Golyadkin, M.
Standard Author Listing
with: Dadukin, A.: Weak-to-Strong 3D Object Detection with X-Ray Distillation
with: Gambashidze, A.: Weak-to-Strong 3D Object Detection with X-Ray Distill...
with: Makarov, I.: Closing the Domain Gap in Manga Colorization via Aligned ...
with: Makarov, I.: Weak-to-Strong 3D Object Detection with X-Ray Distillation
with: Plevokas, I.: Closing the Domain Gap in Manga Colorization via Aligned...
with: Razzhivina, M.: Weak-to-Strong 3D Object Detection with X-Ray Distilla...
Golyanik, V.
Standard Author Listing
with: Abdelaziz, I.: HandVoxNet: Deep Voxel-Based Network for 3D Hand Shape ...
with: Agudo, A.: Neural Dense Non-rigid Structure from Motion with Latent Sp...
with: Akada, H.: 3D Human Pose Perception from Egocentric Stereo Videos
with: Akada, H.: EventEgo3D: 3D Human Motion Capture from Egocentric Event S...
with: Akada, H.: UnrealEgo: A New Dataset for Robust Egocentric 3D Human Mot...
with: Ali, S.A.: Gravitational Approach for Point Set Registration
with: Ali, S.A.: HandVoxNet++: 3D Hand Shape and Pose Estimation Using Voxel...
with: Ali, S.A.: HandVoxNet: Deep Voxel-Based Network for 3D Hand Shape and ...
with: Ali, S.A.: NRGA: Gravitational Approach for Non-rigid Point Set Regist...
with: Alvarado, E.: BimArt: A Unified Approach for the Synthesis of 3D Biman...
with: Arrigoni, F.: Quantum Motion Segmentation
with: Arrigoni, F.: Quantum Multi-Model Fitting
with: Bednarik, J.: MACS: Mass Conditioned 3D Hand and Object Motion Synthesis
with: Beeler, T.: BimArt: A Unified Approach for the Synthesis of 3D Bimanua...
with: Beeler, T.: MACS: Mass Conditioned 3D Hand and Object Motion Synthesis
with: Benkner, M.S.: Adiabatic Quantum Graph Matching with Permutation Matri...
with: Benkner, M.S.: CCuantuMM: Cycle-Consistent Quantum-Hybrid Matching of ...
with: Benkner, M.S.: Q-Match: Iterative Shape Matching via Quantum Annealing
with: Benkner, M.S.: Quantum Motion Segmentation
with: Benkner, M.S.: QuCOOP: A Versatile Framework for Solving Composite and...
with: Bernard, F.: Convex Joint Graph Matching and Clustering via Semidefini...
with: Bernard, F.: Html: A Parametric Hand Texture Model for 3d Hand Reconst...
with: Bhatia, H.: CCuantuMM: Cycle-Consistent Quantum-Hybrid Matching of Mul...
with: Bickel, B.: MACS: Mass Conditioned 3D Hand and Object Motion Synthesis
with: Birdal, T.: Q-FW: A Hybrid Classical-Quantum Frank-Wolfe for Quadratic...
with: Birdal, T.: Quantum Permutation Synchronization
with: Bleser, G.: Occlusion-aware video registration for highly non-rigid ob...
with: Bozic, A.: SceNeRFlow: Time-Consistent Reconstruction of General Dynam...
with: Braunstein, C.: Quantum-Hybrid Stereo Matching With Nonlinear Regulari...
with: Castillo, S.: High-Fidelity Neural Human Motion Transfer from Monocula...
with: Choutas, V.: BimArt: A Unified Approach for the Synthesis of 3D Bimanu...
with: Dabral, R.: BimArt: A Unified Approach for the Synthesis of 3D Bimanua...
with: Dabral, R.: Gravity-Aware Monocular 3D Human-Object Reconstruction
with: Dabral, R.: MoFusion: A Framework for Denoising-Diffusion-Based Motion...
with: Dabral, R.: REMOS: 3d Motion-Conditioned Reaction Synthesis for Two-Pe...
with: Dabral, R.: ROAM: Robust and Object-Aware Motion Generation Using Neur...
with: Dai, D.X.: Self-Supervised Pre-Training with Masked Shape Prediction f...
with: Diaz Barros, J.M.: Face It!: A Pipeline for Real-Time Performance-Driv...
with: Doosti, B.: MACS: Mass Conditioned 3D Hand and Object Motion Synthesis
with: Elgharib, M.: Differentiable Event Stream Simulator for Non-Rigid 3D T...
with: Elgharib, M.: EventHands: Real-Time Neural 3D Hand Pose Estimation fro...
with: Elgharib, M.: EventNeRF: Neural Radiance Fields from a Single Colour E...
with: Elgharib, M.: High-Fidelity Neural Human Motion Transfer from Monocula...
with: Elgharib, M.: NeRF for Outdoor Scene Relighting
with: Elgharib, M.: phi-SfT: Shape-from-Template with a Physics-Based Deform...
with: Elhayek, A.: HandVoxNet++: 3D Hand Shape and Pose Estimation Using Vox...
with: Elhayek, A.: HandVoxNet: Deep Voxel-Based Network for 3D Hand Shape an...
with: Fang, L.: EventCap: Monocular 3D Capture of High-Speed Human Motions U...
with: Farina, M.: Quantum Multi-Model Fitting
with: Fetzer, T.: Accurate 3D Reconstruction of Dynamic Scenes from Monocula...
with: Ghosh, A.: REMOS: 3d Motion-Conditioned Reaction Synthesis for Two-Per...
with: Guibas, L.J.: Quantum Permutation Synchronization
with: Habermann, M.: BimArt: A Unified Approach for the Synthesis of 3D Bima...
with: Habermann, M.: EventCap: Monocular 3D Capture of High-Speed Human Moti...
with: Habermann, M.: Holoported Characters: Real-Time Free-Viewpoint Renderi...
with: Habermann, M.: Physical Inertial Poser (PIP): Physics-aware Real-time ...
with: Habermann, M.: Relightable Neural Actor with Intrinsic Decomposition a...
with: Habermann, M.: ROAM: Robust and Object-Aware Motion Generation Using N...
with: Habermann, M.: Thin-Shell-SfT: Fine-Grained Monocular Non-rigid 3D Sur...
with: Habermann, M.: Unbiased 4D: Monocular 4D Reconstruction with a Neural ...
with: Habermann, M.: VINECS: Video-based Neural Character Skinning
with: Henningson, J.O.: High-Fidelity Neural Human Motion Transfer from Mono...
with: Ilg, E.: Quantum-Hybrid Stereo Matching With Nonlinear Regularization ...
with: Jain, A.: Gravity-Aware Monocular 3D Human-Object Reconstruction
with: Jiang, L.: Self-Supervised Pre-Training with Masked Shape Prediction f...
with: Johnson, E.C.M.: Unbiased 4D: Monocular 4D Reconstruction with a Neura...
with: Jonas, A.: 3D Pose Estimation of Two Interacting Hands from a Monocula...
with: Jonas, A.: Consolidating Segmentwise Non-Rigid Structure from Motion
with: Jonas, A.: Dense Batch Non-Rigid Structure from Motion in a Second
with: Jonas, A.: Intrinsic Dynamic Shape Prior for Dense Non-Rigid Structure...
with: Kairanda, N.: phi-SfT: Shape-from-Template with a Physics-Based Deform...
with: Kairanda, N.: Thin-Shell-SfT: Fine-Grained Monocular Non-rigid 3D Surf...
with: Kappel, M.: High-Fidelity Neural Human Motion Transfer from Monocular ...
with: Kortylewski, A.: Relightable Neural Actor with Intrinsic Decomposition...
with: Krahn, M.: Convex Joint Graph Matching and Clustering via Semidefinite...
with: Lahner, Z.: CCuantuMM: Cycle-Consistent Quantum-Hybrid Matching of Mul...
with: Lahner, Z.: Denoising Functional Maps: Diffusion Models for Shape Corr...
with: Lahner, Z.: Q-Match: Iterative Shape Matching via Quantum Annealing
with: Lassner, C.: Non-Rigid Neural Radiance Fields: Reconstruction and Nove...
with: Lassner, C.: SceNeRFlow: Time-Consistent Reconstruction of General Dyn...
with: Lathuiliere, S.: Playable Environments: Video Manipulation in Space an...
with: Leimkuhler, T.: ROAM: Robust and Object-Aware Motion Generation Using ...
with: Li, Z.: HULC: 3D HUman Motion Capture with Pose Manifold SampLing and ...
with: Li, Z.: MoCapDeform: Monocular 3D Human Motion Capture in Deformable S...
with: Liao, Z.Y.C.: VINECS: Video-based Neural Character Skinning
with: Liu, L.J.: HumanGAN: A Generative Model of Human Images
with: Liu, L.J.: NeRF for Outdoor Scene Relighting
with: Liu, L.J.: Pose-Guided Human Animation from a Single Image in the Wild
with: Luvizon, D.: 3D Pose Estimation of Two Interacting Hands from a Monocu...
with: Luvizon, D.: EventEgo3D: 3D Human Motion Capture from Egocentric Event...
with: Luvizon, D.: Holoported Characters: Real-Time Free-Viewpoint Rendering...
with: Luvizon, D.C.: Relightable Neural Actor with Intrinsic Decomposition a...
with: Magnor, M.: High-Fidelity Neural Human Motion Transfer from Monocular ...
with: Magri, L.: Quantum Multi-Model Fitting
with: Malik, J.: HandVoxNet++: 3D Hand Shape and Pose Estimation Using Voxel...
with: Malik, J.: HandVoxNet: Deep Voxel-Based Network for 3D Hand Shape and ...
with: Mathur, A.S.: NRSfM-Flow: Recovering Non-Rigid Scene Flow from Monocul...
with: Mehta, D.: Neural Re-rendering of Humans from a Single Image
with: Meli, N.K.: QuCOOP: A Versatile Framework for Solving Composite and Bi...
with: Menapace, W.: Playable Environments: Video Manipulation in Space and T...
with: Menapace, W.: Quantum Motion Segmentation
with: Menapace, W.: Quantum Multi-Model Fitting
with: Millerdurai, C.: 3D Pose Estimation of Two Interacting Hands from a Mo...
with: Millerdurai, C.: EventEgo3D: 3D Human Motion Capture from Egocentric E...
with: Moeller, M.: Adiabatic Quantum Graph Matching with Permutation Matrix ...
with: Moeller, M.: CCuantuMM: Cycle-Consistent Quantum-Hybrid Matching of Mu...
with: Moeller, M.: Q-Match: Iterative Shape Matching via Quantum Annealing
with: Moeller, M.: QuCOOP: A Versatile Framework for Solving Composite and B...
with: Mueller, F.: Differentiable Event Stream Simulator for Non-Rigid 3D Tr...
with: Mueller, F.: EventHands: Real-Time Neural 3D Hand Pose Estimation from...
with: Mueller, F.: Html: A Parametric Hand Texture Model for 3d Hand Reconst...
with: Mueller, F.: MACS: Mass Conditioned 3D Hand and Object Motion Synthesis
with: Mughal, M.H.: MoFusion: A Framework for Denoising-Diffusion-Based Moti...
with: Naik, S.: Thin-Shell-SfT: Fine-Grained Monocular Non-rigid 3D Surface ...
with: Nasri, M.: Towards scheduling hard real-time image processing tasks on...
with: Nehvi, J.: Differentiable Event Stream Simulator for Non-Rigid 3D Trac...
with: Park, H.S.: Pose-Guided Human Animation from a Single Image in the Wild
with: Perez, P.: HULC: 3D HUman Motion Capture with Pose Manifold SampLing a...
with: Qian, N.: Html: A Parametric Hand Texture Model for 3d Hand Reconstruc...
with: Reis, G.: Extended coherent point drift algorithm with correspondence ...
with: Reis, G.: framework for an accurate point cloud based registration of ...
with: Ricci, E.: Playable Environments: Video Manipulation in Space and Time
with: Ricci, E.: Quantum Motion Segmentation
with: Ricci, E.: Quantum Multi-Model Fitting
with: Rudnev, V.: 3D Pose Estimation of Two Interacting Hands from a Monocul...
with: Rudnev, V.: EventHands: Real-Time Neural 3D Hand Pose Estimation from ...
with: Rudnev, V.: EventNeRF: Neural Radiance Fields from a Single Colour Eve...
with: Rudnev, V.: NeRF for Outdoor Scene Relighting
with: Sarkar, K.: HumanGAN: A Generative Model of Human Images
with: Sarkar, K.: Neural Re-rendering of Humans from a Single Image
with: Sarkar, K.: Pose-Guided Human Animation from a Single Image in the Wild
with: Schiele, B.: MoCapDeform: Monocular 3D Human Motion Capture in Deforma...
with: Schiele, B.: Self-Supervised Pre-Training with Masked Shape Prediction...
with: Seidel, H.P.: Differentiable Event Stream Simulator for Non-Rigid 3D T...
with: Seidel, H.P.: EventHands: Real-Time Neural 3D Hand Pose Estimation fro...
with: Seidel, H.P.: High-Fidelity Neural Human Motion Transfer from Monocula...
with: Shetty, A.: Holoported Characters: Real-Time Free-Viewpoint Rendering ...
with: Shi, S.S.: Self-Supervised Pre-Training with Masked Shape Prediction f...
with: Shimada, S.: DispVoxNets: Non-Rigid Point Set Alignment with Supervise...
with: Shimada, S.: Fast Simultaneous Gravitational Alignment of Multiple Poi...
with: Shimada, S.: Gravity-Aware Monocular 3D Human-Object Reconstruction
with: Shimada, S.: HandVoxNet++: 3D Hand Shape and Pose Estimation Using Vox...
with: Shimada, S.: HandVoxNet: Deep Voxel-Based Network for 3D Hand Shape an...
with: Shimada, S.: HULC: 3D HUman Motion Capture with Pose Manifold SampLing...
with: Shimada, S.: MACS: Mass Conditioned 3D Hand and Object Motion Synthesis
with: Shimada, S.: MoCapDeform: Monocular 3D Human Motion Capture in Deforma...
with: Shimada, S.: Physical Inertial Poser (PIP): Physics-aware Real-time Hu...
with: Shimada, S.: Unbiased 4D: Monocular 4D Reconstruction with a Neural De...
with: Shimada, S.: UnrealEgo: A New Dataset for Robust Egocentric 3D Human M...
with: Siarohin, A.: Playable Environments: Video Manipulation in Space and T...
with: Sidhu, V.: Neural Dense Non-rigid Structure from Motion with Latent Sp...
with: Slusallek, P.: REMOS: 3d Motion-Conditioned Reaction Synthesis for Two...
with: Smith, W.: NeRF for Outdoor Scene Relighting
with: Stoll, C.: Patchnets: Patch-based Generalizable Deep Implicit 3d Shape...
with: Stricker, D.: Accelerated Gravitational Point Set Alignment With Alter...
with: Stricker, D.: Accurate 3D Reconstruction of Dynamic Scenes from Monocu...
with: Stricker, D.: Consolidating Segmentwise Non-Rigid Structure from Motion
with: Stricker, D.: Dense Batch Non-Rigid Structure from Motion in a Second
with: Stricker, D.: DispVoxNets: Non-Rigid Point Set Alignment with Supervis...
with: Stricker, D.: Extended coherent point drift algorithm with corresponde...
with: Stricker, D.: Face It!: A Pipeline for Real-Time Performance-Driven Fa...
with: Stricker, D.: Gravitational Approach for Point Set Registration
with: Stricker, D.: HandVoxNet++: 3D Hand Shape and Pose Estimation Using Vo...
with: Stricker, D.: HandVoxNet: Deep Voxel-Based Network for 3D Hand Shape a...
with: Stricker, D.: Improving Time-of-Flight Sensor for Specular Surfaces wi...
with: Stricker, D.: Intrinsic Dynamic Shape Prior for Dense Non-Rigid Struct...
with: Stricker, D.: Joint pre-alignment and robust rigid point set registrat...
with: Stricker, D.: NRGA: Gravitational Approach for Non-rigid Point Set Reg...
with: Stricker, D.: NRSfM-Flow: Recovering Non-Rigid Scene Flow from Monocul...
with: Stricker, D.: Occlusion-aware video registration for highly non-rigid ...
with: Stricker, D.: Towards scheduling hard real-time image processing tasks...
with: Strieker, D.: framework for an accurate point cloud based registration...
with: Sun, G.X.: Holoported Characters: Real-Time Free-Viewpoint Rendering o...
with: Taetz, B.: Extended coherent point drift algorithm with correspondence...
with: Taetz, B.: framework for an accurate point cloud based registration of...
with: Taetz, B.: Joint pre-alignment and robust rigid point set registration
with: Taetz, B.: Occlusion-aware video registration for highly non-rigid obj...
with: Takahashi, M.: UnrealEgo: A New Dataset for Robust Egocentric 3D Human...
with: Tang, D.H.: MACS: Mass Conditioned 3D Hand and Object Motion Synthesis
with: Taylor, J.: MACS: Mass Conditioned 3D Hand and Object Motion Synthesis
with: Tewari, A.: Demea: Deep Mesh Autoencoders for Non-rigidly Deforming Ob...
with: Tewari, A.: Non-Rigid Neural Radiance Fields: Reconstruction and Novel...
with: Tewari, A.: Patchnets: Patch-based Generalizable Deep Implicit 3d Shap...
with: Theobalt, C.: 3D Human Pose Perception from Egocentric Stereo Videos
with: Theobalt, C.: 3D Pose Estimation of Two Interacting Hands from a Monoc...
with: Theobalt, C.: Accelerated Gravitational Point Set Alignment With Alter...
with: Theobalt, C.: Adiabatic Quantum Graph Matching with Permutation Matrix...
with: Theobalt, C.: BimArt: A Unified Approach for the Synthesis of 3D Biman...
with: Theobalt, C.: CCuantuMM: Cycle-Consistent Quantum-Hybrid Matching of M...
with: Theobalt, C.: Demea: Deep Mesh Autoencoders for Non-rigidly Deforming ...
with: Theobalt, C.: Differentiable Event Stream Simulator for Non-Rigid 3D T...
with: Theobalt, C.: DispVoxNets: Non-Rigid Point Set Alignment with Supervis...
with: Theobalt, C.: EventCap: Monocular 3D Capture of High-Speed Human Motio...
with: Theobalt, C.: EventEgo3D: 3D Human Motion Capture from Egocentric Even...
with: Theobalt, C.: EventHands: Real-Time Neural 3D Hand Pose Estimation fro...
with: Theobalt, C.: EventNeRF: Neural Radiance Fields from a Single Colour E...
with: Theobalt, C.: Fast Simultaneous Gravitational Alignment of Multiple Po...
with: Theobalt, C.: Gravity-Aware Monocular 3D Human-Object Reconstruction
with: Theobalt, C.: HandVoxNet++: 3D Hand Shape and Pose Estimation Using Vo...
with: Theobalt, C.: HandVoxNet: Deep Voxel-Based Network for 3D Hand Shape a...
with: Theobalt, C.: High-Fidelity Neural Human Motion Transfer from Monocula...
with: Theobalt, C.: Holoported Characters: Real-Time Free-Viewpoint Renderin...
with: Theobalt, C.: Html: A Parametric Hand Texture Model for 3d Hand Recons...
with: Theobalt, C.: HULC: 3D HUman Motion Capture with Pose Manifold SampLin...
with: Theobalt, C.: HumanGAN: A Generative Model of Human Images
with: Theobalt, C.: Intrinsic Dynamic Shape Prior for Dense Non-Rigid Struct...
with: Theobalt, C.: MACS: Mass Conditioned 3D Hand and Object Motion Synthesis
with: Theobalt, C.: MoCapDeform: Monocular 3D Human Motion Capture in Deform...
with: Theobalt, C.: MoFusion: A Framework for Denoising-Diffusion-Based Moti...
with: Theobalt, C.: NeRF for Outdoor Scene Relighting
with: Theobalt, C.: Neural Dense Non-rigid Structure from Motion with Latent...
with: Theobalt, C.: Neural Re-rendering of Humans from a Single Image
with: Theobalt, C.: Non-Rigid Neural Radiance Fields: Reconstruction and Nov...
with: Theobalt, C.: Optimising for Scale in Globally Multiply-Linked Gravita...
with: Theobalt, C.: Patchnets: Patch-based Generalizable Deep Implicit 3d Sh...
with: Theobalt, C.: phi-SfT: Shape-from-Template with a Physics-Based Deform...
with: Theobalt, C.: Physical Inertial Poser (PIP): Physics-aware Real-time H...
with: Theobalt, C.: Playable Environments: Video Manipulation in Space and T...
with: Theobalt, C.: Pose-Guided Human Animation from a Single Image in the W...
with: Theobalt, C.: Q-Match: Iterative Shape Matching via Quantum Annealing
with: Theobalt, C.: Quantum Computational Approach to Correspondence Problem...
with: Theobalt, C.: Quantum Permutation Synchronization
with: Theobalt, C.: Relightable Neural Actor with Intrinsic Decomposition an...
with: Theobalt, C.: REMOS: 3d Motion-Conditioned Reaction Synthesis for Two-...
with: Theobalt, C.: ROAM: Robust and Object-Aware Motion Generation Using Ne...
with: Theobalt, C.: SceNeRFlow: Time-Consistent Reconstruction of General Dy...
with: Theobalt, C.: Thin-Shell-SfT: Fine-Grained Monocular Non-rigid 3D Surf...
with: Theobalt, C.: Unbiased 4D: Monocular 4D Reconstruction with a Neural D...
with: Theobalt, C.: UnrealEgo: A New Dataset for Robust Egocentric 3D Human ...
with: Theobalt, C.: VINECS: Video-based Neural Character Skinning
with: Tretschk, E.: CCuantuMM: Cycle-Consistent Quantum-Hybrid Matching of M...
with: Tretschk, E.: Demea: Deep Mesh Autoencoders for Non-rigidly Deforming ...
with: Tretschk, E.: DispVoxNets: Non-Rigid Point Set Alignment with Supervis...
with: Tretschk, E.: Neural Dense Non-rigid Structure from Motion with Latent...
with: Tretschk, E.: Non-Rigid Neural Radiance Fields: Reconstruction and Nov...
with: Tretschk, E.: Patchnets: Patch-based Generalizable Deep Implicit 3d Sh...
with: Tretschk, E.: phi-SfT: Shape-from-Template with a Physics-Based Deform...
with: Tretschk, E.: SceNeRFlow: Time-Consistent Reconstruction of General Dy...
with: Tulyakov, S.: Playable Environments: Video Manipulation in Space and T...
with: Varanasi, K.: Face It!: A Pipeline for Real-Time Performance-Driven Fa...
with: Wang, J.: 3D Human Pose Perception from Egocentric Stereo Videos
with: Wang, J.: EventEgo3D: 3D Human Motion Capture from Egocentric Event St...
with: Wang, J.: UnrealEgo: A New Dataset for Robust Egocentric 3D Human Moti...
with: Wang, J.Y.: 3D Pose Estimation of Two Interacting Hands from a Monocul...
with: Wang, J.Y.: EventHands: Real-Time Neural 3D Hand Pose Estimation from ...
with: Wang, J.Y.: Html: A Parametric Hand Texture Model for 3d Hand Reconstr...
with: Wasenmuller, O.: Improving Time-of-Flight Sensor for Specular Surfaces...
with: Wunderlich, C.: Q-Match: Iterative Shape Matching via Quantum Annealing
with: Xu, F.: Physical Inertial Poser (PIP): Physics-aware Real-time Human M...
with: Xu, L.: EventCap: Monocular 3D Capture of High-Speed Human Motions Usi...
with: Xu, W.: EventCap: Monocular 3D Capture of High-Speed Human Motions Usi...
with: Xu, W.P.: HULC: 3D HUman Motion Capture with Pose Manifold SampLing an...
with: Xu, W.P.: Neural Re-rendering of Humans from a Single Image
with: Yang, Z.: Self-Supervised Pre-Training with Masked Shape Prediction fo...
with: Yi, X.Y.: Physical Inertial Poser (PIP): Physics-aware Real-time Human...
with: Yoon, J.S.: Pose-Guided Human Animation from a Single Image in the Wild
with: Yoshida, T.: Improving Time-of-Flight Sensor for Specular Surfaces wit...
with: Yurtsever, A.: Q-FW: A Hybrid Classical-Quantum Frank-Wolfe for Quadra...
with: Zhang, W.: BimArt: A Unified Approach for the Synthesis of 3D Bimanual...
with: Zhang, W.: ROAM: Robust and Object-Aware Motion Generation Using Neura...
with: Zhou, Y.X.: Physical Inertial Poser (PIP): Physics-aware Real-time Hum...
with: Zhuravlev, A.: Denoising Functional Maps: Diffusion Models for Shape C...
with: Zollhofer, M.: Demea: Deep Mesh Autoencoders for Non-rigidly Deforming...
with: Zollhofer, M.: Non-Rigid Neural Radiance Fields: Reconstruction and No...
with: Zollhofer, M.: Patchnets: Patch-based Generalizable Deep Implicit 3d S...
with: Zollhofer, M.: SceNeRFlow: Time-Consistent Reconstruction of General D...
266 for Golyanik, V.