Journals starting with 3dv

3DV13 * *3D Imaging, Modeling, Processing, Visualization and Transmission
* 3D Face Template Registration Using Normal Maps
* 3D Implicit Shape Models Using Ray Based Hough Voting for Furniture Recognition
* 3D Object Recognition by Surface Registration of Interest Segments
* 3D Semantic Parameterization for Human Shape Modeling: Application to 3D Animation
* Accurate Georegistration of Point Clouds Using Geographic Data
* Assisted Multi-view Stereo Reconstruction
* Augmented Motion History Volume for Spatiotemporal Editing of 3-D Video in Multiparty Interaction Scenes
* Automatic Procedural Modeling of Tree Structures in Point Clouds Using Wavelets
* Automatic Rail Extraction in Terrestrial and Airborne LiDAR Data
* Automatic Registration of Smooth Object Image to 3D CAD Model for Industrial Inspection Applications
* Balloon Shapes: Reconstructing and Deforming Objects with Volume from Images
* CrowdCam: Instantaneous Navigation of Crowd Images Using Angled Graph
* Depth and Intensity Based Edge Detection in Time-of-Flight Images
* Deriving Motion Constraints in Finger Joints of Individualized Hand Model for Manipulation by Data Glove
* Detecting Objects in Scene Point Cloud: A Combinational Approach
* Direct Shape Recovery from Photometric Stereo with Shadows
* Evaluation of 3D Feature Descriptors for Multi-modal Data Registration
* Evaluation of Methods for Optical 3-D Scanning of Human Pinnas
* Fast and Accurate Calibration of a Kinect Sensor
* Fast and Stable Algebraic Solution to L2 Three-View Triangulation
* Geometric and Color Calibration of Multiview Panoramic Cameras for Life-Size 3D Immersive Video
* High-Quality Stereo Video Matching via User Interaction and Space-Time Propagation
* Interactive Depth-Aware Effects for Stereo Image Editing
* Iterative Method for Improving Feature Matches, An
* Learned Joint Depth and Intensity Prior Using Markov Random Fields, A
* Learning Part-Based Models for Animation from Surface Motion Capture
* Measurement of Individual Changes in the Performance of Human Stereoscopic Vision for Disparities at the Limits of the Zone of Comfortable Viewing
* Minimal Solution for Uncalibrated Absolute Pose Problem with a Known Vanishing Point
* Model-Based Vehicle Pose Estimation and Tracking in Videos Using Random Forests
* Multi-task Forest for Human Pose Estimation in Depth Images
* Non-rigid Shape Registration Using Similarity-Invariant Differential Coordinates
* Object Class Recognition in Mobile Urban Lidar Data Using Global Shape Descriptors
* Omnistereo Video Textures without Ghosting
* On-Line Reconstruction of CAD Geometry
* Online Building Segmentation from Ground-Based LiDAR Data in Urban Scenes
* Optimized Aperture for Estimating Depth from Projector's Defocus
* Patch Volumes: Segmentation-Based Consistent Mapping with RGB-D Cameras
* Personalization and Evaluation of a Real-Time Depth-Based Full Body Tracker
* Real-Time 3D Reconstruction in Dynamic Scenes Using Point-Based Fusion
* Robust and Accurate One-Shot 3D Reconstruction by 2C1P System with Wave Grid Pattern
* Robust Human Body Shape and Pose Tracking
* Shape and Pose Space Deformation for Subject Specific Animation
* Shape and Reflectance from Scattering in Participating Media
* SIFT-Realistic Rendering
* Single View Reconstruction of Piecewise Swept Surfaces
* Space-Time Parameterized Variety Manifolds: A Novel Approach for Arbitrary Multi-perspective 3D View Generation
* Sparse Point Cloud Densification by Combining Multiple Segmentation Methods
* Statistical Analysis of 3D Faces in Motion
* Stereo+Kinect for High Resolution Stereo Correspondences
* Study of Point Cloud Registration with Probability Product Kernel Functions, A
* Synchronized Submanifold Embedding for Robust and Real-Time Capable Head Pose Detection Based on Range Images
* Towards Linear-Time Incremental Structure from Motion
* Training-Based Object Recognition in Cluttered 3D Point Clouds
* Visual Turing Test for Scene Reconstruction, The
* Watertight Planar Surface Meshing of Indoor Point-Clouds with Voxel Carving
* X-Ray and 3D Data Fusion for 3D Reconstruction of Closed Receptacle Contents
57 for 3DV13

3DV14 * *3D Imaging, Modeling, Processing, Visualization and Transmission
* 3D Face Hallucination from a Single Depth Frame
* 3D Model Retargeting Using Offset Statistics
* 3D Shape Descriptor for Segmentation of Unstructured Meshes into Segment-Wise Coherent Mesh Series, A
* 3D Tracking of Multiple Objects with Identical Appearance Using RGB-D Input
* 4DCov: A Nested Covariance Descriptor of Spatio-Temporal Features for Gesture Recognition in Depth Sequences
* Accurate Geo-Registration by Ground-to-Aerial Image Matching
* aTGV-SF: Dense Variational Scene Flow through Projective Warping and Higher Order Regularization
* Automatic Extraction of Moving Objects from Image and LIDAR Sequences
* Calibration of 3D Sensors Using a Spherical Target
* Calibration of Non-overlapping Cameras Using an External SLAM System
* Cavlectometry: Towards Holistic Reconstruction of Large Mirror Objects
* Classification of Vehicle Parts in Unstructured 3D Point Clouds
* Close-Range Photometric Stereo with Point Light Sources
* Colour Helmholtz Stereopsis for Reconstruction of Complex Dynamic Scenes
* Data-Driven Regularization Model for Stereo and Flow, A
* Decision-Theoretic Formulation for Sparse Stereo Correspondence Problems, A
* Detailed 3D Model Driven Single View Scene Understanding
* Direct Optimization of T-Splines Based on Multiview Stereo
* Distortion Driven Variational Multi-view Reconstruction
* DT-SLAM: Deferred Triangulation for Robust SLAM
* Efficient Colorization of Large-Scale Point Cloud Using Multi-pass Z-Ordering
* Efficient Multi-view Performance Capture of Fine-Scale Surface Detail
* Efficient Multiview Stereo by Random-Search and Propagation
* Estimating Camera Pose Using Trajectories Generated by Pan-Tilt Motion
* Estimating Depth of Layered Structure Based on Multispectral Speckle Correlation
* Fast 3D Object Alignment from Depth Image with 3D Fourier Moment Matching on GPU
* GASP: Geometric Association with Surface Patches
* General Framework to Generate Sizing Systems from 3D Motion Data Applied to Face Mask Design, A
* Generalized 4-Points Congruent Sets for 3D Registration
* Gradient-Based Differential Approach for 3-D Motion Compensation in Interventional 2-D/3-D Image Fusion
* Hashing Cross-Modal Manifold for Scalable Sketch-Based 3D Model Retrieval
* Height Gradient Histogram (HIGH) for 3D Scene Labeling
* Hierarchical Co-Segmentation of Building Facades
* High Resolution Projector for 3D Imaging
* High-Quality Depth Recovery via Interactive Multi-view Stereo
* Improved Techniques for Multi-view Registration with Motion Averaging
* Improving Sparse 3D Models for Man-Made Environments Using Line-Based 3D Reconstruction
* Influence of Colour and Feature Geometry on Multi-modal 3D Point Clouds Data Registration
* Integer Linear Programming Model for View Selection on Overlapping Camera Clusters, An
* Iterative Closest Spectral Kernel Maps
* Layered Model of Human Body and Garment Deformation, A
* Learning 3D Part Detection from Sparsely Labeled Data
* Learning Similarities for Rigid and Non-rigid Object Detection
* Least MSE Regression for View Synthesis
* LETHA: Learning from High Quality Inputs for 3D Pose Estimation in Low Quality Images
* Lighting Estimation in Outdoor Image Collections
* Line Matching and Pose Estimation for Unconstrained Model-to-Image Alignment
* Match Box: Indoor Image Matching via Box-Like Scene Estimation
* Matching Features Correctly through Semantic Understanding
* MCOV: A Covariance Descriptor for Fusion of Texture and Shape Features in 3D Point Clouds
* Memory Efficient Stereoscopy from Light Fields
* Merge2-3D: Combining Multiple Normal Maps with 3D Surfaces
* Multi-view Photometric Stereo by Example
* Multimodal Calibration of Portable X-Ray Capture Systems for 3D Reconstruction
* Multiple Hypothesis for Object Class Disambiguation from Multiple Observations
* Multistage SFM: Revisiting Incremental Structure from Motion
* Non-rigid Registration with Reliable Distance Field for Dynamic Shape Completion
* On Reliable Estimation of Curvatures of Implicit Surfaces
* Photometric Stereo Using Internet Images
* Piecewise Planar and Non-Planar Segmentation of Large Complex 3D Urban Models
* Piecewise Planar Decomposition of 3D Point Clouds Obtained from Multiple Static RGB-D Cameras
* Placeless Place-Recognition
* Probabilistic Phase Unwrapping for Single-Frequency Time-of-Flight Range Cameras
* Proceduralization of Buildings at City Scale
* Rapid SVBRDF Measurement by Algebraic Solution Based on Adaptive Illumination
* Real Time Head Model Creation and Head Pose Estimation on Consumer Depth Cameras
* Real-Time Direct Dense Matching on Fisheye Images Using Plane-Sweeping Stereo
* Real-Time Face Reconstruction from a Single Depth Image
* Real-Time Hand Tracking Using a Sum of Anisotropic Gaussians Model
* Real-Time View-Dependent Shape Optimization for High Quality Free-Viewpoint Rendering of 3D Video, A
* Reconstructing Fukushima: A Case Study
* Reconstruction of Inextensible Surfaces on a Budget via Bootstrapping
* Recovering Correct Reconstructions from Indistinguishable Geometry
* Robust Absolute Rotation Estimation via Low-Rank and Sparse Matrix Decomposition
* Scalable 3D HOG Model for Fast Object Detection and Viewpoint Estimation, A
* Solving for Relative Pose with a Partially Known Rotation is a Quadratic Eigenvalue Problem
* Structure from Motion Approach for the Analysis of Adhesions in Rotating Vessels, A
* Structure from Motion with Line Segments under Relaxed Endpoint Constraints
* Structured Light Scanner for Hyper Flexible Industrial Automation, A
* Structured Representation of Non-Rigid Surfaces from Single View 3D Point Tracks
* Tackling Shapes and BRDFs Head-On
* Towards Illumination-Invariant 3D Reconstruction Using ToF RGB-D Cameras
* TV Prior for High-Quality Local Multi-View Stereo Reconstruction, A
* Two Cameras and a Screen: How to Calibrate Mobile Devices?
* Variational Regularization and Fusion of Surface Normal Maps
* Vision-Based Differential GPS: Improving VSLAM / GPS Fusion in Urban Environment with 3D Building Models
* World-Base Calibration by Global Polynomial Optimization
88 for 3DV14

3DVP10 * *3D Video Processing
* 3D feature extraction from uncalibrated video clips
* From silhouettes to 3D points to mesh: towards free viewpoint video
* joint multi-view plus depth image coding scheme based on 3D-warping, A
* Multiple view human articulated tracking using charting and particle swarm optimisation
* Nonrigid stereo reconstruction using linear programming
* novel blind watermarking scheme for depth-image-based rendering 3D images, A
* Novel view synthesis for stereoscopic cinema: detecting and removing artifacts
* OTESC: online transformation estimation between stereo cameras
* Self-occlusion handling for human body motion tracking from 3D ToF image sequence
* Space-time visual effects as a post-production process
* Stereo in post-production
* Wide-baseline multi-view video segmentation for 3D reconstruction
13 for 3DVP10

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