Index for goly

Golyanik, V. Co Author Listing * Accelerated Gravitational Point Set Alignment With Altered Physical Laws
* Accurate 3D Reconstruction of Dynamic Scenes from Monocular Image Sequences with Severe Occlusions
* Adiabatic Quantum Graph Matching with Permutation Matrix Constraints
* Consolidating Segmentwise Non-Rigid Structure from Motion
* Convex Joint Graph Matching and Clustering via Semidefinite Relaxations
* Demea: Deep Mesh Autoencoders for Non-rigidly Deforming Objects
* Dense Batch Non-Rigid Structure from Motion in a Second
* Differentiable Event Stream Simulator for Non-Rigid 3D Tracking
* DispVoxNets: Non-Rigid Point Set Alignment with Supervised Learning Proxies
* EventCap: Monocular 3D Capture of High-Speed Human Motions Using an Event Camera
* EventHands: Real-Time Neural 3D Hand Pose Estimation from an Event Stream
* Extended coherent point drift algorithm with correspondence priors and optimal subsampling
* Face It!: A Pipeline for Real-Time Performance-Driven Facial Animation
* Fast Simultaneous Gravitational Alignment of Multiple Point Sets
* framework for an accurate point cloud based registration of full 3D human body scans, A
* Gravitational Approach for Point Set Registration
* Gravity-Aware Monocular 3D Human-Object Reconstruction
* HandVoxNet++: 3D Hand Shape and Pose Estimation Using Voxel-Based Neural Networks
* HandVoxNet: Deep Voxel-Based Network for 3D Hand Shape and Pose Estimation From a Single Depth Map
* High-Fidelity Neural Human Motion Transfer from Monocular Video
* Html: A Parametric Hand Texture Model for 3d Hand Reconstruction and Personalization
* HULC: 3D HUman Motion Capture with Pose Manifold SampLing and Dense Contact Guidance
* HumanGAN: A Generative Model of Human Images
* Improving Time-of-Flight Sensor for Specular Surfaces with Shape from Polarization
* Intrinsic Dynamic Shape Prior for Dense Non-Rigid Structure from Motion
* Joint pre-alignment and robust rigid point set registration
* NeRF for Outdoor Scene Relighting
* Neural Dense Non-rigid Structure from Motion with Latent Space Constraints
* Neural Re-rendering of Humans from a Single Image
* Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video
* NRGA: Gravitational Approach for Non-rigid Point Set Registration
* NRSfM-Flow: Recovering Non-Rigid Scene Flow from Monocular Image Sequences
* Occlusion-aware video registration for highly non-rigid objects
* Optimising for Scale in Globally Multiply-Linked Gravitational Point Set Registration Leads to Singularities
* Patchnets: Patch-based Generalizable Deep Implicit 3d Shape Representations
* phi-SfT: Shape-from-Template with a Physics-Based Deformation Model
* Physical Inertial Poser (PIP): Physics-aware Real-time Human Motion Tracking from Sparse Inertial Sensors
* Playable Environments: Video Manipulation in Space and Time
* Pose-Guided Human Animation from a Single Image in the Wild
* Q-FW: A Hybrid Classical-Quantum Frank-Wolfe for Quadratic Binary Optimization
* Q-Match: Iterative Shape Matching via Quantum Annealing
* Quantum Computational Approach to Correspondence Problems on Point Sets, A
* Quantum Motion Segmentation
* Quantum Permutation Synchronization
* Towards scheduling hard real-time image processing tasks on a single GPU
* UnrealEgo: A New Dataset for Robust Egocentric 3D Human Motion Capture
Includes: Golyanik, V. Golyanik, V.[Vladislav]
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