Gao, Y.F.[Yi-Fan],
Zhang, X.F.[Xin-Feng],
Zhang, G.[Gai],
2D Gaussian Splatting With Pre-Trained Dictionaries for Image
Compression,
SPLetters(32), 2025, pp. 3964-3968.
IEEE DOI
2511
Dictionaries, Image coding, Image color analysis,
Rendering (computer graphics), Quantization (signal), dictionary learning
BibRef
Li, Y.D.[Yuan-Dong],
Hu, Q.L.[Qing-Lei],
Liang, T.Y.[Tong-Yao],
Li, D.Y.[Dong-Yu],
Ouyang, Z.C.[Zhen-Chao],
Active 2DGS for 3D Reconstruction of Space Targets Under Orbital
Constraints,
CirSysVideo(36), No. 4, April 2026, pp. 4971-4983.
IEEE DOI Code:
WWW Link.
2604
2D Gaussian splatting.
Space vehicles, Orbits, Image reconstruction, Uncertainty,
Rendering (computer graphics), Geometry, Fuels, Videos, on-orbit servicing
BibRef
Kim, M.G.[Myoung-Gon],
Ahn, J.H.[Jeong-Hyeon],
Park, S.[Seohyeon],
Kim, H.[Hyemi],
Park, S.H.[Seung-Hyun],
Hwang, J.H.[Jung Ho],
Han, J.H.[Jung-Hyun],
EllipssianNet: Image-guided Sampling of 2D Gaussians for Gaussian
Splatting,
WACV26(2104-2113)
IEEE DOI Code:
WWW Link.
2609
Anisotropic, Filters, Pixel, gaussianimage
BibRef
Takama, N.[Natsuki],
Ito, S.[Shintaro],
Ito, K.[Koichi],
Chen, H.T.[Hwann-Tzong],
Aoki, T.[Takafumi],
Sparse2DGS: Sparse-View Surface Reconstruction Using 2D Gaussian
Splatting with Dense Point Cloud,
ICIP25(2844-2849)
IEEE DOI
2601
Point cloud compression, Training, Deep learning,
Surface reconstruction, Solid modeling, Accuracy, gaussian splatting
BibRef
Gu, C.[Chun],
Wei, X.F.[Xiao-Fei],
Zeng, Z.X.[Zi-Xuan],
Yao, Y.X.[Yu-Xuan],
Zhang, L.[Li],
IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray
Tracing,
CVPR25(10943-10952)
IEEE DOI
2508
Monte Carlo methods, Computational modeling, Lighting, Ray tracing,
Benchmark testing, Rendering (computer graphics), Standards
BibRef
Ma, C.F.[Chang-Feng],
Bi, R.[Ran],
Guo, J.[Jie],
Wang, C.J.[Chong-Jun],
Guo, Y.W.[Yan-Wen],
Sparse Point Cloud Patches Rendering via Splitting 2D Gaussians,
CVPR25(27285-27294)
IEEE DOI Code:
WWW Link.
2508
Point cloud compression, Learning systems, Image color analysis,
Rendering (computer graphics), Neural radiance field, Decoding,
photo-realistic rendering
BibRef
Wu, J.[Jiang],
Li, R.[Rui],
Zhu, Y.[Yu],
Guo, R.[Rong],
Sun, J.Q.[Jin-Qiu],
Zhang, Y.N.[Yan-Ning],
Sparse2DGS: Geometry-Prioritized Gaussian Splatting for Surface
Reconstruction from Sparse Views,
CVPR25(11307-11316)
IEEE DOI Code:
WWW Link.
2508
Geometry, Degradation, Surface reconstruction, Accuracy, Codes,
Pipelines, Optimization
BibRef
Tong, J.G.[Jin-Guang],
Li, X.S.[Xue-Song],
Maken, F.A.[Fahira Afzal],
Muthu, S.[Sundaram],
Petersson, L.[Lars],
Nguyen, C.[Chuong],
Li, H.D.[Hong-Dong],
GS-2DGS: Geometrically Supervised 2DGS for Reflective Object
Reconstruction,
CVPR25(21547-21557)
IEEE DOI Code:
WWW Link.
2508
Surface reconstruction, Foundation models, Pipelines,
Reconstruction algorithms, Rendering (computer graphics),
gaussian splatting
BibRef
Zhang, Y.[Youjia],
Chen, A.[Anpei],
Wan, Y.M.[Yu-Min],
Song, Z.K.[Zi-Kai],
Yu, J.Q.[Jun-Qing],
Luo, Y.W.[Ya-Wei],
Yang, W.[Wei],
Ref-GS: Directional Factorization for 2D Gaussian Splatting,
CVPR25(26483-26492)
IEEE DOI
2508
Geometry, Pipelines, Lighting, Rendering (computer graphics),
Surface roughness, Vectors, Encoding, Rough surfaces
BibRef
Lin, J.Y.[Jing-Yu],
Gu, J.Q.[Jia-Qi],
Fan, L.[Lubin],
Wu, B.J.[Bo-Jian],
Lou, Y.J.[Yu-Jing],
Chen, R.J.[Ren-Jie],
Liu, L.G.[Li-Gang],
Ye, J.P.[Jie-Ping],
HybridGS: Decoupling Transients and Statics with 2D and 3D Gaussian
Splatting,
CVPR25(788-797)
IEEE DOI Code:
WWW Link.
2508
Training, Solid modeling, Benchmark testing,
Rendering (computer graphics), Transient analysis
BibRef
Zhu, R.[Runsong],
Qiu, S.[Shi],
Liu, Z.Z.[Zheng-Zhe],
Hui, K.H.[Ka-Hei],
Wu, Q.Y.[Qian-Yi],
Heng, P.A.[Pheng-Ann],
Fu, C.W.[Chi-Wing],
Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian
Splatting,
CVPR25(3656-3665)
IEEE DOI
2508
Instance segmentation, Accuracy, Filtering, Scalability,
Benchmark testing, Noise measurement, end-to-end, gaussian splatting
BibRef
Rong, V.[Victor],
Chen, J.X.[Jing-Xiang],
Bahmani, S.[Sherwin],
Kutulakos, K.N.[Kiriakos N.],
Lindell, D.B.[David B.],
GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled
Appearance and Geometry Modeling,
WACV25(3508-3518)
IEEE DOI
2505
Geometry, Visualization, Sparse approximation, Memory management,
Rendering (computer graphics), Topology, Surface texture,
gaussian splatting
BibRef
Chapter on 3-D Object Description and Computation Techniques, Surfaces, Deformable, View Generation, Video Conferencing continues in
Neural Radiance Fields and Gaussian Splatting .