11.2.1.3.2 2D Gaussian Splatting, Two Dimensional Splatting

Chapter Contents (Back)
Splatting. Gaussian Splatting. 2D Gaussian Splatting. 2609
Explicit representation.
See also Neural Radiance Fields and Gaussian Splatting.
See also Neural Radiance Fields, NeRF, Analysis and Use.

Gao, Y.F.[Yi-Fan], Zhang, X.F.[Xin-Feng], Zhang, G.[Gai],
2D Gaussian Splatting With Pre-Trained Dictionaries for Image Compression,
SPLetters(32), 2025, pp. 3964-3968.
IEEE DOI 2511
Dictionaries, Image coding, Image color analysis, Rendering (computer graphics), Quantization (signal), dictionary learning BibRef

Li, Y.D.[Yuan-Dong], Hu, Q.L.[Qing-Lei], Liang, T.Y.[Tong-Yao], Li, D.Y.[Dong-Yu], Ouyang, Z.C.[Zhen-Chao],
Active 2DGS for 3D Reconstruction of Space Targets Under Orbital Constraints,
CirSysVideo(36), No. 4, April 2026, pp. 4971-4983.
IEEE DOI Code:
WWW Link. 2604
2D Gaussian splatting. Space vehicles, Orbits, Image reconstruction, Uncertainty, Rendering (computer graphics), Geometry, Fuels, Videos, on-orbit servicing BibRef


Wang, H.[Hao], Bastola, A.[Ashish], Zhou, C.Y.[Chao-Yi], Zhu, W.H.[Wen-Hui], Chen, X.[Xiwen], Dong, X.Z.[Xuan-Zhao], Huang, S.[Siyu], Razi, A.[Abolfazl],
Fast 2DGS: Efficient Image Representation with Deep Gaussian Prior,
VAQuality26(1184-1193)
IEEE DOI Code:
WWW Link. 2609
Modeling, Optimization, Equations, PSNR, Timing, Tagging, image compression, image representation BibRef

Kim, M.G.[Myoung-Gon], Ahn, J.H.[Jeong-Hyeon], Park, S.[Seohyeon], Kim, H.[Hyemi], Park, S.H.[Seung-Hyun], Hwang, J.H.[Jung Ho], Han, J.H.[Jung-Hyun],
EllipssianNet: Image-guided Sampling of 2D Gaussians for Gaussian Splatting,
WACV26(2104-2113)
IEEE DOI Code:
WWW Link. 2609
Anisotropic, Filters, Pixel, gaussianimage BibRef

Takama, N.[Natsuki], Ito, S.[Shintaro], Ito, K.[Koichi], Chen, H.T.[Hwann-Tzong], Aoki, T.[Takafumi],
Sparse2DGS: Sparse-View Surface Reconstruction Using 2D Gaussian Splatting with Dense Point Cloud,
ICIP25(2844-2849)
IEEE DOI 2601
Point cloud compression, Training, Deep learning, Surface reconstruction, Solid modeling, Accuracy, gaussian splatting BibRef

Gu, C.[Chun], Wei, X.F.[Xiao-Fei], Zeng, Z.X.[Zi-Xuan], Yao, Y.X.[Yu-Xuan], Zhang, L.[Li],
IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing,
CVPR25(10943-10952)
IEEE DOI 2508
Monte Carlo methods, Computational modeling, Lighting, Ray tracing, Benchmark testing, Rendering (computer graphics), Standards BibRef

Ma, C.F.[Chang-Feng], Bi, R.[Ran], Guo, J.[Jie], Wang, C.J.[Chong-Jun], Guo, Y.W.[Yan-Wen],
Sparse Point Cloud Patches Rendering via Splitting 2D Gaussians,
CVPR25(27285-27294)
IEEE DOI Code:
WWW Link. 2508
Point cloud compression, Learning systems, Image color analysis, Rendering (computer graphics), Neural radiance field, Decoding, photo-realistic rendering BibRef

Wu, J.[Jiang], Li, R.[Rui], Zhu, Y.[Yu], Guo, R.[Rong], Sun, J.Q.[Jin-Qiu], Zhang, Y.N.[Yan-Ning],
Sparse2DGS: Geometry-Prioritized Gaussian Splatting for Surface Reconstruction from Sparse Views,
CVPR25(11307-11316)
IEEE DOI Code:
WWW Link. 2508
Geometry, Degradation, Surface reconstruction, Accuracy, Codes, Pipelines, Optimization BibRef

Tong, J.G.[Jin-Guang], Li, X.S.[Xue-Song], Maken, F.A.[Fahira Afzal], Muthu, S.[Sundaram], Petersson, L.[Lars], Nguyen, C.[Chuong], Li, H.D.[Hong-Dong],
GS-2DGS: Geometrically Supervised 2DGS for Reflective Object Reconstruction,
CVPR25(21547-21557)
IEEE DOI Code:
WWW Link. 2508
Surface reconstruction, Foundation models, Pipelines, Reconstruction algorithms, Rendering (computer graphics), gaussian splatting BibRef

Zhang, Y.[Youjia], Chen, A.[Anpei], Wan, Y.M.[Yu-Min], Song, Z.K.[Zi-Kai], Yu, J.Q.[Jun-Qing], Luo, Y.W.[Ya-Wei], Yang, W.[Wei],
Ref-GS: Directional Factorization for 2D Gaussian Splatting,
CVPR25(26483-26492)
IEEE DOI 2508
Geometry, Pipelines, Lighting, Rendering (computer graphics), Surface roughness, Vectors, Encoding, Rough surfaces BibRef

Lin, J.Y.[Jing-Yu], Gu, J.Q.[Jia-Qi], Fan, L.[Lubin], Wu, B.J.[Bo-Jian], Lou, Y.J.[Yu-Jing], Chen, R.J.[Ren-Jie], Liu, L.G.[Li-Gang], Ye, J.P.[Jie-Ping],
HybridGS: Decoupling Transients and Statics with 2D and 3D Gaussian Splatting,
CVPR25(788-797)
IEEE DOI Code:
WWW Link. 2508
Training, Solid modeling, Benchmark testing, Rendering (computer graphics), Transient analysis BibRef

Zhu, R.[Runsong], Qiu, S.[Shi], Liu, Z.Z.[Zheng-Zhe], Hui, K.H.[Ka-Hei], Wu, Q.Y.[Qian-Yi], Heng, P.A.[Pheng-Ann], Fu, C.W.[Chi-Wing],
Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian Splatting,
CVPR25(3656-3665)
IEEE DOI 2508
Instance segmentation, Accuracy, Filtering, Scalability, Benchmark testing, Noise measurement, end-to-end, gaussian splatting BibRef

Rong, V.[Victor], Chen, J.X.[Jing-Xiang], Bahmani, S.[Sherwin], Kutulakos, K.N.[Kiriakos N.], Lindell, D.B.[David B.],
GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling,
WACV25(3508-3518)
IEEE DOI 2505
Geometry, Visualization, Sparse approximation, Memory management, Rendering (computer graphics), Topology, Surface texture, gaussian splatting BibRef

Chapter on 3-D Object Description and Computation Techniques, Surfaces, Deformable, View Generation, Video Conferencing continues in
Neural Radiance Fields and Gaussian Splatting .


Last update:Sep 21, 2026 at 18:29:27