Golyadkin, M.[Maksim]
Co Author Listing * Closing the Domain Gap in Manga Colorization via Aligned Paired Dataset
* Weak-to-Strong 3D Object Detection with X-Ray Distillation
Includes: Golyadkin, M.[Maksim] Golyadkin, M.[Maxim]
Golyanik, V.[Vladislav]
Co Author Listing * 3D Human Pose Perception from Egocentric Stereo Videos
* 3D Pose Estimation of Two Interacting Hands from a Monocular Event Camera
* Accelerated Gravitational Point Set Alignment With Altered Physical Laws
* Accurate 3D Reconstruction of Dynamic Scenes from Monocular Image Sequences with Severe Occlusions
* Adiabatic Quantum Graph Matching with Permutation Matrix Constraints
* BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objects
* CCuantuMM: Cycle-Consistent Quantum-Hybrid Matching of Multiple Shapes
* Consolidating Segmentwise Non-Rigid Structure from Motion
* Convex Joint Graph Matching and Clustering via Semidefinite Relaxations
* Demea: Deep Mesh Autoencoders for Non-rigidly Deforming Objects
* Denoising Functional Maps: Diffusion Models for Shape Correspondence
* Dense Batch Non-Rigid Structure from Motion in a Second
* Differentiable Event Stream Simulator for Non-Rigid 3D Tracking
* DispVoxNets: Non-Rigid Point Set Alignment with Supervised Learning Proxies
* EventCap: Monocular 3D Capture of High-Speed Human Motions Using an Event Camera
* EventEgo3D: 3D Human Motion Capture from Egocentric Event Streams
* EventHands: Real-Time Neural 3D Hand Pose Estimation from an Event Stream
* EventNeRF: Neural Radiance Fields from a Single Colour Event Camera
* Extended coherent point drift algorithm with correspondence priors and optimal subsampling
* Face It!: A Pipeline for Real-Time Performance-Driven Facial Animation
* Fast Simultaneous Gravitational Alignment of Multiple Point Sets
* framework for an accurate point cloud based registration of full 3D human body scans, A
* Gravitational Approach for Point Set Registration
* Gravity-Aware Monocular 3D Human-Object Reconstruction
* HandVoxNet++: 3D Hand Shape and Pose Estimation Using Voxel-Based Neural Networks
* HandVoxNet: Deep Voxel-Based Network for 3D Hand Shape and Pose Estimation From a Single Depth Map
* High-Fidelity Neural Human Motion Transfer from Monocular Video
* Holoported Characters: Real-Time Free-Viewpoint Rendering of Humans from Sparse RGB Cameras
* Html: A Parametric Hand Texture Model for 3d Hand Reconstruction and Personalization
* HULC: 3D HUman Motion Capture with Pose Manifold SampLing and Dense Contact Guidance
* HumanGAN: A Generative Model of Human Images
* Improving Time-of-Flight Sensor for Specular Surfaces with Shape from Polarization
* Intrinsic Dynamic Shape Prior for Dense Non-Rigid Structure from Motion
* Joint pre-alignment and robust rigid point set registration
* MACS: Mass Conditioned 3D Hand and Object Motion Synthesis
* MoCapDeform: Monocular 3D Human Motion Capture in Deformable Scenes
* MoFusion: A Framework for Denoising-Diffusion-Based Motion Synthesis
* NeRF for Outdoor Scene Relighting
* Neural Dense Non-rigid Structure from Motion with Latent Space Constraints
* Neural Re-rendering of Humans from a Single Image
* Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video
* NRGA: Gravitational Approach for Non-rigid Point Set Registration
* NRSfM-Flow: Recovering Non-Rigid Scene Flow from Monocular Image Sequences
* Occlusion-aware video registration for highly non-rigid objects
* Optimising for Scale in Globally Multiply-Linked Gravitational Point Set Registration Leads to Singularities
* Patchnets: Patch-based Generalizable Deep Implicit 3d Shape Representations
* phi-SfT: Shape-from-Template with a Physics-Based Deformation Model
* Physical Inertial Poser (PIP): Physics-aware Real-time Human Motion Tracking from Sparse Inertial Sensors
* Playable Environments: Video Manipulation in Space and Time
* Pose-Guided Human Animation from a Single Image in the Wild
* Q-FW: A Hybrid Classical-Quantum Frank-Wolfe for Quadratic Binary Optimization
* Q-Match: Iterative Shape Matching via Quantum Annealing
* Quantum Computational Approach to Correspondence Problems on Point Sets, A
* Quantum Motion Segmentation
* Quantum Multi-Model Fitting
* Quantum Permutation Synchronization
* Quantum-Hybrid Stereo Matching With Nonlinear Regularization and Spatial Pyramids
* QuCOOP: A Versatile Framework for Solving Composite and Binary-Parametrised Problems on Quantum Annealers
* Relightable Neural Actor with Intrinsic Decomposition and Pose Control
* REMOS: 3d Motion-Conditioned Reaction Synthesis for Two-Person Interactions
* ROAM: Robust and Object-Aware Motion Generation Using Neural Pose Descriptors
* SceNeRFlow: Time-Consistent Reconstruction of General Dynamic Scenes
* Self-Supervised Pre-Training with Masked Shape Prediction for 3D Scene Understanding
* Thin-Shell-SfT: Fine-Grained Monocular Non-rigid 3D Surface Tracking with Neural Deformation Fields
* Towards scheduling hard real-time image processing tasks on a single GPU
* Unbiased 4D: Monocular 4D Reconstruction with a Neural Deformation Model
* UnrealEgo: A New Dataset for Robust Egocentric 3D Human Motion Capture
* VINECS: Video-based Neural Character Skinning
Includes: Golyanik, V.[Vladislav] Golyanik, V.
68 for Golyanik, V.