscopic mid-sized or small mobile screens
* Smart surveillance system based on stereo matching algorithms with IP and PTZ cameras
* smooth 6DOF motion prior for efficient 3D surface tracking, A
* Temporal residual data sub-sampling in LDV representation format
* Temporally consistent stereo matching using coherence function
* Three-dimensional video generation using foreground separation and disocclusion detection
* User directed view synthesis on OMAP processors
* Utilization of spatial information for point cloud segmentation
* View-consistent multi-view depth estimation for three-dimensional video generation
66 for 3DTV10

3DTV11 * *True Vision: Capture, Transmission And Display of 3D Video, The
* Adaptive competition for motion vector prediction in multi-view video coding
* Analysis of the alternatives for stereo multiplex in 3DTV broadcast delivery
* Asymmetric spatial scalability in stereoscopic video coding
* Audio personalization using head related transfer function in 3DTV
* Bit-rate allocation for multi-view video plus depth
* Cascaded quantization based progressive 3D mesh compression
* Circularly configured multi-SLM holographic display system
* Content creation for stereoscopic 3D and beyond
* Decoder-side macroblock information derivation for efficient multiview video plus depth map coding
* Depth generation method for 2D to 3D conversion
* Depth map generation for 2D-to-3D conversion by limited user inputs and depth propagation
* Depth up-sampling for depth coding using view information
* Depth video camera based temporal alpha matting for natural 3D scene generation
* Depth-based image completion for view synthesis
* DIBR based view synthesis for free-viewpoint television
* Disparity map generation for color image using TOF depth camera
* Enhanced block prediction in stereoscopic video coding
* Estimation of subjective quality for mixed-resolution stereoscopic video
* Evaluation of view synthesis algorithms for mobile 3DTV
* Experimental service of 3DTV cable broadcasting using dual HD streams
* Exploiting depth information for fast motion and disparity estimation in Multi-view Video Coding
* Extended VQM model for predicting 3D video quality considering ambient illumination context
* Extracting embedded data in 3D models from 2D views using perspective invariants
* fast image segmentation algorithm using color and depth map, A
* Flexible openCL accelerated disparity estimation for video communication applications
* Generating dense depth maps using a patch cloud and local planar surface models
* graph-based approach for latency modeling and optimization in multiview video encoding, A
* Hardware implementation of an omnidirectional camerawith real-time 3D imaging capability
* High-definition 3DTV trial service over terrestrial broadcasting network
* hybrid color matching between stereo image sequences, A
* Immersive 3D media networking: Challenges and solutions
* Immersive 3D user interface for 3D TVS
* Improved depth-image-based rendering algorithm
* Improved multi-view depth estimation for view synthesis in 3D video coding
* Improving depth discontinuities for depth-based 3DTV production
* Interactive 2D 3D image conversion method for mobile devices
* Interactive quality assessment for asymmetric coding of 3D video
* Interactive sound rendering
* Juxtaposition between compression and depth for stereoscopic image quality on portable auto-stereoscopic display
* Laser-based multi-user multi-modal 3D displays
* Light engine and optics for HELIUM3D auto-stereoscopic laser scanning display
* Light-field generation by several screen types for glasses-free tabletop 3D display
* Measurement and evaluation of head tracked auto-stereoscopic displays
* Microscopic and macroscopic 3D imaging and display by integral imaging
* Multi-user eye tracking suitable for 3D display applications
* Multi-view 3D video acquisition using hybrid cameras with beam splitter
* Near and far distance gesture tracking for 3D applications
* No-Reference Image Quality Evaluation Based on Power Spectrum, A
* novel 2D-to-3D scheme by visual attention and occlusion analysis, A
* novel depth map quality metric and its usage in depth map coding, A
* Novel view synthesis based on depth map layers representation
* Optimization of encoding and error protection parameters for 3D Video Broadcast over DVB-H
* Optimized contrast reduction for crosstalk cancellation in 3D displays
* Planar representation for intra coding of depth maps
* Projector domain phase unwrapping in a structured light system with stereo cameras
* Pseudo-curved integral imaging pickup system with realtime view image generation
* Real-time arbitrary view rendering on GPU from stereo video and time-of-flight camera
* real-time coarse-to-fine multiview capture system for all-in-focus rendering on a light-field display, A
* Real-time vanishing point detection using the Local Dominant Orientation Signature
* Reduced complexity multi-view video coding scheme for 2D camera arrays
* Rendering multi-view plus depth data on light-field displays
* Robust focal length estimation based on minimal solution method
* Scanning 2D/3D monocular camera
* Smooth shading of specular surfaces in polygon-based high-definition CGH
* Spatial 3D imaging by synthetic and digitized holography
* Spatio-temporal consistent depth maps from multi-view video
* Stereo image representation using compressive sensing
* Stereo video encoder optimization for mobile applications
* Subjective assessment of the impact of transmission errors in 3DTV compared to HDTV
* Technical development and broadcast trials of 3D service over digital multimedia broadcasting
* Temporal and inter-view skip modes for multi-view video coding
* Temporal filtering for depth maps generated by Kinect depth camera
* Time-consistency of disocclusion filling algorithms in Depth Image Based Rendering
* Tools for 3D-TV programme production
* User centered design of gesture-based interaction technology
* View synthesis for mixed resolution multivew 3D videos
* Viewing window expansion in integral floating display using tilted side mirrors
* Virtual out of focus with single image to enhance 3D perception
* virtual video camera: Simplified 3DTV acquisition and processing, The
80 for 3DTV11

3DTV12 * *True Vision: Capture, Transmission And Display of 3D Video, The
* 3D facial merging for virtual human reconstruction
* 3D mesh video retrieval: A survey
* 3D player for evaluation of new 3D techniques
* Adaptive arithmetic coding for point cloud compression
* Advanced interpolation filters for depth image based rendering
* Advances in Shader Lamps Avatars for telepresence
* Analysis of pixel-mapping rounding on geometric distortion as a prediction for view synthesis distortion
* Automatic stereoscopic 3D video reframing
* Automatically optimizing stereo camera system based on 3D cinematography principles
* Bit-rate allocation between texture and depth: Influence of data sequence characteristics
* Color plus depth 3-D video transmission with hierarchical 16-QAM
* Compression of residual layers of layered depth video using hierarchical block truncation coding
* Cross-asymmetric mixed-resolution 3D video compression
* Denoising infrared structured light DIBR signals using 3D morphological operators
* Denoising of volumetric depth confidence for view rendering
* Depth image based compositing for stereo 3D
* Depth map coding based on a optimal hierarchical region representation
* design for a mobile robotic avatar: Modular framework, A
* Direct 3D-collaboration with Face2Face: Implementation details and application concepts
* Efficient stereo video encoding for mobile applications using the 3D+F codec
* Enhance light efficiency for slim light-strip array backlight on autostereoscopic display
* Enhancing 3D face recognition using soft biometrics
* Evaluating multi-view plus depth coding solutions for 3D video scenarios
* Exploiting disparity information in visual object tracking
* Feature detection and matching towards augmented reality applications on mobile devices
* Frame loss concealment for 3D video decoders based on disparity-compensated motion field
* Generation of multi-view video plus depth content using mixed narrow and wide baseline setup
* Global-background based view synthesis approach for multi-view video
* How do users select stereoscopic 3D content?
* hybrid representation for multi-view images, A
* Hybrid view- synthesizing approach for multiview applications
* Implementation and optimization of software depth estimation for ARM
* Incremental depth upscaling using an edge weighted optimization concept
* Interactive video segmentation supported by multiple modalities, with an application to depth maps
* Live capture, rectification, and streaming of stereoscopic internet video for casual users
* Localizing a mobile robot with intrinsic noise
* Model-based intra coding for depth maps in 3D video using a depth lookup table
* Multiview extension of HEVC using reduced resolution disparity information for inter-view prediction tools
* novel interpolation method for 3D view synthesis, A
* Optimizing frame structure with real-time computation for interactive multiview video streaming
* Parameterized variety for multi-view multi-exposure image synthesis and high dynamic range stereo reconstruction
* Prediction of visual fatigue from spatiotemporal characteristics in stereoscopic video
* Preserving gaze direction in teleconferencing using a camera array and a spherical display
* Progressive edge-preserving depth maps coding based on sparse representation
* Promeds: An adaptive robust fundamental matrix estimation approach
* Quality assessment of a stereo pair formed from decoded and synthesized views using objective metrics
* R-D optimized auxiliary information for inpainting-based view synthesis
* Real-time volumetric 3D capture of room-sized scenes for telepresence
* Reliability of 2D quality assessment methods for synthesized views evaluation in stereoscopic viewing conditions
* scalable coding approach for high quality depth image compression, A
* Scene geometric recognition from monocular image
* Smart 3D video coding
* Towards next generation 3D teleconferencing systems
* Transform domain similarity measures in stereo matching
* use of Audio-Visual Description Profile in 3D video content description, The
* User assisted stereo image segmentation
* Visual comfort measurement for 2D/3D converted stereo video sequence
58 for 3DTV12

Index for "3"


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