21.4.2.6.5 Games, Game Analysis, Game Systems

Chapter Contents (Back)
Game Systems. Video and Cloud issues:
See also Gaming Systems, Cloud Based Game Systems.

Citrenbaum, R.L.[Ronald L.],
Strategic pattern generation: A solution technique for a class of games,
PR(4), No. 3, October 1972, pp. 317-329.
Elsevier DOI 0309
BibRef

Hu, S., Lehner, P.E.,
Multipurpose strategic planning in the game of Go,
PAMI(19), No. 9, September 1997, pp. 1048-1051.
IEEE DOI 0401
BibRef

Rilling, S.[Stefan], Wechselberger, U.[Ulrich],
A framework to meet didactical requirements for serious game design,
VC(27), No. 4, April 2011, pp. 287-297.
WWW Link. 1101
BibRef

Wang, C.Y., Chen, Y., Liu, K.J.R.,
Chinese Restaurant Game,
SPLetters(19), No. 12, December 2012, pp. 898-901.
IEEE DOI 1212
BibRef

Heo, J.Y.[Jun-Young], Kang, S.[Seukwon],
Simple shooting game engine in Python,
IJCVR(5), No. 2, 2015, pp. 130-137.
DOI Link 1505
BibRef

He, X., Dai, H., Ning, P., Dutta, R.,
Zero-determinant Strategies for Multi-player Multi-action Iterated Games,
SPLetters(23), No. 3, March 2016, pp. 311-315.
IEEE DOI 1603
game theory BibRef

Park, S.[Seungie], Rhee, D.W.[Dae-Woong], Kihl, T.[Taesuk],
A case study of learning assessment, flow, satisfaction and expressiveness of the music game: focused on elementary students' music appreciation learning,
IJCVR(6), No. 3, 2016, pp. 290-299.
DOI Link 1608
BibRef

Tan, W.H.[Wee Hoe], Noor, N.F.M.[Nurul Fazmidar Mohd], Wang, Y.Z.[Yan-Zhen],
Inventive problem-solving puzzle game design and development,
IJCVR(6), No. 3, 2016, pp. 244-252.
DOI Link 1608
BibRef

Song, H.J.[Hyun-Joo], Lee, Y.Y.[Yoon-Yim], Choi, J.Y.[Jong-Yun], Lee, J.S.[Jun-Suk], Rhee, D.W.[Dae-Woong],
A study on the elements of game development using the content of the Nuri curriculum,
IJCVR(6), No. 3, 2016, pp. 267-275.
DOI Link 1608
BibRef

Bahadoorsingh, S.[Sanjay], Dyer, R.[Ronald], Sharma, C.[Chandrabhan],
Integrating serious games into the engineering curriculum - a game-based learning approach to power systems analysis,
IJCVR(6), No. 3, 2016, pp. 276-289.
DOI Link 1608
BibRef

Lee, J.Y.[Jung Yeop],
Study of relationship between a session of video games with respect to the permanent time frames of gaming process,
IJCVR(6), No. 3, 2016, pp. 309-318.
DOI Link 1608
BibRef

Cai, H.[Haoyang], Ma, H.[Haodong], Li, L.[Linyu], Zhang, L.[Luming],
Can modified minimax win in Pearl's game?,
JVCIR(57), 2018, pp. 23-27.
Elsevier DOI 1812
Minimax algorithm, Modified Minimax algorithm, Pearl's game BibRef

Yan, R.[Rui], Shi, Z.Y.[Zong-Ying], Zhong, Y.S.[Yi-Sheng],
Reach-Avoid Games With Two Defenders and One Attacker: An Analytical Approach,
Cyber(49), No. 3, March 2019, pp. 1035-1046.
IEEE DOI 1902
Games, Collision avoidance, Robots, Path planning, Missiles, Cybernetics, Computational complexity, Analytical approach, winning regions BibRef

Sui, K.[Kun], Lee, W.H.[Won-Hyung],
Image processing analysis and research based on game animation design,
JVCIR(60), 2019, pp. 94-100.
Elsevier DOI 1903
Image processing, Game animation, Visual expression, Human-machine interface BibRef

Olszewski, R.[Robert], Cegielka, M.[Mateusz], Szczepankowska, U.[Urszula], Wesolowski, J.[Jacek],
Developing a Serious Game That Supports the Resolution of Social and Ecological Problems in the Toolset Environment of Cities: Skylines,
IJGI(9), No. 2, 2020, pp. xx-yy.
DOI Link 2003
BibRef

Westerholt, R.[Rene], Lorei, H.[Heinrich], Höfle, B.[Bernhard],
Behavioural Effects of Spatially Structured Scoring Systems in Location-Based Serious Games: A Case Study in the Context of OpenStreetMap,
IJGI(9), No. 2, 2020, pp. xx-yy.
DOI Link 2003
BibRef

Gutierrez, J.[Julian], Najib, M.[Muhammad], Perelli, G.[Giuseppe], Wooldridge, M.[Michael],
Automated temporal equilibrium analysis: Verification and synthesis of multi-player games,
AI(287), 2020, pp. 103353.
Elsevier DOI 2008
Multi-agent systems, Temporal logic, Nash equilibrium, Bisimulation invariance, Rational verification, Synthesis BibRef

Chen, H., Lu, M., Ma, Z., Zhang, X., Xu, Y., Shen, Q., Zhang, W.,
Learned Resolution Scaling Powered Gaming-as-a-Service at Scale,
MultMed(23), 2021, pp. 584-596.
IEEE DOI 2102
cloud computing, computer games, concurrency control, image reconstruction, image restoration, neural nets, learned resolution scaling BibRef


Liu, S.M.[Sheng-Mei], Claypool, M.[Mark],
Game Input with Delay: A Model of the Time Distribution for Selecting a Moving Target with a Mouse,
MMMod21(I:506-518).
Springer DOI 2106
BibRef

Okhrati, R.[Ramin], Lipani, A.[Aldo],
A Multilinear Sampling Algorithm to Estimate Shapley Values,
ICPR21(7992-7999)
IEEE DOI 2105
Machine learning algorithms, Estimation, Machine learning, Games, Tools, Multilayer perceptrons, Sampling methods, shapley values, sampling BibRef

Barros, P.[Pablo], Tanevska, A.[Ana], Sciutti, A.[Alessandra],
Learning from Learners: Adapting Reinforcement Learning Agents to be Competitive in a Card Game,
ICPR21(2716-2723)
IEEE DOI 2105
Training, Adaptation models, Heuristic algorithms, Games, Reinforcement learning, Pattern recognition, Task analysis BibRef

Leung, C.W.[Chin-Wing], Hu, S.[Shuyue], Leung, H.F.[Ho-Fung],
Self-Play or Group Practice: Learning to Play Alternating Markov Game in Multi-Agent System,
ICPR21(9234-9241)
IEEE DOI 2105
Training, Monte Carlo methods, Sociology, Games, Reinforcement learning, Markov processes, Nash equilibrium BibRef

Chuan, X., Dandan, Z., Ziming, P.,
Design and Development of Spinning Bike Game Based on VR Technology,
ICIVC20(227-231)
IEEE DOI 2009
Games, Virtual reality, Spinning, Computers, Software, Research and development, VR, Unity3D, game design BibRef

Tupper, A., Neshatian, K.,
Evaluating Learned State Representations for Atari,
IVCNZ20(1-6)
IEEE DOI 2012
Training, Visualization, Reinforcement learning, Games, Robustness, Task analysis, Image reconstruction BibRef

Meftah, C., Retbi, A., Bennani, S., Khalidi Idrissi, M.,
The Mobile Serious Game 'easy Html': Scenarios and Perspectives,
SmartCityApp20(279-284).
DOI Link 2012
BibRef

Bouroumane, F., Saaidi, A., Abarkan, M.,
Pedagogical Efficiency at the Ludic Level of a Serious Game,
ISCV20(1-6)
IEEE DOI 2011
computer aided instruction, serious games (computing), pedagogical efficiency, serious game, pedagogical effectiveness, video game BibRef

Kim, S.W., Zhou, Y., Philion, J., Torralba, A., Fidler, S.,
Learning to Simulate Dynamic Environments With GameGAN,
CVPR20(1228-1237)
IEEE DOI 2008
Games, Memory modules, Engines, Videos, Visualization, Task analysis BibRef

Tang, Y.,
Towards Learning Multi-Agent Negotiations via Self-Play,
ADW19(2427-2435)
IEEE DOI 2004
decision theory, learning (artificial intelligence), Markov processes, multi-agent systems, sophisticated decisions, Self Play BibRef

Nikulin, D., Ianina, A., Aliev, V., Nikolenko, S.,
Free-Lunch Saliency via Attention in Atari Agents,
VXAI19(4240-4249)
IEEE DOI 2004
computer games, convolutional neural nets, feature extraction, learning (artificial intelligence), Atari environments, atari BibRef

Nguyen, D.V.[Duc V.], Tran, H.T.T.[Huyen T. T.], Thang, T.C.[Truong Cong],
A Delay-aware Adaptation Framework for Cloud Gaming Under the Computation Constraint of User Devices,
MMMod20(II:27-38).
Springer DOI 2003
BibRef

Brandão, A.[André], Pires, P.[Pedro], Georgieva, P.[Petia],
Reinforcement Learning and Neuroevolution in Flappy Bird Game,
IbPRIA19(I:225-236).
Springer DOI 1910
BibRef

Oliveira, B.[Bruno], Azulay, D.[Diego], Carvalho, P.[Paulo],
GVRf and Blender: A Path for Android Apps and Games Development,
VAMR19(II:329-337).
Springer DOI 1909
BibRef

Vallefuoco, E.[Ersilia], Mele, M.[Michele], Pepino, A.[Alessandro],
A Serious Game to Support Decision Making in Medical Education,
NTIAP19(237-243).
Springer DOI 1909
BibRef

Christaki, K.[Kyriaki], Apostolakis, K.C.[Konstantinos C.], Doumanoglou, A.[Alexandros], Zioulis, N.[Nikolaos], Zarpalas, D.[Dimitrios], Daras, P.[Petros],
Space Wars: An AugmentedVR Game,
MMMod19(II:566-570).
Springer DOI 1901
BibRef

Krahenbuhl, P.,
Free Supervision from Video Games,
CVPR18(2955-2964)
IEEE DOI 1812
Games, Rendering (computer graphics), Optical imaging, Visualization, Image segmentation, Semantics, Real-time systems BibRef

Zhu, J., Zou, W., Zhu, Z.,
Learning Evasion Strategy in Pursuit-Evasion by Deep Q-network,
ICPR18(67-72)
IEEE DOI 1812
Games, Training, Testing, Force, Euclidean distance, Convolutional neural networks BibRef

Rusek, M.[Marian], Jusiak, R.[Rafal], Karwowski, W.[Waldemar],
Algorithms for Random Maps Generation and Their Implementation as a Python Library,
ICCVG18(57-67).
Springer DOI 1810
BibRef

Zhao, C., Yang, J., Xiao, Y., Cao, Z.,
Scalable Multi-Consistency Feature Matching with Non-Cooperative Games,
ICIP18(1258-1262)
IEEE DOI 1809
Games, Robustness, Task analysis, Computer vision, Feature extraction, Position measurement, Interference, game-theory BibRef

Li, Y., Chang, H., Lin, Y., Wu, P., Wang, Y.F.[Y. Frank],
Deep Reinforcement Learning for Playing 2.5D Fighting Games,
ICIP18(3778-3782)
IEEE DOI 1809
Games, Training, Machine learning, Servers, Standards, game BibRef

Carvalho, P.[Paulo],
Following the White Rabbit: The Virtual Reality for Games,
VAMR18(II: 172-183).
Springer DOI 1807
BibRef

Prata, W.[Wilson], Oliveira, J.[Juan], Melo, P.[Paulo],
Walking with Angest: Subjective Measures for Subjective Evaluation in a Walking Simulator Virtual Reality Game,
VAMR18(II: 202-212).
Springer DOI 1807
BibRef

Nesteriuk, S.[Sergio],
Audiogames: Accessibility and Inclusion in Digital Entertainment,
DHM18(338-352).
Springer DOI 1807
BibRef

Eichelbaum, J.[Jeremias], Hänsch, R.[Ronny], Hellwich, O.[Olaf],
Classification of Icon Type and Cooldown State in Video Game Replays,
ICIAR18(227-234).
Springer DOI 1807
BibRef

Yee, A.[Arturo], Alvarado, M.[Matías],
Patterns of Go Gaming by Ising Model,
MCPR18(3-11).
Springer DOI 1807
BibRef

Hvass, J., Larsen, O., Vendelbo, K., Nilsson, N., Nordahl, R., Serafin, S.,
Visual realism and presence in a virtual reality game,
3DTV-CON17(1-4)
IEEE DOI 1804
computer games, human computer interaction, image texture, virtual reality, VR games, polygon count, presence sensation, realism BibRef

Johnson, E.K.[Emily K.], Smith, P.A.[Peter A.], Dombrowski, M.[Matt], Buyssens, R.[Ryan],
SuperJam: Participatory Design for Accessible Games,
VAMR17(339-348).
Springer DOI 1712
BibRef

Merritt, D.[Don],
User-Generated Accessibility in Virtual World Games,
VAMR17(349-358).
Springer DOI 1712
BibRef

Smith, P.A.[Peter A.],
Using Commercial Virtual Reality Games to Prototype Serious Games and Applications,
VAMR17(359-368).
Springer DOI 1712
BibRef

Hamzah, I.[Irna], Nordin, A.I.[A. Imran], Rasid, N.[Nadhirah], Alias, H.[Hamidah],
Understanding Hospitalized Pediatric Cancer Patients' Activities for Digital Games Design Requirements,
IVIC17(552-558).
Springer DOI 1711
BibRef

Zain, N.H.M.[Nurul Hidayah Mat], Johar, R.H.[Razuan Harmy], Aziz, A.A.[Azlan Abdul], Baharum, A.[Aslina], Jaafar, A.[Azizah], Yasin, A.M.[Anita Mohd],
An Evaluation of Player Enjoyment in Game-Based Learning Arithmetic Drills via Racing Game,
IVIC17(636-646).
Springer DOI 1711
BibRef

Razak, F.H.A.[Fariza Hanis Abdul], Azhar, N.H.C.[Nor Haizam Che], Adnan, W.A.W.[Wan Adilah Wan], Nasruddin, Z.A.[Zan Azma],
Exploring Malay Older User Motivation to Play Mobile Games,
IVIC17(478-488).
Springer DOI 1711
BibRef

Nguyen, M., Yeap, W., Hooper, S.,
Design of a new trading card for table-top augmented reality game environment,
ICVNZ16(1-6)
IEEE DOI 1701
Augmented reality BibRef

Mandeville, A.[Alexia], Crossley, C.[Carrie],
Using iBeacons for Location-Based Tracking in Alternate Reality Games: A Pilot Study,
VAMR16(339-347).
Springer DOI 1608
BibRef

Xu, H.[Hao], Carrillo, L.R.G.[Luis Rodolfo Garcia],
Distributed Optimal Flocking Design for Multi-agent Two-Player Zero-Sum Games with Unknown System Dynamics and Disturbance,
ISVC16(I: 603-614).
Springer DOI 1701
BibRef

Ouahbi, I., Darhmaoui, H., Kaddari, F., Elachqar, A., Lahmine, S.,
Pre-service Teachers' Perceptions and Awareness toward Serious Games in the Classroom - Case of Morocco,
CGiV16(431-436)
IEEE DOI 1608
computer aided instruction BibRef

Ariffin, M.M.[Mazeyanti Mohd], Ahmad, W.F.W.[Wan Fatimah Wan], Sulaiman, S.[Suziah],
Guideline for Designing an Effective Serious Game by Using Cultural-Based Game Design Model,
IVIC15(111-118).
Springer DOI 1511
BibRef

Bennis, L., Benhlima, S.,
Comparative study of the process model of Serious Game Design through the generic model DICE,
ISCV15(1-5)
IEEE DOI 1506
authoring systems BibRef

Xu, J.J.[Juan-Juan], Zhang, H.S.[Huan-Shui],
Open-loop Stackelberg strategy for two-player game with time delay,
ICARCV12(1280-1284).
IEEE DOI 1304
BibRef

Xie, J.M.[Jing-Ming],
The research on mobile game engine,
IASP11(635-639).
IEEE DOI 1112
BibRef

Edoh-Alove, É.[Élodie], Hubert, F.[Frédéric], Badard, T.[Thierry],
A Web Spatial Context Service (WSCS) dedicated to Serious Games on Smart Phones,
CGC10(316).
PDF File. 1006
BibRef

Chapter on Face Recognition, Detection, Tracking, Gesture Recognition, Fingerprints, Biometrics continues in
Gesture Systems, Using Depth Images, Range Data, Stereo Analysis for Gestures .


Last update:Sep 19, 2021 at 21:11:01