Gabor Filter
[Provide a short definition]
Section: 2-D Feature Analysis, Extraction and Representations, Shape, Skeletons, Texture (H)
Section: Computational Vision, Regularization, Connectionist, Morphology, Scale-Space, Perceptual Grouping, Wavelets, Color, Sensors, Optical, Laser, Radar (H)
Section: Edge Detection and Analysis, Lines, Segments, Curves, Corners, Hough Transform (H)
Section: Gabor Filters -- General (H2)
Section: Stereo: Three Dimensional Descriptions from Two or More Views, Binocular, Trinocular (H)
Section: Wavelets, Gabor Filters for Texture (H3)
* Development of Distortion-Invariant Texture Operators
* Gabor Filters as Texture Discriminator
* Hierarchical Gabor Filters for Object Detection in Infrared Images
* Modeling Foreshortening in Stereo Vision using Local Spatial Frequency
* Multi-resolutional Gabor Filter in Texture Analysis
* Multichannel Texture Analysis Using Localized Spatial Filters
* Pattern Analysis and Texture Discrimination in the Gabor Space
* Using Complex Gabor Filters to Detect and Localize Edges and Bars
14 for Gabor Filter
Gabor Wavelets
[Provide a short definition]
Section: Face Recognition, Detection, Tracking, Gesture Recognition, Fingerprints, Biometrics (H)
Section: Gabor Wavelets for Facial Recognition (H3)
* Phantom Faces for Face Analysis
Gabor
[Provide a short definition]
Section: Image Processing, Restoration, Enhancement, Filters, Image and Video Coding (H)
Section: Implementations and Applications, Databases, QBIC, Video Analysis, Hardware and Software, Inspection (H)
* Image compression by Gabor expansion
* Systolic array architecture for Gabor decomposition
Gait Analysis
[Provide a short definition]
Section: Gait Analysis, Diagnosis, Joint Information, Motion Capture (H4)
Section: Motion -- Feature-Based, Long Range, Motion and Structure Estimates, Tracking, Surveillance, Activities (H)
Section: Walking, Gait Recognition, Gait Analysis (H3)
Gait Recognition
[Provide a short definition]
Section: Cyclic Motion, Periodic Motion, for Walking and Gait Recognition (H4)
Section: Human ID Using Gait, Recognition of People Through Gait (H4)
Section: Motion -- Feature-Based, Long Range, Motion and Structure Estimates, Tracking, Surveillance, Activities (H)
Section: Walking, Gait Recognition, Gait Analysis (H3)
Section: Walking, Gait Recognition, University of Southampton (H4)
Gaussian Filters
[Provide a short definition]
Section: Edge Detection and Analysis, Lines, Segments, Curves, Corners, Hough Transform (H)
Section: Gaussian Filters, General (H3)
Section: Laplacian, Gaussian Filters for Edges and Zero Crossings (H2)
Gaussian Pyramid
[Provide a short definition]
Section: Active Vision, Camera Calibration, Mobile Robots, Navigation, Road Following (H)
* Accurate Vergence Control in Complex Scenes
Gaussian Sphere
[Provide a short definition]
Section: 3-D Object Description and Computation Techniques, Surfaces, Deformable, View Generation, Video Conferencing (H)
Section: Gaussian Sphere (EGI), Intrinsic Images, and Surface Orientations (H
Gaze Control
[Provide a short definition]
Section: Active Vision, Camera Calibration, Mobile Robots, Navigation, Road Following (H)
Section: Active Vision: Gaze Control (H2)
Section: Gaze Control -- Binocular System, Vergence (H3)
Section: Motion -- Feature-Based, Long Range, Motion and Structure Estimates, Tracking, Surveillance, Activities (H)
Section: Target Tracking, Active, Camera Following, Real Time Issues, Hardware (H3)
* Analysis Of Camera Behavior During Tracking
* Real-time Gaze Holding in Binocular Robot Vision
7 for Gaze Control
Gaze Determination
[Provide a short definition]
Section: Driver Monitoring, Eyes, Gaze (H4)
Section: Eye Tracking and Gaze Tracking, Gaze Estimation (H2)
Section: Eye, Gaze Computer Interface, Applied Gaze Tracking (H3)
Section: Face Recognition, Detection, Tracking, Gesture Recognition, Fingerprints, Biometrics (H)
Section: Motion -- Feature-Based, Long Range, Motion and Structure Estimates, Tracking, Surveillance, Activities (H)
Gaze Tracking
[Provide a short definition]
Section: Driver Monitoring, Eyes, Gaze (H4)
Section: Eye Tracking and Gaze Tracking, Gaze Estimation (H2)
Section: Eye, Gaze Computer Interface, Applied Gaze Tracking (H3)
Section: Face Recognition, Detection, Tracking, Gesture Recognition, Fingerprints, Biometrics (H)
Section: Motion -- Feature-Based, Long Range, Motion and Structure Estimates, Tracking, Surveillance, Activities (H)
Gel Electrophoresis
[Provide a short definition]
Section: Gel Electrophoresis Images (H3)
Section: Medical Applications, CAT, MRI, Ultrasound, Heart Models, Brain Models (H)
Gelerkin Approximation
[Provide a short definition]
Section: Registration, Matching and Recognition Using Points, Lines, Regions, Areas, Surfaces (H)
* Modal Matching for Correspondence and Recognition
Gender Recognition
[Provide a short definition]
Section: Face Analysis -- Gender Classification (H3)
Section: Face Recognition, Detection, Tracking, Gesture Recognition, Fingerprints, Biometrics (H)
General Shapes
[Provide a short definition]
Section: Edge Detection and Analysis, Lines, Segments, Curves, Corners, Hough Transform (H)
Section: Hough Transform -- General Features (H2)
General Topics
[Provide a short definition]
Section: Books, Collections, Overviews, General, and Surveys (H)
Section: Computer Vision Meta Discussions (H1)
Generalized Cone
[Provide a short definition]
Section: 3-D Object Description and Computation Techniques, Surfaces, Deformable, View Generation, Video Conferencing (H)
Section: Generalized Cylinders -- Theory (H2)
Section: Generalized Cylinders, Medial Axis Descriptions (H1)
Generalized Cylinder Generation
[Provide a short definition]
Section: 3-D Object Description and Computation Techniques, Surfaces, Deformable, View Generation, Video Conferencing (H)
Section: Generalized Cylinder Generation from Intensity Data (H2)
Section: Generalized Cylinders -- Generation (H2)
Section: Generation from Sparse Data (H2)
* Quasi-Invariant Properties and 3-D Shape Recovery of Non-Straight, Non-Constant Generalized Cylinders
Generalized Cylinder
[Provide a short definition]
Section: 3-D Object Description and Computation Techniques, Surfaces, Deformable, View Generation, Video Conferencing (H)
Section: Generalized Cylinders -- Generation (H2)
Section: Generalized Cylinders -- Theory (H2)
Section: Generalized Cylinders, Medial Axis Descriptions (H1)
Section: Matching and Recognition Using Volumes, High Level Vision Techniques, Invariants (H)
Section: Stereo: Three Dimensional Descriptions from Two or More Views, Binocular, Trinocular (H)
* Conic Reconstruction and Correspondence from Two Views
* Example of 3-D Interpretation of Images Using Bayesian Networks, An
* Extruded Generalized Cylinder: A Deformable Model for Object Recovery, The
* Part-Based 3D Descriptions of Complex Objects from a Single Image
10 for Generalized Cylinder
Generalized Hough
[Provide a short definition]
Section: Edge Detection and Analysis, Lines, Segments, Curves, Corners, Hough Transform (H)
Section: Hough Transform -- General Features (H2)
Generate and Test
[Provide a short definition]
Section: 3-D Shape from X -- Shading, Textures, Lasers, Structured Light, Focus, Line Drawings (H)
* Method for Shape-from-Shading Using Multiple Images Acquired under Different Viewing and Lighting Conditions, A
Genetic Algorithms
[Provide a short definition]
Section: 2-D Region Segmentation Techniques, Snakes, Active Contours (H)
Section: Active Vision, Camera Calibration, Mobile Robots, Navigation, Road Following (H)
Section: Books, Collections, Overviews, General, and Surveys (H)
Section: Edge Detection and Analysis, Lines, Segments, Curves, Corners, Hough Transform (H)
Section: Genetic Algorithms, Genetic Programming (H2)
Section: Matching and Recognition Using Volumes, High Level Vision Techniques, Invariants (H)
Section: OCR, Document Analysis and Character Recognition Systems (H)
Section: Pattern Recognition, Clustering, Statistics, Grammars, Learning, Neural Nets, Genetic Algorithms (H)
* Automated Discovery of Detectors and Interation -- Performing Calculations to Recognize Patterns in Protein Sequences Using Genetic Programming
* Camera calibration with genetic algorithms
* Edge-Detection Technique Using Genetic Algorithm-Based Optimization, An
* Genetic Learning for Adaptive Image Segmentation
* Structure Learning of Bayesian Networks By Genetic Algorithms: A Performance Analysis of Control Parameters
* Theoretical Analysis of Evolutionary Algorithms with an Infinite Population in Continuous Space: Analysis of the Diversification Role of Crossover
* Unconstrained Handwriting Recognition Applied to the Processing of Bank Cheques
* Unsupervised Image Segmentation Using A Distributed Genetic Algorithm
16 for Genetic Algorithms
Genome Analysis
[Provide a short definition]
Section: Chromosome Analysis and Extraction, Genome (H2)
Section: Medical Applications, CAT, MRI, Ultrasound, Heart Models, Brain Models (H)
Geodesic Active Contours
[Provide a short definition]
Section: 2-D Region Segmentation Techniques, Snakes, Active Contours (H)
Section: Geodesic Active Contours (H3)
Geometric Features
[Provide a short definition]
Section: 2-D Feature Analysis, Extraction and Representations, Shape, Skeletons, Texture (H)
Section: General Shape Computation and Representation (H2)
Section: Shape Computation Surveys, Comparisons (H3)
Section: Shape Measures (H3)
Geometric Features, Evaluation
Section: Books, Collections, Overviews, General, and Surveys (H)
* Reliability Analysis of Parameter Estimation in Linear Models with Applications to Mensuration Problems in Computer Vision
Geometric Reasoning
[Provide a short definition]
Section: Cartography, Aerial Images, Remote Sensing, Buildings, Roads, Terrain, ATR (H)
Section: General Spatial Reasoning and Geometric Reasoning Issues (H1)
Section: Matching and Recognition Using Volumes, High Level Vision Techniques, Invariants (H)
* Uncertain Projective Geometry: Statistical Reasoning for Polyhedral Object Reconstruction
Geometric Uncertainty
[Provide a short definition]
Section: Matching and Recognition Using Volumes, High Level Vision Techniques, Invariants (H)
* Resolving View Sensitivity With Surface Locality
Geometry
[Provide a short definition]
Section: 2-D Feature Analysis, Extraction and Representations, Shape, Skeletons, Texture (H)
Section: 3-D Object Description and Computation Techniques, Surfaces, Deformable, View Generation, Video Conferencing (H)
Section: Inside/Outside Tests (H3)
Section: Three Dimensional Geometry and Topology, Computational Geometry (H2)
Geons
[Provide a short definition]
Section: 3-D Object Description and Computation Techniques, Surfaces, Deformable, View Generation, Video Conferencing (H)
Section: Matching and Recognition Using Volumes, High Level Vision Techniques, Invariants (H)
* Integrating Vision Modules: Stereo, Shading, Grouping, and Line Labeling
* Shape Description Using Geons as 3D Primitives
Georeference
[Provide a short definition]
Section: Cartography, Aerial Images, Remote Sensing, Buildings, Roads, Terrain, ATR (H)
Section: Site Model Registration, Georeference, Geo-Registeration (H2)
Georegistration
[Provide a short definition]
Section: Cartography, Aerial Images, Remote Sensing, Buildings, Roads, Terrain, ATR (H)
Section: Site Model Registration, Georeference, Geo-Registeration (H2)
Gesture Recognition
[Provide a short definition]
Section: 3-D Object Description and Computation Techniques, Surfaces, Deformable, View Generation, Video Conferencing (H)
Section: Motion -- Feature-Based, Long Range, Motion and Structure Estimates, Tracking, Surveillance, Activities (H)
* Context-Based Gesture Recognition
* Multiple Camera, Multiple Person Tracking with Pointing Gesture Recognition in Immersive Environments
* Survey of Computer Vision-Based Human Motion Capture, A
Gesture
[Provide a short definition]
Section: 3-D Object Description and Computation Techniques, Surfaces, Deformable, View Generation, Video Conferencing (H)
Section: Arm Tracking, Arm Pose for Gestures (H4)
Section: Face Recognition, Detection, Tracking, Gesture Recognition, Fingerprints, Biometrics (H)
Section: Gesture Recognition Systems, Applications, Human Computer Interaction Systems (H3)
Section: Gesture Recognition Techniques (H2)
Section: Gesture Systems, Surfaces, Desks, Tables (H4)
Section: Gesture, Overviews, Surveys, Evaluations (H3)
Section: Hand Gesture Systems, Hand Posture, Hand Pose (H3)
Section: Hand Tracking for Gestures (H3)
Section: Motion -- Feature-Based, Long Range, Motion and Structure Estimates, Tracking, Surveillance, Activities (H)
Section: Music Related Gestures, Systems, Music Video Analysis (H3)
Section: Pointing Gestures, Pointing Systems (H3)
Section: Sign Language, ASL Recognition (H3)
Section: Stereo: Three Dimensional Descriptions from Two or More Views, Binocular, Trinocular (H)
Section: Video Conferencing, Videoconference, Teleconference (H2)
* Human-Robot Interface by Pointing with Uncalibrated Stereo Vision
* Model-Based Estimation of 3D Human Motion
17 for Gesture
Gesture, Head
Section: Face Recognition, Detection, Tracking, Gesture Recognition, Fingerprints, Biometrics (H)
Section: Head Gesture, Face Gestures, Nods, etc. (H2)
GIS
Definition:* Geographical Information System.
Section: 2-D Feature Analysis, Extraction and Representations, Shape, Skeletons, Texture (H)
Section: Cartography, Aerial Images, Remote Sensing, Buildings, Roads, Terrain, ATR (H)
Section: GIS: Database Issues, Implementation Issues, Design (H3)
Section: GIS: Systems, Complete Systems, Implementation, Use (H2)
Section: Image Processing, Restoration, Enhancement, Filters, Image and Video Coding (H)
* Comparison of Two Image Compression Techniques for Softcopy Photogrammetry, A
* Space Efficient Hierarchical Structures: Relatively Addressed Compact Quadtrees for GISs
8 for GIS
Global Analysis
[Provide a short definition]
Section: 2-D Region Segmentation Techniques, Snakes, Active Contours (H)
Section: Snakes, Global Fits, Fitting Specific Models (H3)
GPU
Definition:* Graphics Processing Unit.
Section: GPU Implementations and Algorithms for Image Processing and Computer Vision (H2)
Section: Implementations and Applications, Databases, QBIC, Video Analysis, Hardware and Software, Inspection (H)
Section: Stereo: Real Time Systems, Graphical Processing Units, GPU Implementations (H2)
Section: Stereo: Three Dimensional Descriptions from Two or More Views, Binocular, Trinocular (H)
Gradient Space
[Provide a short definition]
Section: 3-D Shape from X -- Shading, Textures, Lasers, Structured Light, Focus, Line Drawings (H)
Section: Dual/Gradient Space Concepts (H1)
Gradient Techniques
[Provide a short definition]
Section: Optical Flow Field Computation -- Gradient Techniques (H2)
Section: Optical Flow Field Computations and Use (H)
Section: Stereo Analysis - Gradient Based (H2)
Section: Stereo: Three Dimensional Descriptions from Two or More Views, Binocular, Trinocular (H)
Grammar, Two Dimensional
Section: Pattern Recognition, Clustering, Statistics, Grammars, Learning, Neural Nets, Genetic Algorithms (H)
Section: Two Dimensional Grammars, Syntactic, Graph Grammars (H2)
Grammars
[Provide a short definition]
Section: Pattern Recognition, Clustering, Statistics, Grammars, Learning, Neural Nets, Genetic Algorithms (H)
Section: Structural, Syntactic Methods for Image Analysis (H1)
Section: Two Dimensional Grammars, Syntactic, Graph Grammars (H2)
Grammatical Encoding
[Provide a short definition]
Section: 2-D Region Segmentation Techniques, Snakes, Active Contours (H)
* Encoding of A-Priori Information in Active Contour Models
Graph Cut Segmentation
[Provide a short definition]
Section: 2-D Region Segmentation Techniques, Snakes, Active Contours (H)
Section: Segmentation, Graph Cuts (H3)
Graph Cut
[Provide a short definition]
Section: 2-D Region Segmentation Techniques, Snakes, Active Contours (H)
Section: Segmentation, Graph Cuts (H3)
Graph Isomorphism
[Provide a short definition]
Section: Matching and Recognition Using Volumes, High Level Vision Techniques, Invariants (H)
* Algorithm for Subgraph Isomorphism, An
* Backtrack Procedure for Isomorphism of Directed Graphs, A
* Efficient Algorithm for Graph Isomorphism, An
Graph Matching
[Provide a short definition]
Section: Basic Comparison of Relational Network Descriptions (H2)
Section: Face Recognition, Detection, Tracking, Gesture Recognition, Fingerprints, Biometrics (H)
Section: Graph Matching and Relaxation (H1)
Section: Matching and Recognition Using Volumes, High Level Vision Techniques, Invariants (H)
Section: Matching Graphs and 3-D Network Descriptions (H2)
* Fingerprint Identification Using Graph Matching
Graph Matching, Theory
Section: Graph Matching Theoretical Issues (H2)
Section: Matching and Recognition Using Volumes, High Level Vision Techniques, Invariants (H)
Graph Structures
[Provide a short definition]
Section: Matching and Recognition Using Volumes, High Level Vision Techniques, Invariants (H)
* On Compatible Priors for Bayesian Networks
Graphics Recognition
[Provide a short definition]
Section: Analysis of Graphics, Symbols, Trademarks, Logos, Icons (H3)
Section: OCR, Document Analysis and Character Recognition Systems (H)
Graphics
[Provide a short definition]
Section: 3-D Object Description and Computation Techniques, Surfaces, Deformable, View Generation, Video Conferencing (H)
Section: Computer Graphics, Rendering Issues (H3)
Section: Image Based Rendering, IBR, Surveys, Reviews, Evaluations (H3)
Section: Image Based Rendering, View Generation for Video, Free-Viewpoint Video, Retargeting (H3)
Section: Lighting Effects, View Generation, Graphics Issues (H3)
Section: Merging Views, Object Insertion in Image (H3)
Section: Relighting, Lighting Effects (H4)
Section: Stereo: Three Dimensional Descriptions from Two or More Views, Binocular, Trinocular (H)
Section: View Generation for Video, Free-Viewpoint Video, Stereo and Depth Aided (H4)
Section: Virtual View Generation, View Synthesis, Image Based Rendering, IBR, Morphing (H2)
* Realistic Animation of Liquids
* Virtualized Reality: Constructing Virtual Worlds From Real Scenes
12 for Graphics
Graphology
[Provide a short definition]
Section: OCR, Document Analysis and Character Recognition Systems (H)
* Graphological Analysis of Handwritten Text Documents for Human Resources Recruitment
* Visualisation Enhancement of HoloCatT Matrix
Gray Scale Morphology
[Provide a short definition]
Section: Color Morphology, Gray Scale Morphology (H3)
Section: Computational Vision, Regularization, Connectionist, Morphology, Scale-Space, Perceptual Grouping, Wavelets, Color, Sensors, Optical, Laser, Radar (H)
Ground Cover
[Provide a short definition]
Section: Cartography, Aerial Images, Remote Sensing, Buildings, Roads, Terrain, ATR (H)
Section: Land Cover, Land Use, General Problems, Remote Sensing (H3)
Ground Deformation
[Provide a short definition]
Section: Computational Vision, Regularization, Connectionist, Morphology, Scale-Space, Perceptual Grouping, Wavelets, Color, Sensors, Optical, Laser, Radar (H)
Section: Surface Deformation From SAR, InSAR, IFSAR, Interferometry (H3)
Group Activity
[Provide a short definition]
Section: Human Activities, Crowds, Lots of People (H4)
Section: Human Activities, Interactions, Groups (H3)
Section: Motion -- Feature-Based, Long Range, Motion and Structure Estimates, Tracking, Surveillance, Activities (H)
Grouping, Models
Section: Computational Vision, Regularization, Connectionist, Morphology, Scale-Space, Perceptual Grouping, Wavelets, Color, Sensors, Optical, Laser, Radar (H)
* Perceptual Organization and Visual Recognition
Grouping, Perceptual
Section: Computational Vision, Regularization, Connectionist, Morphology, Scale-Space, Perceptual Grouping, Wavelets, Color, Sensors, Optical, Laser, Radar (H)
Section: Grouping, Figure-Ground, Background, Foreground (H2)
Section: Grouping, Lines and Curves (H2)
Section: Perceptual Grouping, Perceptual Organization Techniques, Saliency (H1)
Section: Perceptual Grouping, Saliency, General Systems (H2)
Section: Perceptual Grouping, Saliency, Theory (H2)
* Perceptual Organization and Visual Recognition
7 for Grouping, Perceptual
GUI
[Provide a short definition]
Section: Face Recognition, Detection, Tracking, Gesture Recognition, Fingerprints, Biometrics (H)
Section: Gesture Recognition Systems, Applications, Human Computer Interaction Systems (H3)
Section: Gesture Systems, Surfaces, Desks, Tables (H4)