Preda, M.[Marius],
Preteux, F.[Françoise],
Virtual Character Within MPEG-4 Animation Framework eXtension,
CirSysVideo(14), No. 7, July 2004, pp. 975-988.
IEEE Abstract.
0407
BibRef
Earlier:
Critic review on MPEG-4 face and body animation,
ICIP02(III: 505-508).
IEEE DOI
0210
BibRef
Preda, M.[Marius],
Preteux, F.[Françoise],
Insights into low-level avatar animation and MPEG-4 standardization,
SP:IC(17), No. 9, October 2002, pp. 717-741.
Elsevier DOI
0211
BibRef
Earlier:
Advanced animation framework for virtual character within the MPEG-4
standard,
ICIP02(III: 509-512).
IEEE DOI
0210
BibRef
Pagés, R.[Rafael],
Berjón, D.[Daniel],
Morán, F.[Francisco],
Automatic system for virtual human reconstruction with 3D mesh
multi-texturing and facial enhancement,
SP:IC(28), No. 9, 2013, pp. 1089-1099.
Elsevier DOI
1310
Human avatar generation
BibRef
Zuo, X.X.[Xin-Xin],
Wang, S.[Sen],
Zheng, J.B.[Jiang-Bin],
Yu, W.W.[Wei-Wei],
Gong, M.L.[Ming-Lun],
Yang, R.G.[Rui-Gang],
Cheng, L.[Li],
SparseFusion: Dynamic Human Avatar Modeling From Sparse RGBD Images,
MultMed(23), 2021, pp. 1617-1629.
IEEE DOI
2106
Image reconstruction, Shape,
Biological system modeling, Solid modeling,
non-rigid fusion
BibRef
Zhu, H.[Hao],
Zuo, X.X.[Xin-Xin],
Yang, H.T.[Hao-Tian],
Wang, S.[Sen],
Cao, X.[Xun],
Yang, R.G.[Rui-Gang],
Detailed Avatar Recovery From Single Image,
PAMI(44), No. 11, November 2022, pp. 7363-7379.
IEEE DOI
2210
Shape, Predictive models, Strain, Biological system modeling,
Avatars, Solid modeling, Human avatar, 3D reconstruction,
deep neural network
BibRef
Wolfert, P.[Pieter],
Robinson, N.[Nicole],
Belpaeme, T.[Tony],
A Review of Evaluation Practices of Gesture Generation in Embodied
Conversational Agents,
HMS(52), No. 3, June 2022, pp. 379-389.
IEEE DOI
2205
Measurement, Systematics, Databases, Data mining, Avatars, Protocols,
Neural networks, Human-computer interface, virtual interaction
BibRef
Wu, B.[Bowen],
Liu, C.R.[Chao-Ran],
Ishi, C.T.[Carlos Toshinori],
Ishiguro, H.[Hiroshi],
Speech-Driven Gesture Generation Using Transformer-Based Denoising
Diffusion Probabilistic Models,
HMS(54), No. 6, December 2024, pp. 733-742.
IEEE DOI
2412
Diffusion models, Data models, Transformers, Feature extraction,
Noise reduction, Avatars, Motion segmentation, Motion capture,
social interaction
BibRef
Huang, Z.[Zexu],
Erfani, S.M.[Sarah Monazam],
Lu, S.Y.[Si-Ying],
Gong, M.M.[Ming-Ming],
Efficient neural implicit representation for 3D human reconstruction,
PR(156), 2024, pp. 110758.
Elsevier DOI Code:
WWW Link.
2408
3D reconstruction, Neural rendering, Human pose estimation,
Human motion model, Neural implicit representation
BibRef
Zhou, X.W.[Xiao-Wei],
Peng, S.[Sida],
Xu, Z.[Zhen],
Dong, J.T.[Jun-Ting],
Wang, Q.Q.[Qian-Qian],
Zhang, S.Z.[Shang-Zhan],
Shuai, Q.[Qing],
Bao, H.J.[Hu-Jun],
Animatable Implicit Neural Representations for Creating Realistic
Avatars From Videos,
PAMI(46), No. 6, June 2024, pp. 4147-4159.
IEEE DOI
2405
Videos, Deformation, Image reconstruction, Skeleton, Solid modeling,
Deformable models, Human modeling, view synthesis
BibRef
Xu, Z.[Zhen],
Peng, S.[Sida],
Geng, C.[Chen],
Mou, L.Z.[Lin-Zhan],
Yan, Z.[Zihan],
Sun, J.M.[Jia-Ming],
Bao, H.J.[Hu-Jun],
Zhou, X.W.[Xiao-Wei],
Relightable and Animatable Neural Avatar from Sparse-View Video,
CVPR24(990-1000)
IEEE DOI Code:
WWW Link.
2410
Geometry, Deformable models, Deformation, Avatars,
Heuristic algorithms, Lighting, Reconstruction algorithms
BibRef
Chen, Y.C.[Yu-Chih],
Saha, A.[Avinab],
Chapiro, A.[Alexandre],
Häne, C.[Christian],
Bazin, J.C.[Jean-Charles],
Qiu, B.[Bo],
Zanetti, S.[Stefano],
Katsavounidis, I.[Ioannis],
Bovik, A.C.[Alan C.],
Subjective and Objective Quality Assessment of Rendered Human Avatar
Videos in Virtual Reality,
IP(33), 2024, pp. 5740-5754.
IEEE DOI Code:
HTML Version.
2410
Avatars, Videos, Quality assessment, Monitoring, Databases,
Predictive models, Visualization, Solid modeling, Image coding,
six degrees of freedom
BibRef
Fan, J.L.[Jin-Long],
Lv, X.D.[Xu-Dong],
Zeng, X.[Xuepu],
Bao, Z.Y.[Zheng-Yi],
He, Z.W.[Zhi-Wei],
Gao, M.Y.[Ming-Yu],
Unified Volumetric Avatar: Enabling flexible editing and rendering of
neural human representations,
IVC(153), 2025, pp. 105345.
Elsevier DOI
2501
Human reconstruction, Neural radiance field, Human avatar,
Neural human, Neural editing, Neural rendering
BibRef
Shin, J.[Jisu],
Lee, J.[Junmyeong],
Lee, S.[Seongmin],
Park, M.G.[Min-Gyu],
Kang, J.M.[Ju-Mi],
Yoon, J.H.[Ju Hong],
Jeon, H.G.[Hae-Gon],
Canonicalfusion: Generating Drivable 3d Human Avatars from Multiple
Images,
ECCV24(XXIII: 38-56).
Springer DOI
2412
BibRef
Chen, Y.[Yushuo],
Zheng, Z.[Zerong],
Li, Z.[Zhe],
Xu, C.[Chao],
Liu, Y.B.[Ye-Bin],
Meshavatar: Learning High-quality Triangular Human Avatars from
Multi-view Videos,
ECCV24(LXVIII: 250-269).
Springer DOI
2412
BibRef
Kolotouros, N.[Nikos],
Alldieck, T.[Thiemo],
Corona, E.[Enric],
Bazavan, E.G.[Eduard Gabriel],
Sminchisescu, C.[Cristian],
Instant 3d Human Avatar Generation Using Image Diffusion Models,
ECCV24(LXXXVII: 177-195).
Springer DOI
2412
BibRef
Xiao, J.J.[Jun-Jin],
Zhang, Q.[Qing],
Xu, Z.[Zhan],
Zheng, W.S.[Wei-Shi],
NECA: Neural Customizable Human Avatar,
CVPR24(20091-20101)
IEEE DOI Code:
WWW Link.
2410
Geometry, Codes, Shape, Avatars, Lighting
BibRef
Men, Y.F.[Yi-Fang],
Lei, B.[Biwen],
Yao, Y.[Yuan],
Cui, M.M.[Miao-Miao],
Lian, Z.H.[Zhou-Hui],
Xie, X.[Xuansong],
En3D: An Enhanced Generative Model for Sculpting 3D Humans from 2D
Synthetic Data,
CVPR24(9981-9991)
IEEE DOI
2410
Geometry, Solid modeling, Accuracy, Shape, Avatars, Scalability,
3D generative model, 3D human, Avatar generation
BibRef
Wang, S.F.[Shao-Fei],
Antic, B.[Božidar],
Geiger, A.[Andreas],
Tang, S.[Siyu],
IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans
from Monocular Videos via Explicit Ray Tracing,
CVPR24(1877-1888)
IEEE DOI
2410
Geometry, Monte Carlo methods, Avatars, Lighting, Scattering,
Ray tracing, Physically based rendering, Neural rendering, Human modeling
BibRef
Lee, I.[Inhee],
Kim, B.J.[Byung-Jun],
Joo, H.[Hanbyul],
Guess The Unseen: Dynamic 3D Scene Reconstruction from Partial 2D
Glimpses,
CVPR24(1062-1071)
IEEE DOI
2410
Dynamics, Crops, Rendering (computer graphics), Diffusion models,
3DGS, Diffusion, Avatar, 3D Reconstruction, Human
BibRef
Pang, H.[Haokai],
Zhu, H.M.[He-Ming],
Kortylewski, A.[Adam],
Theobalt, C.[Christian],
Habermann, M.[Marc],
ASH: Animatable Gaussian Splats for Efficient and Photoreal Human
Rendering,
CVPR24(1165-1175)
IEEE DOI
2410
Photorealism, Avatars, Ash, Rendering (computer graphics),
Real-time systems, Human Digitalization, Neural Rendering
BibRef
Zhou, Z.X.[Zi-Xiang],
Wan, Y.[Yu],
Wang, B.Y.[Bao-Yuan],
AvatarGPT: All-in-One Framework for Motion Understanding, Planning,
Generation and Beyond,
CVPR24(1357-1366)
IEEE DOI
2410
Pipelines, Natural languages, Planning,
Iterative methods, Task analysis, Human Motion Generation,
Agent
BibRef
Sengupta, A.[Akash],
Zanfir, T.A.A.[Thiemo Alldie Andrei],
Cris, C.[Ck],
Kolotouros, N.[Nikos],
Corona, E.[Enric],
Zanfir, A.[Andrei],
Sminchisescu, C.[Cristian],
DiffHuman: Probabilistic Photorealistic 3D Reconstruction of Humans,
CVPR24(1439-1449)
IEEE DOI
2410
Training, Surface reconstruction, Solid modeling, Runtime, Shape,
Avatars, 3D humans, Diffusion models, 3D Diffusion,
3D generative model
BibRef
Zhan, X.Y.[Xiao-Yu],
Yang, J.X.[Jian-Xin],
Li, Y.Q.[Yuan-Qi],
Guo, J.[Jie],
Guo, Y.[Yanwen],
Wang, W.P.[Wen-Ping],
Semantic Human Mesh Reconstruction with Textures,
CVPR24(142-152)
IEEE DOI
2410
Surface reconstruction, Shape, Avatars, Semantics, Pipelines, Surface texture
BibRef
Luo, Z.Y.[Zheng-Yi],
Cao, J.[Jinkun],
Khirodkar, R.[Rawal],
Winkler, A.[Alexander],
Huang, J.[Jing],
Kitani, K.[Kris],
Xu, W.P.[Wei-Peng],
Real-Time Simulated Avatar from Head-Mounted Sensors,
CVPR24(571-581)
IEEE DOI
2410
Headphones, Training, Avatars, Pose estimation, Humanoid robots,
Cameras, Real-time systems, Humanoid, Physics Simulation,
Animation
BibRef
Hu, L.X.[Liang-Xiao],
Zhang, H.W.[Hong-Wen],
Zhang, Y.X.[Yu-Xiang],
Zhou, B.[Boyao],
Liu, B.[Boning],
Zhang, S.P.[Sheng-Ping],
Nie, L.Q.[Li-Qiang],
GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single
Video via Animatable 3D Gaussians,
CVPR24(634-644)
IEEE DOI Code:
WWW Link.
2410
Solid modeling, Tensors, Fuses, Avatars, Dynamics
BibRef
Yang, X.[Xihe],
Chen, X.Y.[Xing-Yu],
Gao, D.[Daiheng],
Wang, S.H.[Shao-Hui],
Han, X.G.[Xiao-Guang],
Wang, B.Y.[Bao-Yuan],
HAVE-FUN: Human Avatar Reconstruction from Few-Shot Unconstrained
Images,
CVPR24(742-752)
IEEE DOI
2410
Avatars, Soft sensors, Design methodology, Optimization methods,
Benchmark testing, Rendering (computer graphics)
BibRef
Cao, Y.[Yukang],
Cao, Y.P.[Yan-Pei],
Han, K.[Kai],
Shan, Y.[Ying],
Wong, K.Y.K.[Kwan-Yee K.],
DreamAvatar: Text-and-Shape Guided 3D Human Avatar Generation via
Diffusion Models,
CVPR24(958-968)
IEEE DOI
2410
Geometry, Shape, Deformation, Avatars, Text to image, Diffusion models
BibRef
Li, Z.[Zhe],
Zheng, Z.[Zerong],
Wang, L.[Lizhen],
Liu, Y.B.[Ye-Bin],
Animatable Gaussians: Learning Pose-Dependent Gaussian Maps for
High-Fidelity Human Avatar Modeling,
CVPR24(19711-19722)
IEEE DOI
2410
Solid modeling, Adaptation models, Avatars, Computational modeling,
Clothing, 3D Reconstruction, Animatable Avatar,
3D Gaussian Splatting
BibRef
Shao, Z.J.[Zhi-Jing],
Wang, Z.[Zhaolong],
Li, Z.[Zhuang],
Wang, D.[Duotun],
Lin, X.R.[Xiang-Ru],
Zhang, Y.[Yu],
Fan, M.M.[Ming-Ming],
Wang, Z.[Zeyu],
SplattingAvatar: Realistic Real-Time Human Avatars With Mesh-Embedded
Gaussian Splatting,
CVPR24(1606-1616)
IEEE DOI Code:
WWW Link.
2410
Geometry, Deformation, Avatars, Rendering (computer graphics),
Animation, Real-time systems, Gaussian Splatting,
Walking on Triangles
BibRef
Liu, Y.X.[Yu-Xiao],
Li, Z.[Zhe],
Liu, Y.B.[Ye-Bin],
Wang, H.Q.[Hao-Qian],
TexVocab: Texture Vocabulary-Conditioned Human Avatars,
CVPR24(1715-1725)
IEEE DOI Code:
WWW Link.
2410
Training, Vocabulary, Avatars, Kinematics, Encoding, Vectors, Skeleton
BibRef
Hu, T.[Tao],
Yu, T.[Tao],
Zheng, Z.[Zerong],
Zhang, H.[He],
Liu, Y.B.[Ye-Bin],
Zwicker, M.[Matthias],
HVTR: Hybrid Volumetric-Textural Rendering for Human Avatars,
3DV22(197-208)
IEEE DOI Code:
WWW Link.
2408
Manifolds, Geometry, Image resolution, Avatars, Pipelines, Dynamics,
video based characters, neural rendering, full body avatar
BibRef
Svitov, D.[David],
Gudkov, D.[Dmitrii],
Bashirov, R.[Renat],
Lempitsky, V.[Victor],
DINAR: Diffusion Inpainting of Neural Textures for One-Shot Human
Avatars,
ICCV23(7039-7049)
IEEE DOI
2401
BibRef
Su, Z.Q.[Zhao-Qi],
Hu, L.X.[Liang-Xiao],
Lin, S.Y.[Si-You],
Zhang, H.W.[Hong-Wen],
Zhang, S.P.[Sheng-Ping],
Thies, J.[Justus],
Liu, Y.B.[Ye-Bin],
CaPhy: Capturing Physical Properties for Animatable Human Avatars,
ICCV23(14104-14114)
IEEE DOI
2401
BibRef
Iqbal, U.[Umar],
Caliskan, A.[Akin],
Nagano, K.[Koki],
Khamis, S.[Sameh],
Molchanov, P.[Pavlo],
Kautz, J.[Jan],
RANA: Relightable Articulated Neural Avatars,
ICCV23(23085-23096)
IEEE DOI
2401
BibRef
Jiang, R.X.[Rui-Xiang],
Wang, C.[Can],
Zhang, J.B.[Jing-Bo],
Chai, M.L.[Meng-Lei],
He, M.M.[Ming-Ming],
Chen, D.D.[Dong-Dong],
Liao, J.[Jing],
AvatarCraft: Transforming Text into Neural Human Avatars with
Parameterized Shape and Pose Control,
ICCV23(14325-14336)
IEEE DOI Code:
WWW Link.
2401
BibRef
Zhang, X.M.[Xuan-Meng],
Zhang, J.F.[Jian-Feng],
Chacko, R.[Rohan],
Xu, H.Y.[Hong-Yi],
Song, G.X.[Guo-Xian],
Yang, Y.[Yi],
Feng, J.S.[Jia-Shi],
GETAvatar: Generative Textured Meshes for Animatable Human Avatars,
ICCV23(2273-2282)
IEEE DOI Code:
WWW Link.
2401
BibRef
Dong, Z.J.[Zi-Jian],
Chen, X.[Xu],
Yang, J.L.[Jin-Long],
Black, M.J.[Michael J.],
Hilliges, O.[Otmar],
Geiger, A.[Andreas],
AG3D: Learning to Generate 3D Avatars from 2D Image Collections,
ICCV23(14870-14881)
IEEE DOI
2401
BibRef
Zhao, R.[Rui],
Li, W.[Wei],
Hu, Z.P.[Zhi-Peng],
Li, L.[Lincheng],
Zou, Z.X.[Zheng-Xia],
Shi, Z.W.[Zhen-Wei],
Fan, C.J.[Chang-Jie],
Zero-Shot Text-to-Parameter Translation for Game Character
Auto-Creation,
CVPR23(21013-21023)
IEEE DOI
2309
BibRef
Liao, T.T.[Ting-Ting],
Zhang, X.M.[Xiao-Mei],
Xiu, Y.L.[Yu-Liang],
Yi, H.W.[Hong-Wei],
Liu, X.D.[Xu-Dong],
Qi, G.J.[Guo-Jun],
Zhang, Y.[Yong],
Wang, X.[Xuan],
Zhu, X.Y.[Xiang-Yu],
Lei, Z.[Zhen],
High-Fidelity Clothed Avatar Reconstruction from a Single Image,
CVPR23(8662-8672)
IEEE DOI
2309
BibRef
Du, Y.M.[Yu-Ming],
Kips, R.[Robin],
Pumarola, A.[Albert],
Starke, S.[Sebastian],
Thabet, A.[Ali],
Sanakoyeu, A.[Artsiom],
Avatars Grow Legs: Generating Smooth Human Motion from Sparse
Tracking Inputs with Diffusion Model,
CVPR23(481-490)
IEEE DOI
2309
BibRef
Diomataris, M.[Markos],
Athanasiou, N.[Nikos],
Taheri, O.[Omid],
Wang, X.[Xi],
Hilliges, O.[Otmar],
Black, M.J.[Michael J.],
WANDR: Intention-guided Human Motion Generation,
CVPR24(927-936)
IEEE DOI
2410
Wrist, Training, Solid modeling, Navigation, Avatars, Training data,
goal reaching, human motion generation
BibRef
Bashirov, R.[Renat],
Larionov, A.[Alexey],
Ustinova, E.[Evgeniya],
Sidorenko, M.[Mikhail],
Svitov, D.[David],
Zakharkin, I.[Ilya],
Lempitsky, V.[Victor],
MoRF: Mobile Realistic Fullbody Avatars from a Monocular Video,
WACV24(3533-3543)
IEEE DOI
2404
Training, Geometry, Avatars, Fitting, Real-time systems,
Mobile handsets, Algorithms, 3D computer vision, Algorithms,
image and video synthesis
BibRef
Moon, G.[Gyeongsik],
Shiratori, T.[Takaaki],
Saito, S.[Shunsuke],
Expressive Whole-body 3d Gaussian Avatar,
ECCV24(XLI: 19-35).
Springer DOI
2412
BibRef
Caselles, P.[Pol],
Ramon, E.[Eduard],
Garcia, J.[Jaime],
Giro-i-Nieto, X.[Xavier],
Moreno-Noguer, F.[Francesc],
Triginer, G.[Gil],
SIRA: Relightable Avatars from a Single Image,
WACV23(775-784)
IEEE DOI
2302
Geometry, Surface reconstruction, Solid modeling, Head, Shape, Avatars,
Algorithms: 3D computer vision, Biometrics, face, gesture, body pose,
image and video synthesis
BibRef
Zhang, J.F.[Jian-Feng],
Jiang, Z.H.[Zi-Hang],
Yang, D.D.[Ding-Dong],
Xu, H.Y.[Hong-Yi],
Shi, Y.C.[Yi-Chun],
Song, G.X.[Guo-Xian],
Xu, Z.C.[Zhong-Cong],
Wang, X.C.[Xin-Chao],
Feng, J.S.[Jia-Shi],
Avatargen: A 3d Generative Model for Animatable Human Avatars,
CVMeta22(668-685).
Springer DOI
2304
BibRef
Zheng, Z.R.[Ze-Rong],
Huang, H.[Han],
Yu, T.[Tao],
Zhang, H.W.[Hong-Wen],
Guo, Y.D.[Yan-Dong],
Liu, Y.B.[Ye-Bin],
Structured Local Radiance Fields for Human Avatar Modeling,
CVPR22(15872-15882)
IEEE DOI
2210
Shape, Avatars, Dynamics, Rendering (computer graphics), Skeleton,
Sensors, 3D from multi-view and sensors, Vision + graphics
BibRef
Zhao, H.[Hao],
Zhang, J.S.[Jin-Song],
Lai, Y.K.[Yu-Kun],
Zheng, Z.R.[Ze-Rong],
Xie, Y.D.[Ying-Di],
Liu, Y.B.[Ye-Bin],
Li, K.[Kun],
High-Fidelity Human Avatars from a Single RGB Camera,
CVPR22(15883-15892)
IEEE DOI
2210
Surface reconstruction, Shape, Avatars, Neural networks,
Rendering (computer graphics), Surface texture,
Image and video synthesis and generation
BibRef
Hu, T.[Tao],
Sarkar, K.[Kripasindhu],
Liu, L.J.[Ling-Jie],
Zwicker, M.[Matthias],
Theobalt, C.[Christian],
EgoRenderer: Rendering Human Avatars from Egocentric Camera Images,
ICCV21(14508-14518)
IEEE DOI
2203
Headphones, Avatars, Neural networks, Color,
Rendering (computer graphics), Cameras,
3D from a single image and shape-from-x
BibRef
Feng, Y.[Yao],
Choutas, V.[Vasileios],
Bolkart, T.[Timo],
Tzionas, D.[Dimitrios],
Black, M.J.[Michael J.],
Collaborative Regression of Expressive Bodies using Moderation,
3DV21(792-804)
IEEE DOI
2201
Training, Surface reconstruction, Image resolution, Shape, Fuses,
Avatars
BibRef
Grigorev, A.[Artur],
Iskakov, K.[Karim],
Ianina, A.[Anastasia],
Bashirov, R.[Renat],
Zakharkin, I.[Ilya],
Vakhitov, A.[Alexander],
Lempitsky, V.[Victor],
StylePeople: A Generative Model of Fullbody Human Avatars,
CVPR21(5147-5156)
IEEE DOI
2111
Hair, Geometry, Avatars, Computational modeling,
Clothing, Video sequences
BibRef
Prokudin, S.[Sergey],
Black, M.J.[Michael J.],
Romero, J.[Javier],
SMPLpix: Neural Avatars from 3D Human Models,
WACV21(1809-1818)
IEEE DOI
2106
Geometry, Deformable models, Solid modeling, Photorealism,
Shape, Computational modeling
BibRef
Tay, C.A.[Chi-Ang],
Green, R.,
Human motion capture and representation 3-D avatar interaction,
IVCNZ09(209-214).
IEEE DOI
0911
BibRef
Schreer, O.[Oliver],
Tanger, R.[Ralf],
Eisert, P.[Peter],
Kauff, P.[Peter],
Kaspar, B.[Bernhard],
Englert, R.[Roman],
Real-Time Avatar Animation Steered by Live Body Motion,
CIAP05(147-154).
Springer DOI
0509
BibRef
Chapter on 3-D Object Description and Computation Techniques, Surfaces, Deformable, View Generation, Video Conferencing continues in
Deepfakes, Face Synthesis, Generation, Detection .