VC(1)
* Automatic Surface Generation in Computer Aided Design
* Minimum Area Circumscribing Polygons
* Optimal Algorithms for Symmetry Detection in Two and Three Dimensions
* plane with parallel coordinates, The
* Single Linear Algorithm for Intersecting Convex Polygons, A
* Viewing Pipeline for Discrete Solid Modeling, A
* Voronoi Diagrams with Barriers and on Polyhedra for Minimal Path Planning
7 for VC(1)
VC(10)
* SIMD Algorithm for Curved Object Recognition Using Grimson and Lozano-Perez Matching
VC(11)
* Dynamic Contour: A Texture Approach and Contour Operations
* Horizon Computation on a Hierarchical Triangulated Terrain Model
VC(12)
* Bilinear Interpolation for Facial Expression and Metamorphosis in Real-Time Animation
* Constructing a 3D Individualized Head Model from Two Orthogonal Views
* Detection of Rotational and Involutional Symmetries and Congruity of Polyhedra
* Multiresolution Models for Topographic Surface Description
* Semi-Automatic System for Edge Tracking with Snakes, A
VC(13)
* High-Performance Texture Decompression Hardware
* New Antialiasing Approach for Image Compositing, A
* Representation and Visualization of Terrain Surfaces at Variable Resolution
VC(19)
* Combining vision and computer graphics for video motion capture
* Differential coordinates for local mesh morphing and deformation
* Dynamic mesh optimization for polygonized implicit surfaces with sharp features
* Implicit modeling using subdivision curves
* Omnidirectional video
* Optimized triangle mesh reconstruction from unstructured points
* Plenoptic video geometry
* Polygonal mesh regularization for subdivision surfaces interpolating meshes of curves
* semi-direct approach to structure from motion, A
* Shape understanding by contour-driven retiling
* Towards shape representation using trihedral mesh projections
* Vanishing points and three-dimensional lines from omni-directional video
12 for VC(19)